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Madden NFL 13 Connected Careers Mode Preview

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Old 06-08-2012, 09:36 AM   #105
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I'll answer most of these questions through out the weekend. To those asking questions that are answered in the article...tough luck
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Old 06-08-2012, 09:36 AM   #106
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by oldman
My only question, and sorry if this has been answered, what if I start a CC with say Matt Ryan. I play two seasons with him and decide I want to be a coach. If I do that will I have to retire Matt Ryan and have him taken out of the game?

I scanned the thread pretty quickly but didn't see the answer. Thanks.
Matt Ryan would still be in the game, and would still have any advancements you'd given him.

The use of the word "retire" is a poor one. It means you are retiring from that specific career, not actually retiring the player (even though it says "retire player"). With all of the confusion, maybe there's time for EA to chsnge the text label for that in-game.

Edit: beaten to it!
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Old 06-08-2012, 09:47 AM   #107
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by RamsFan5545
there at the end didn't you just say to wait til next year to add the better mode (being CC) but then say its ******** that we're saying wait til next year for a feature as small as editing players (i hate to see it go myself but its worth it with a deeper mode.) you kinda contradicted yourself there pal
Huh?...not going to get in a internet grammer debate with you but if you look at what I said it was in quotations meaning it's reflecting what has been said by others. Furthermore I asked at the end how much longer are we going to say "wait until next year". I for future reference am not a fan of anything that takes away full customization from a player period. While Franchise mode wasnt all we wanted it to be it did allow us to customize in any way we wanted wich was a EA mantra at one point.To me CC is not fully functional and therefore shouldnt be iomplemented until it is. Again while player editing and controlling rosters and multi-franchises is a small issue with you for a bunch of others it simply isnt and this is the reason we are getting into these debates. Like I have asked before just what is so great about CC that allows EA to take out a franchise mode and all its important features?. Especially since at some point you can install CC with all of the important features of franchise mode..No contradiction here man..lets move on!!!
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Old 06-08-2012, 10:21 AM   #108
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by secondsolution
That's not true, Josh Looman has already said that you can have multiple saves just not multiple players in one CC.
Can I see where he said this, because that is really my only complaint. I like to play as my favorite team (Eagles) and then as a rebuilding team and I would hate to have to make another profile just to do so.
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Old 06-08-2012, 10:22 AM   #109
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Re: Madden NFL 13 Connected Careers Mode Preview

So I can still play a regular offline franchise with the Eagles and do the off-season (staff changes, free agency, draft, etc) the same way right? Will any of this change with Connected Careers?
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Old 06-08-2012, 10:38 AM   #110
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Re: Madden NFL 13 Connected Careers Mode Preview

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Originally Posted by rbowers7
I am pretty sure I am understanding the XP system enough to be confident on what I am telling you.

If you are a coach, you have TEAM goals. Meaning you might have to get so many yards per season, etc. If you are a PLAYER, you have specific goals to your player. Such as if you are a backup HB (such as in the video I watched) you will have a goal of like 1,000 yards which is ranked below the goal VERY HARD. Since as a backup HB, you probably will not reach that but it rewards you 20,000 XP for it (keep in mind that speed was still like 45,000 so you are not gonna be a 99 speed guy right away). As a coach, you have things you can buy such as position perks (as I call it), you could buy a FREE AGENT QB PACKAGE, and that would mean that when you try to sign a QB during free agency, he would be interested in your team more than others that did not have the perk. Another was like Developmental Trait (or something like that) and that allowed you to earn more XP for completing goals. And these things were not cheap either. Also for a player you could buy traits for your player. Everything is done excellent IMO and I am very excited to try it first hand. I have watched almost every video on E3 thread so if you have anymore, I will do my best to answer for ya.
this is awesome. thanks for the insight, i have been so busy and have had trouble keeping up with the vids
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Old 06-08-2012, 10:43 AM   #111
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by BCJMU99
So I can still play a regular offline franchise with the Eagles and do the off-season (staff changes, free agency, draft, etc) the same way right? Will any of this change with Connected Careers?

Yes, I'm not sure about staff changes but yes they have everything else.
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Old 06-08-2012, 10:52 AM   #112
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Re: Madden NFL 13 Connected Careers Mode Preview

Sounds good....questions linger but i guess we'll have to wait and see.
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