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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-07-2012, 12:09 AM   #689
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

The gameplay is pretty good. But why the helmets look so bad. The oregon vs usc game looks good. I was really happy about. But after i played the Alabama vs Lsu game, I realized this game still has bad graphic!!!! Gameplay graphic is ridiculous, especially the night game!!!!!!! Come on EA!!
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Old 06-07-2012, 12:17 AM   #690
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by james93724
The gameplay is pretty good. But why the helmets look so bad. The oregon vs usc game looks good. I was really happy about. But after i played the Alabama vs Lsu game, I realized this game still has bad graphic!!!! Gameplay graphic is ridiculous, especially the night game!!!!!!! Come on EA!!
alabama looked good at the beginning, but when it got later, the jersey got way too dark again to a maroonish type color..
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Old 06-07-2012, 12:19 AM   #691
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Some observations as I go. In no real order, just have this open and typing things as I notice them

- Already sick of Rece Davis. Same game got a studio update on back to back plays and somehow covered 6 minutes. I'm sure they'll be spread out more in a full game, but it was just so stale.

- Motion blur in replays and cut scenes has to stop. My QB was standing up and it was like watching Neo dodge bullets.

- Read option is a lot better, but I'm more concerned about the read option out of Pistol than I am Shotgun. I'm playing as KSU right now so I'll address this later. Read in the gun almost seemed too easy, I broke off two HUGE runs with Klein and the DE never once stayed home.

- QB Blast is a LOT faster out of the shoot for the QB, unfortunately, still not very well blocked.

- CPU defense still calls some flat out ridiculous defensive plays. I got Engage 8 on 3rd and long and completed an easy first down pass.

- Kickoff return holes were HUGE.

- Absolutely LOVE the new white text with black outline, makes it easier to pick out.

- Presentation is dull as ever. Could be because this is Baylor, but it is dead in here.

- Didn't see any new plays. Only one playbook though. If there aren't playbook changes, I'll be sick.

- CPU defenders run like they were shot out of a cannon, especially in pursuit on run plays off the edge. DT's and DE's FLEW after me and linebackers shot the gap and ran me down almost every time. Surprising given Baylor's bad defense and the game play level.

- CPU passing is atrocious. Again, could be ratings on the Baylor QB, could be gameplay level. But I ran straight man to man for an entire drive and they completed 1 pass before getting picked off on an out route floated into no mans land. The player who picked it off had his back to the play and was man to man on a different receiver at the time. Next drive, two drops including one on a HB screen ruined the drive.

- Human passing is insanely easy. I could throw into traffic on the run to a crossing WR and no one would attempt to make a play. Sidenote though, I love the auto-rollout on Z Spot. I used to have to do that manually. My favorite pass play in NCAA 12 was QB Sprintout in Ace Y Trips because it was just an easy boot and throw to the flat or curl.

- Visually, looks just like NCAA 12. One difference is depth perception. For whatever reason, there seems to be a weird depth perception issue when you look down the field from one end to the other. It is almost like a fisheye lens effect. I just feel like there is distortion. I haven't played in Baylor's stadium much at all in recent years games, I'll check out the others eventually but wanted to run spread option for a while with KSU. Graphics are sub-standard all around though.

- There are a lot of flickers in the stands as well. A little distracting, but not horrible. Probably just incomplete art.

- QB Wrap worked well, but like Read Option, I am breaking off 15 yard runs every play.

- They MUST re-map the buttons to the same configuration they are before. L2 not being pitch is just trippy. That is EA's "if it ain't broke, let's completely shatter it" mindset at work.

I'll keep going and eventually compile this into a more organized breakdown after I take a break and play a few more times with other teams.

Last edited by PowerofRed25; 06-07-2012 at 12:22 AM.
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Old 06-07-2012, 12:20 AM   #692
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Game looks like absolute crap on the PS3...again. I was really hoping they would have fixed the jaggies all over the place from last year (gameplay not cutscenes) but they're all over the place again. Gameplay graphics took a step back from 11 to 12, and now from 12 to 13 on the PS3. The anti-aliasing is just terrible, I'm sure it looks great on the 360. Looks absolutely horrid on the PS3 though. Lighting at night is still screwed up and I bet it has the same green filter for rain games. Gameplay didn't feel very fluid, felt more like NCAA 10. Commentary is pretty much the same, while the studio updates are neat, all that talk about the audio technology from Fifa was crap - the commentary in the updates does not flow at all. Got picked of by a super lb in the 4th quarter of Bama vs LSU.

I hate to be all negative, I really wanted it to be good, but I can't stand this. It's a piece of crap. They've done a half-*** job again. I've bought NCAA every year since 03, not happening this year.
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Old 06-07-2012, 12:22 AM   #693
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Mixed bag for me...the game really does feel greatly improved in a lot of areas but after 24 hours I have no real desire to fire it up again. You still can't switch men on defense and make a play on a passed ball, your guy simply will not jump/swat/defend when you hit the button. Not sure if it's lag in the controls or bad coding but this has been the case on next gen and it hasn't changed with this release. Passing is too easy, I have no real sense of satsifaction with completing a pass. Some of the passes look cool but there is no real challenge to it...find open man and press button...boom you just complete a pass. Too easy. I'm probably a "no buy" and I'll give Madden a look to see if the next physics enigne actually lives up to the hype...if it does I might buy that one.
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Old 06-07-2012, 12:26 AM   #694
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I was not very impressed with the demo. The cons far outweighed the pros.

Pros:
- Incredible presentation elements. From the ticker, to the updates with Reece, and the intros, it's an overall great package!

- The game felt very fluid. Both the passing and running game felt fun to play.

- CPU QB's react incredibly well to their surroundings. They are definitely not afraid to take off on you.

- All the animations looked great and I didn't see anything out of place.

Cons:
- The PS3 code is one word: atrocious. Every replay and pre snap/post snap had either slow down or stuttering. It's completely unacceptable this late in the console gen. I wouldn't say it makes the game unplayable but it's certainly noticeable and annoying!

- The graphics were terrible as well. Although jaggies are unique to the PS3 everything else seemed really low res. The 3D grass looked painted on and pixelated, the crowd was completely pixelated, and the replays looked so blurry that I might need new glasses.

- CPU play calling intelligence is non existent. Down by 3 with a minute left they called several passes up the middle rather than the sideline. They also called a poor RB screen up the middle with little time left. They also completely mismanaged their timeouts.

- Saw psychic defenders again. Threw a pass to my receivers back shoulder and the DB did a 360 spin from one shoulder to the other, turning his back to the ball and still managed to pick it off. It was a head scratcher for sure.

Bottom line:

It's just a demo, not the final product. None of the nit picky issues really bother me all that much in regards to AI and such. However I cannot, and neither should any other PS3 users, be content with the terrible graphics and performance issues. We'll see how the final product is but I might cancel my preorder and rent the game to check on the resolution of those issues.

Once again, it's only a demo so the code isn't final. But I also don't trust EA given their track record so I'm very weary about this game.
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Old 06-07-2012, 12:31 AM   #695
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OMGGGGGGG!!!!!!!! You can finally block FG's without cheesing!


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Old 06-07-2012, 12:34 AM   #696
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by TrapStar215
OMGGGGGGG!!!!!!!! You can finally block FG's without cheesing!


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I can't wait until the CPU crosses the 50 in one of these games so I can try. I've shut out Baylor 3 times, haven't crossed the 50 once.
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