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Old 06-05-2012, 04:24 PM   #17
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The NBA Live 13 team showed us an early pre-alpha version of the game, which according to the Developers, was 60% complete -- so it was a quite early version of the game which probably won't represent the final product, at least that's the theory I'm working with for now.



So my question to you is, since NBA E-Lite didnt come out, they had time to work on this, from planning to code writing... how much of an unfinish build is it when they've had all this time?

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Old 06-05-2012, 04:26 PM   #18
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Old 06-05-2012, 04:26 PM   #19
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Was really looking forward to this game. I'll be contempt as long as its a step in the right direction.
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Old 06-05-2012, 04:30 PM   #20
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I'll get NBA Live 14
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Old 06-05-2012, 04:31 PM   #21
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Re: NBA Live 13 Preview

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Actually, the dunks didn't look bad, but the speed of the moves and the players seemed too fast to me (more on that later).
This too.... its the same old NBA Live issues... wonky animations, I could provide examples im sure, but the ratings needed to be tweaked up the YING YANG to get them to not warp into super speed, like he said, as if some frames went missing in between
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Old 06-05-2012, 04:35 PM   #22
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Re: NBA Live 13 Preview

The most disappointing thing is, from the preview, that the game seems to have the same kind of problems as past iterations. Unbelievable !!
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Old 06-05-2012, 04:36 PM   #23
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Why would they have a final product 4 months before release it? If the game ends up being bad, then we can complain about all the time they had, but right now, having an uncomplete game seems obvious to me... wether it's good or bad
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Old 06-05-2012, 04:36 PM   #24
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Re: NBA Live 13 Preview

EA Basketball will never amount to anything other then 10 Gargamels on the count in posture and movement. New devs using the same animations and if they arent the same they are programming them the same.. I have no hope in these guys..
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