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Old 06-11-2012, 05:55 PM   #169
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Re: Madden NFL 13 Connected Careers Mode Preview

With regards to progression, if I don't spend or commit any XP to a player then he won't develop?
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Old 06-11-2012, 05:56 PM   #170
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Re: Madden NFL 13 Connected Careers Mode Preview

nope mwjr unless you set progression to auto
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Old 06-11-2012, 06:00 PM   #171
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by Brownies23
Can you do a fantasy draft?
No it's not in the game this year at all.

Quote:
Originally Posted by mwjr
With regards to progression, if I don't spend or commit any XP to a player then he won't develop?
That's right unless you pick for the computer to do it for you...So if you have 27,000 skill points and don't use them they will just keep adding up.
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Old 06-11-2012, 06:02 PM   #172
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Re: Madden NFL 13 Connected Careers Mode Preview

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Originally Posted by moneal2001
nope mwjr unless you set progression to auto
That makes more sense. I couldn't figure out why people kept saying progression was no longer in there.

I suppose my next question is will there be enough points to help develop your whole team?
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Old 06-11-2012, 06:09 PM   #173
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Re: Madden NFL 13 Connected Careers Mode Preview

each player will gain their own xp based on their indavidual goals
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Old 06-11-2012, 06:43 PM   #174
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A tad more realistic than "I want so and so to be good so I'll just gain XP points and make him good".

And a calculated progression based on a bunch of factors, which would include things like position coaches, players potential in each category, system, head coach, work ethic, off season schedule, team and individual practice schedule, etc, etc, etc. My god, Chad Johnson couldn't even learn a playbook to be effective in NE. But we can make him really good by fudging a bunch of bogus XP points?

H E double toothpics, Sierra Sports had at least some of this 15 years ago. But you want completely unrealistic, user and/or stats based progression instead of ENHANCING franchise mode and making it more realistic?

Hey, I have nothing against arcade progression, if it's OPTIONAL. Let those that want arcade have it. Add Connective Careers or whatever it's called. I'm not against it. But do it as an addition, not as a replacement.

We should have had some kind of simulated training camp/preseason practice schedule by now. We should have had positional coaches by now. And we should be using real life variables in a dynamic way for use in player progression. And everything in the game should be customizable. it should be as realistic as you want or as arcady as you want.

Why in the world would you want me to want something as unrealistic as user and/or stats based progression?
I guess we'll have to agree to disagree on this issue then. To me, automatic progression of each player, as it was in M12 and prior, is entirely unrealistic. I don't think there's anything arcade about game & practice performance dictating a player's ratings considering that's exactly what dictates rating changes in the roster updates throughout the season and from year to year.

It is unrealistic for a player to jump from a 75 to an 81 despite hardly seeing the field simply because they have an A potential. With the old progression system, there was no such thing as a bust. JaMarcus Russell came into the game as an A potential, as he should have. By old Madden rules, he would progress to be a pro bowler no matter what. Now, if he doesn't perform up to his expectations, he doesn't progress to become the star the Raiders hoped.

I mean, there was a lengthy thread last year with people pointing out everything that was wrong with the old progression system. While this may not be an egalitarian solution, it's certainly an improvement. And in order to make Ochocinco progress, you would in turn be sacrificing XP (through more targets for 85) that other, younger players could be earning, considering that it's harder to improve an older veteran player than a young up-and-comer. But, that's up to the end user to decide who to focus on improving. I thought the people upset about the changes were feeling that way because they had less control, but the XP system gives them more control over progression than they've ever had...

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Old 06-11-2012, 07:48 PM   #175
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Re: Madden NFL 13 Connected Careers Mode Preview

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Originally Posted by bucky60
Connected Careers sounds great as an addition, but not as a replacement. They took some huge steps backwards along with their steps forwards. Stats based progression has always been the ultimate of anti-realism and user based progression is even worse. Also, taking away customization/editing everything in franchise mode is another step back.

I'm going to wait until some guru at football-freaks comes up with some kind of editor for franchise, so we can at least counter the arcade idea of user based progression and/or stats based progression before I even think about purchasing Madden 13.

If they would have added this, while also enhancing franchise mode to be more realistic, I would be very excited, because connected careers does sound very interesting. But not at the expense of losing making offline franchise more realistic.

So, really, kudos to the dev team for connected career and adding some physics and also SMH and facepalm at the same time.
I don't understand how performance based/stat based progression is worse than random progression that has no rhyme or reason to it?
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Old 06-11-2012, 08:24 PM   #176
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So in Madden 12, they revolutionized us with being able to edit any player in offline franchises or whatever, now they turn around and take it right back out? If they dont have a patch or tuber that adds the edit ability and import draft classes then both ncaa 13 amd madden 13 are no buys :/ was really looking forward to new sound and presentation.
Exactly my point that everyone attacked me for making. They keep taking away more and more of our control over our own games and instead sell us tweaked versions of recycled features. On a side note, I'll be curious to see how badly NCAA 13's sales are affected by not having the option to import draft classes, as the game personally has no value to me personally now whatsoever.
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