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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-07-2012, 12:35 AM   #697
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Played first game on PS3 after it FINALLY downloaded.

LSU vs. Bama. I'm LSU. I won 16-0, which makes sense with those 2 teams, 3 field goals and a TD. I dominated running it, liked the running style better, passing was ok, I like it, I did ok with it but will get better.

Bama did nothing on offense...just pathetic. I know all of this was on varsity and it showed I suppose. I never was threatened...do not even think they crossed midfield once. That said, 3 minute quarters...varsity, so understandable.

I played RGIII on USC in the Heisman Challenge. It was an interesting arcade type mode...I somehow lost the game though in OT because my stupid defense gave up 50 points in OT to Oregon, and if not for 2 TD's and 2 2 point conversions by me in the last 2 minutes we would have not even got to OT. I like that I can audible....do no huddle...and save the 20 change plays. I am guessing we are stuck with 5 minute quarters in that mode...or maybe not but I guess that is ok since it is sooo easy. But once again on Varsity. I think playing WR would be tougher though, RB would be ok...QB will be easy regardless I think.
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Old 06-07-2012, 12:42 AM   #698
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Originally Posted by PowerofRed25
I can't wait until the CPU crosses the 50 in one of these games so I can try. I've shut out Baylor 3 times, haven't crossed the 50 once.
Im using K. State too. Number 30 off the edge has decent speed.

Side note. Im getting WAYYY to many Studio Updates. I just got 4 of them in the 2nd quarter about the TCU vs WVU game.


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Old 06-07-2012, 12:52 AM   #699
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by TrapStar215
Im using K. State too. Number 30 off the edge has decent speed.

Side note. Im getting WAYYY to many Studio Updates. I just got 4 of them in the 2nd quarter about the TCU vs WVU game.


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I am just owning with KSU and especially Klein. I'm not sure I've thrown an incomplete pass once with him and I run all over the place in their offense. Defense seems pretty quick as well.

Going to take a break from them and see what more traditional teams feel like.
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Old 06-07-2012, 01:11 AM   #700
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by TracerBullet
Tried to bullet it in to the TE running an in route. Got batted down at the line. My mistake on the pass choice.

Also, nice little cutscene as I take the lead with 3 seconds left on a FG. Kicker and Baylor players celebrate in the background while the MLB gets pissed off in the foreground along with another player.
I like the fact that when the CPU makes a great play it's because I read something wrong and not the fact that they did some super human stuff. The gameplay is extremely improved and I'm excited about this game although visually like looks just like '12.
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Old 06-07-2012, 01:33 AM   #701
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Spencer Ware...I mean HB#11 is a straight up monster!
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Old 06-07-2012, 01:41 AM   #702
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

A few more observations.

- The demo on PS3 looks worse and worse as I go. Slow down and lag is prevalent during every transition, the game seems to skip when breaking the huddle, horribly flickering in the stands and I'm still seeing a weird fisheye-like distortion looking down the field. Also notice some occasional button lag in the playbook and at the line of scrimmage.

- CPU pass defense is downright awful. They may be reading but they sure aren't reacting. I've noticed on broken plays when a WR in the flat works upfield, the CPU defender covering him just simply stops covering him.

- The ticker on the bottom of the screen looks like it gets very slightly cut off at the bottom. Then again, so does ESPN's ticker in real life for me.

- Both Baylor and KSU's helmets seem almost mirrored in the game, they aren't like that in real life.

- Decided to just call plays and let the CPU play defense for me and got mixed results. The CPU still makes incredibly poo decisions, but they also converted a few 3rd down pass plays, including a beautiful comeback route tip toeing the sideline. That all ended when they ran 4 verticals on 3rd and 2 and launched a hail mary, which was dropped.

- Tackling animations don't seem any different. Still see a ton of two handed push attempted.

- Collin Klein has God mode and it is divine. I never ran for less than 15 yards on a run with him in any game I played. I had three long TD's on QB Wrap or Read Option keep including one with a filthy spin move. I decided to do one full half of him QB'ing the wildcat and just abused Baylor's run D. Blast, Blast, Jet, Counter of the Jet for an 83 yard run. He exploded up field and was GONE. 14 runs, 190 yards and 5 TD on the ground in the most recent game. Down side of this was he was in red stamina after 3 good runs most of the time.

- Unfortunately, that Wildcat experiment yielded a glitch. When I substituted Klein in as the quarterback in Wildcat (as opposed to the default RB), home field advantage kicked in and caused the controller to rattle and play art to shake uncontrollably. I was only calling runs so it wasn't a big deal, but a problem none the less.

Going to move on to the Oregon vs USC matchup and play with Oregon for a while, a team and offense I've incredibly familiar with and see what their playbook looks like and how it all works.

EDIT: I'll put those observations in another post, but during the intro's, I noticed a few graphics issues:

- Half the crowd seems to be in a different shade of cardinal and gold, right about the 50 yard line and going around.

- The Song Girls which EA put "two and a half weeks" into look so god awful it made me have flashbacks to video games 10 years ago. They are literally the most embarrassing thing I've ever seen in a modern video game.

Last edited by PowerofRed25; 06-07-2012 at 01:46 AM.
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Old 06-07-2012, 01:46 AM   #703
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Loved it, everything in the passing game felt more realistic. I was able to actually hit a quick hitch play when I usually couldn't due to an inevitable pick six. Did a rollout pass on a hitch type play and it threw it behind him but he ran back toward the ball.

Able to throw it inside on a post type route before he broke for the easy TD

Liked seeing a guy reach back behind him and keep going in stride, had same catch animation later but DB swatted it.

Hit a deep bomb in stride, didn't have to wait on it high in the air even tho I tapped it.

Defense was a little meh, but that's typical in a demo I would suppose. I liked more pass rush from DEs, granted LSU has 2 top 10 picks there
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Old 06-07-2012, 01:58 AM   #704
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Cover 2 seems to be not working. Every time I call a deep pass play and they are in Cover 2, one of the safeties seems to always leave a WR wide open down field. The corner back came up to bump and pointed to the outside to pass him off to the next level of the zone, safety never came over, he was still in the middle of the field leaving my WR standing in the end zone wide open, which resulted in a 55 yard TD pass.

Running game is very good with an agile back. How ever I am not a fan of linebackers diving at me from 4 yards away to tackle me. I swear they just torpedo you out of no where. Then when you look at the replay, that defender was a good 4 or 5 yards away when he went into torpedo mode.

I thought they said they fixed the screen plays and QBs suppose to automatically drift away from the Defensive Tackles ? Every time they try a HB screen it ends up as a 10 yard sack.

Same thing with play action.....I am seeing the CPU QB getting sack a lot on those plays as well.

Bull rush animation don't seem to be fixed at all. You still get stuck bent over too long and the RB or QB just run right pass you.
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