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NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM EST

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Old 06-07-2012, 07:06 PM   #537
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by Beluba
The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
Awesome to hear. Also, if you have your hands up and are not moving when you contact them it shouldn't be a foul(most of the time).

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Originally Posted by Beluba
yeah i don't work on tendencies, but i'll take care of this one tomorrow. how often do you want to see the guys with the highest tendencies use the up and unders?
It should be very difficult to do a scoop layup from the free throw line. I've seen the AI do up and unders from 15 feet out. Most of the time it should be a pump fake and jump shot from that area.
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Old 06-07-2012, 07:09 PM   #538
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

But at the end of the day, the strength difference between Ellis/Griffin is roughly the same as Parker/LeBron. If that exact situation that I just showed happened with Parker and LeBron, and LeBron was the defender and got moved back like that, I wouldn't mind.

But at the same time, I've definitely seen ballhandlers stopped dead in their tracks by a sliding defender, so it should go both ways.

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Old 06-07-2012, 07:11 PM   #539
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by Slava Medvadenko
if you have your hands up and are not moving when you contact them it shouldn't be a foul(most of the time)
Referees in real life call fouls in this situation a lot. I realize you said they shouldn't call it "most of the time," but for the sake of realism, it should honestly be 50/50 or so.

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Originally Posted by Slava Medvadenko
It should be very difficult to do a scoop layup from the free throw line. I've seen the AI do up and unders from 15 feet out. Most of the time it should be a pump fake and jump shot from that area.
I definitely agree with this, though.

Last edited by RyanFitzmagic; 06-07-2012 at 07:15 PM.
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Old 06-07-2012, 07:13 PM   #540
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by RyanFitzmagic
But at the end of the day, the strength difference between Ellis/Griffin is roughly the same as Parker/LeBron. If that exact situation that I just showed happened with Parker and LeBron, and LeBron was the defender and got moved back like that, I wouldn't mind.

But at the same time, I've definitely seen ballhandlers stopped dead in their tracks by a sliding defender, so it should go both ways.

"Like a bisexual."
2k needs to make the difference between speed and strength realistic. Idk if they can do it in 2k13 I kinda doubt it because they don't really have a physics system or a foot planting system that is realistic.
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Old 06-07-2012, 07:14 PM   #541
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Hahaha, 2k needs to make the difference between speed and strength realistic. Idk if they can do it in 2k13 I kinda doubt it because they don't really have a physics system or a foot planting system that is realistic.
I don't get what you're saying. Obviously, the physics of a clash between two players isn't solely based on their individual speed/strength, as you saw with Ellis/Griffin.
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Old 06-07-2012, 07:19 PM   #542
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by RyanFitzmagic
Referees in real life call fouls in this situation a lot. I realize you said they shouldn't call it "most of the time," but for the sake of realism, it should honestly be 50/50 or so.



I definitely agree with this, though.
Agreed, you should get called for it if you're, say, under the half circle and there is a lot of contact. I don't know about 50/50, though. The up and under ability of the player should have something to do with the percentage of foul calls he gets. They tend to call it more for guys who know how to do it.
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Old 06-07-2012, 07:21 PM   #543
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

No, I think the last thing we need is for the referees to literally favor players in the game. It should simply be based on a percentage of likelihood that the call would be made in real life for the average player based on the amount of contact created between the two players.
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Old 06-07-2012, 07:25 PM   #544
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

What I meant was Kobe would know how to draw a foul better than another guy, but yeah they shouldn't favor players. I don't really know how they could implement 'drawing foul skill', so it should be based on the amount of contact. But no touch fouls like there were in 2k12.

Last edited by Slava Medvadenko; 06-08-2012 at 02:25 AM.
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