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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-06-2012, 01:55 PM   #529
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I wasn't sure about this game until I played the demo. The game feels a whole lot better with the improved passing mechanics and the "read and react" defense. the QB is no longer "stuck in mud" on the options and dedicated QB runs. The passing icons didn't break the game like I thought it might. I actually feel confident running the option in the redzone and when I need to score or get a first down.
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Old 06-06-2012, 01:55 PM   #530
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

A few things I've noticed after only playing 4 games.

1. I'm seeing a lot of dropped balls by the cpu when their receivers are wide open (mostly on comeback routes and screens). USC players dropped 4 wide open balls one game.
2. I'm also having a problem with pulling guards on power O plays "giving up" before I even cross the LOS.
3. Cpu screen game is hit and miss against me. I've managed a few sacks while the cpu Qb is doing the drift step right before he throws the screen. If I don't deflect the ball (and if the Rb catches it) they manage a great play against me.
4. The new catches are nice. Still getting used to the passing, but it's awesome to see db's making diving attempts for passes. I've only seen one shovel pass but I've attempted them many times.
5. Having trouble controlling the qb how I want to. I do like the avoidance moves and the slowed down pocket speed, but I'm kinda iffy on the dropbacks. They look good, but the built-in pump fakes on some plays have gotten me sacked. I don't feel like my own controlled pump fakes and dropbacks respond as fast in-game in relation to how soon I press the buttons on my controller. After I pass the LOS with my qb, there is about a 2 yard window that triggers a pump fake animation rather than a juke, spin, etc., which has stopped me from making a big play on a few occasions.
6. Still getting caught in animations that don't really make sense for the situation they occur in. This happens especially when you break a tackle in the middle of doing a spin move. Once your back is turned to the would be tackler, you usually go into an animation that forces your ball carrier to run back towards the LOS; not being able to control your ball carrier until the animation is complete, which is about 3-4 behind where you intially made contact with the defender.

It seemed easier to user control my receiver in NCAA 12. Jersey colors look somewhat better? I know they said the Michigan State green was fixed, but the Baylor and USC jerseys also look better (I haven't played '12 in months so it may just be me lol). I know the news about the Infinity Engine was a dealbreaker for some people, but even with my minor gripes, I feel like I can find enjoyment in this game. Here's to hoping Amazon has this game at my doorstep July 10!
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Old 06-06-2012, 02:05 PM   #531
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Quote:
Originally Posted by afbrother
I understood what he was saying. The controls are too easy for the task.....be open minded in your praise and criticism.
I didn't understand at all. Honestly baffled.
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Old 06-06-2012, 02:18 PM   #532
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I may be wrong but I think the complaint is that momentum doesn't play enough of a factor, so it's too easy to cut and turn. I'm ps3 so I haven't tried it yet, but I agree on 2012 at least. It isn't a deal breaker for me but it's noticeable.
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Old 06-06-2012, 02:20 PM   #533
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I love this demo! I'm going to pre-order very soon
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Old 06-06-2012, 02:21 PM   #534
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Only had the chance to play one game (Alabama-LSU) but that's enough for me to see that for $45, this game will be worth the cost.

The studio updates will add some much-needed immersion into Dynasty Mode (I don't think they'll be as frequent as the Demo), and the score-ticker on the bottom of the screen is really well done.

Gameplay-wise, it doesn't feel all that different from NCAA 12, but that's not a terrible thing. Players did seem to have a little more weight to them. I saw a couple of nice consecutive hit tackles and actually pulled off a couple of nice juke moves with the R-stick. The R-stick moves on defense seem more responsive, too.

The CPU threw too many INTs and Alabama's run game wasn't very effective against LSU's defense, but those are things that I know I can fix with sliders once the retail version is released.

The crowd sounded better than last year, which was severely lacking.

I will say that I was hoping for more variety in the pre-game intros. I like the team-specific stuff (never skip no matter how many times I see them), but the mini-team huddle with the QB saying something and raising his hand up needs to go, or at least needs to not be shown every single time.

One other thing I noticed was the clips shown between quarters were running extremely slow. Not sure if that's by design or not, though.

All in all, I'd say there's nothing in the Demo that would steer me away from the game, so that's a good sign.
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Old 06-06-2012, 02:21 PM   #535
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Me (Oregon) versus CPU (USC)
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Old 06-06-2012, 02:26 PM   #536
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This is by far the best game of football this generation. The "slight" changes make a WORLD of difference. Less skating, better flow, amazing passing game. Believe me, from what I know and hear the RTP is not a refined product, it will be a nightmare for glitches online too. Probably lag online more too since that's additional data that needs to be loaded rather than a stored tackle sequence.

I'll say it again, EA MMA stunk, and RTP is being brought to you by...

EA MMA' team.

Madden vs NCAA this year is no slam dunk. It's flash vs substance. You are all in for a shock who thinks this will be a seamless addition.

What is seamless is this new passing system, terrific.
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