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NBA 2K13 E3 Preview

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Old 06-10-2012, 03:44 PM   #65
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I need Crew and the Original League . All I need .
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Old 06-11-2012, 08:28 AM   #66
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Can the pick defense work in 2k13...the hard and soft hedge didn't work neither did the go over or under the pick. The double team worked sometimes. This a great defensive strategy to people who use pick and roll offense.
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Old 06-11-2012, 09:39 AM   #67
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Until there is confirmation of online leagues/association being fixed, I am passing this year.
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Old 06-11-2012, 09:41 AM   #68
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Re: NBA 2K13 E3 Preview

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Originally Posted by VDusen04
I imagine it having to do with 2K being unable to find a way to account for speed in the open floor without guards being able to simply sprint past everyone all the time in transition. From a logical standpoint, I view catch-up speed as a fail safe, preventing a wide-open, fast break layup-fest any time a user is able to pick up a full head of steam with a point guard.
PGs try to do that in real life. Defenses either get back or they don't. I don't see how the game would turn into a break fest if everyone could run up to their actual speeds.
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Old 06-11-2012, 09:53 AM   #69
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To me, driving the rim was near perfect in Live 10. The AI help defense was really good, nice collisions in the lane, and contact shot %s always seemed realistic to me. More importantly, the dribble controls are just much more fun and responsive in Live. I have seen youtube vids of guys breaking people off in 2k, so I know it can be done, but it seems like they have to do like 10 seconds of setup moves to pull it off.

For me, it sucks having the same stick control your direction and dribble moves. If I screw up a spin move in Live, I don't have to worry about my guy stumbling into a back court violation, stepping out of bounds, etc. It also makes quick changes in direction easier in my opinion.
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Old 06-11-2012, 10:30 AM   #70
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Re: NBA 2K13 E3 Preview

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Originally Posted by ManiacMatt1782
Until there is confirmation of online leagues/association being fixed, I am passing this year.
Same here
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Old 06-11-2012, 01:06 PM   #71
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I promise U this...If NBA2k12 would've been made by EA, everyone would've been having a cow. This might've been one of the most frustrating games that I've ever played! Can U imagine if Madden's online worked like 2k!? No online lobby or online ranking! I bought that DLC & couldn't even play against my friend who also bought it bcuz playing online is randomized opponents. (I also couldn't host an online Association with those legends) And the sliding! And the cheating AI! And the broken passing! And the CPU waiting until 5 seconds left on the clock & then hitting 70% of those shots! Seriously my friends, we need to hold 2k to a higher standard of quality or at the very least, equal standard to that of their major competition. I'm supposed to give them $60 this year bcuz they added the All-Star back!? LOL 2k. Step Ur game up!
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Old 06-11-2012, 05:47 PM   #72
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This comment is for chandlerbang. I agree with you my friend. I don't think it should be easy to drive the lane for players that do not have good ball handling attribute. In 2k12, nobody could drive the lane. The isomotion was non existent. Let me make this clear so you can understand. IF A PLAYER HAS GOOD BALL HANDLING SKILLS SUCH AS A D. WADE, LEBRON, GINOBLI, PARKER, ETC. They should be able to get in the lane with some consistency. Im not saying make it easy for them. But let driving to the lane be solely based on the attribute of the ball handler or how good the defensive man is that is holding the ball handler.
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