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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-08-2012, 10:26 PM   #993
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by LastExit
No, I'm on PS3....I wonder if that has something to do with it.

Let me put it another way - when you are playing as the home team and are on defense does the crowd get louder when you use the button that causes your player to waive his arms in the air to pump up the crowd? This was something that was sorely missing from '12 that worked fine on earlier versions and it's not working on the demo (for PS3, anyway).

Thanks.
The crowd sounds dead to me. I'm LSU, i score on BAma. After the kickoff, which is a touchback, the crowd should still be going nuts but they aren't. The arm waving thing doesn't make any impact on them getting louder because i try all the time. They got loud immediately after a tackle or big hit or play but that loudness didn't last long.
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Old 06-08-2012, 10:29 PM   #994
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by roadman
So, if the Infinity engine was added this year, would you feel differently?
i would have at least felt like there was more of an effort and wouldn't feel so bad about spending the money on the game.
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Old 06-08-2012, 10:30 PM   #995
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Ah, the days of Wide Open Gameplay.

Also, I found the juke more effective in this game than it has been in the past.
I actually was running a zone play with alabama and the d over- pursued I actually was able to juke and cut back into that hole for some yards. Last year I don't remeber being able to do that. Something small that caught my eye so far.
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Old 06-08-2012, 10:58 PM   #996
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Just finished playing a couple dynasty games and one Heisman game. I must say Im liking it so far. Overall the game is smooth and looks great. The Defense does react better and I haven't really felt cheated when they make plays. Everything works as it should for the most part. I did have issues with QB's getting off perfect passes while getting drilled and although the juke is effective everything else seemed to be ineffective. Still I had fun playing it, I even enjoyed heisman mode for what its worth. Reaction time was pretty cool and I was able to create some pretty cinematic moments. Definitely something that RTG could use to spice things up. Maybe have your player start with 0 reaction time and gradually gain seconds with good play, place a limit on seconds based on player experience and make it something that can be leveled up. Im excited that NCAA 13 plays so well because it makes me even more excited for madden, I might pick this up down the road but I think Madden will still be my first football game purchase this year.
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Old 06-08-2012, 11:03 PM   #997
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by JerseySuave4
The crowd sounds dead to me. I'm LSU, i score on BAma. After the kickoff, which is a touchback, the crowd should still be going nuts but they aren't. The arm waving thing doesn't make any impact on them getting louder because i try all the time. They got loud immediately after a tackle or big hit or play but that loudness didn't last long.
Dead to me as well. I noticed it more at USC, that is a huge stadium and it was louder when I was on offense than it was on defense when Oregon was threatening.

The Bama-LSU game sounded better but I got some weird sound drop outs in that one. I meant to go back and try and isolate some of the sounds but just couldn't replicate it so I chalked it up to my surround sound.
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Old 06-08-2012, 11:17 PM   #998
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I don't know if anyone has had this but the CPU actually cut back into a hole opposite of the way the play was designed for a big run. Was so nice to see the AI improvement there. The CPU was LSU btw, they were getting some big runs and with this being on varsity, that only means good things for higher difficulties.
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Old 06-08-2012, 11:19 PM   #999
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I'm up 17-14 with 2 seconds left
Baylor has the ball at their 40 and no timeouts. They run the ball???

Kind of a killer if that type of thing happens in retail version.
It worries me because the basic logic should be there to tell them they have to go deep.

Otherwise it was an enjoyable game and I like the feel of the cpu defense.
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Old 06-08-2012, 11:38 PM   #1000
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by PowerofRed25
Dead to me as well. I noticed it more at USC, that is a huge stadium and it was louder when I was on offense than it was on defense when Oregon was threatening.

The Bama-LSU game sounded better but I got some weird sound drop outs in that one. I meant to go back and try and isolate some of the sounds but just couldn't replicate it so I chalked it up to my surround sound.
Glad I'm not the only one who has noticed this - the crowd should be louder when the home team is on defense, not on offense (in a general way, that is). The reactions to big plays is good but I was playing at home on defense and had the opponent 3rd and goal and was tapping the "waive arms in air" button over and over and the crowd was dead.

I wish there was a way to ask EA about stuff like this - if it's just a bug with the demo then there shouldn't be a problem in clarifying that.

Just to illustrate - here is what the crowd sounds like on NCAA '08 - skip ahead to the 3:40 mark. It's not the greatest recording but it shows just how pathetic the crowd sounds now when you're on defense.

http://www.youtube.com/watch?v=NUdT9B5ffTw

Last edited by LastExit; 06-08-2012 at 11:44 PM.
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