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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-11-2012, 07:55 PM   #17
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Re: Madden NFL 13 Roster Editing Clarification



This now comes to mind when I think of Donny Moore and his new found intrusion power into my Video Game Football love

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Old 06-11-2012, 07:59 PM   #18
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Re: Madden NFL 13 Roster Editing Clarification

So..basically...wtf??
Whats the point of creating/editing players, adding new equipment, and adding gameface?
Gameface only for basically SS mode, and edits for Play Now. I haven't seen anything on Create-A-Team, but thats pointless too, as if it wasn't already limited. I'm a pretty patient man, but Madden has taken away EVERY aspect of how I play away from me. From basically (All) Editing to 32 team control to imports (Classes & RTG). It's no longer MY league or even MY Division...I can barely control MY team. Why not just come to my house and play the game for me? Or put out a Madden Dvd for offline players? That way I really have no Control...because that's exactly what this feels like. I don't buy the game for anything else. And these franchise changes seem useless to me without Control.
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Old 06-11-2012, 08:01 PM   #19
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Re: Madden NFL 13 Roster Editing Clarification

Good thing Madden 12 was a quality game. Not perfect, but certainly good enough to hold me over if 13 doesn't get these things worked out.
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Old 06-11-2012, 08:01 PM   #20
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Re: Madden NFL 13 Roster Editing Clarification

Only way they can fix this problem for Madden 13 is for Donny Moore to completely change his philosophy when it comes to ratings. Such as the following:

USE THE ENTIRE 0 to 99 scale.

Stop giving so many players 90 plus speed.

Stop giving so many defenders play recognition, pursuit, hit power, tackling, block shedding ratings from 88 to 95.

Stop giving everybody high acceleration and agility ratings in the high 80s to mid 90s.

Stop giving players that weight 280 pounds and above 88 speed.

Stop giving 190 pound players 83 strength.

Stop giving so many players a jump rating in the 90s.

So I hope they use common sense this year when they rate the players, since it is their way or the high way. When you have so many players with over the top high ratings, it breaks the game. There is no organic flow to it if everybody have high acceleration, high speed, high agility. Every defender got the tackling ability of Dick Butkus. Every defensive back got the recovery speed of Deon Sanders.

Truly SPREAD OUT THE RATINGS. Use the entire 0 to 99 scale. Stop going from 60 to 99 only.
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Old 06-11-2012, 08:03 PM   #21
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Re: Madden NFL 13 Roster Editing Clarification

Get rid of storylines, get rid of twitter feeds, get rid of legends, add player editing. Thanks.
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Old 06-11-2012, 08:08 PM   #22
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Re: Madden NFL 13 Roster Editing Clarification

im curious to who's idea this was? i can see taking stuff out if u are trying to fix it but ummmm last i checked there wasent nothing wrong with editing roster's. so like other ppl have posted donny better be on his toes and the roster and depth charts best be 100% or else this is gonna be a total fail on EA's part.
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Old 06-11-2012, 08:09 PM   #23
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Re: Madden NFL 13 Roster Editing Clarification

Has there been any explanation why? Anywhere?
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Old 06-11-2012, 08:12 PM   #24
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Re: Madden NFL 13 Roster Editing Clarification

Quote:
Originally Posted by Steve_OS
You can edit rosters outside of Connected Careers. But you can’t bring them into Connected Careers.

If you start a new Connected Career after one of Donny Moore’s releases, you can start with that new roster.
Deal breaker for me. I was on the fence until this announcement.
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