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NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM EST

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Old 06-05-2012, 12:00 AM   #249
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Same 2K12 pick and roll/pop animation which is ineffective again since it can be easily be avoided if u go under, bad spacing by cpu teammates, it looks like they are running randomly and clustered when Manu/Parker drives, no help D on the drive to block the path of the ball handler and that Ginobili layup looks awkward/weird, I've never seen that in a real NBA game before...

Not really impressed tbh, even if it's an early built, the fundamentals of basketball should already be implemented...
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Old 06-05-2012, 12:03 AM   #250
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Originally Posted by ksuttonjr76
As a side note, I do believe that it was two USERS playing the game, and not a user playing against the AI.
If it was you would have saw a red and blue ring. I only saw blue.


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Old 06-05-2012, 12:05 AM   #251
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by youvalss
I'm pretty sure their cause is NOT to show anything yet, but just tell you "We're here".
That's my point.

We know they are here already lol They have been for how many years now?
They don't need to create this big hype machine. They could have easily not shown anything or acted like there were no remarkable updates, and then dropped it on us later. Don't get people all souped like there is going to be some noticeably big changes to reveal that.

I definitely think they hurt themselves more than they helped.

Saw the same lack of defense in the paint, the poor spacing and collision detection from last year. I don't know. I think they would have better served just keeping hush until later when they had some of that ironed out.
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Old 06-05-2012, 12:05 AM   #252
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

I guess im one of the few who seen Harden slide(just enough just like 2k12) so Manu can complete his euro step move. Im just assuming but default gameplay is on pro, which means this would get worst with higher difficulty. Clutch factor doesnt effect this, and sliders can only do so much.

Parker had a open shot for a split second. Cpu still bringing there defenders to the ball handler. Cpu still becoming superman when clock is running down.

I dont expect much from 2k this year. Hopefully revamped association. Better online for the online players. Make sure it releases on PC so we can fix issues.

Ill have to take the word of the console players about graphics. I play on PC, which I will heavily mod.

Cant tell from the video but please dont have that shiny look for sweat. Really dont understand what happen to progressive sweat.
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Old 06-05-2012, 12:05 AM   #253
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by ksuttonjr76
There does seem to be some perimeter bump animations in the gameplay this year. Also, I'm noticing that when the players are using turbo, there's no "acceleration" animation. Taking players off the dribble could possibly be better this year. Derrick Rose is about to be a monster....
That depends on whether or not CPU defenders can still shuffle their feet at sonic speeds and change direction (slide) without losing any momentum.
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Old 06-05-2012, 12:06 AM   #254
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

The thank you for the fans slogan is just plain corny with the way they implemented the allstar content. As for the dunk contest footage what was 2k thinking. Guitar hero lol implemented to complete the dunk. Im in disbelief. As far as the full court gameplay it looked like i was watching 2k12.
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Old 06-05-2012, 12:07 AM   #255
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by jersez
Teammate AI has always been a problem. I can't say hope anymore they MUST FIX THE AI especially Teammates AI. AI, collisions and speed must be fixed in 2k13.
My problem is that his drive to the hoop is just one continuous, smooth animation straight to the hoop. Nothing knocked him off balance or anything.

Teammate AI/logic would be another player coming over to trap him or something which would be nice.

But he was scoring on that play. No doubt about it.

The Westbrook drive was nice because he sort of took a hard step, laid it up and fell because of the contact.

Manu glided to the hoop. I guess it's a combination of bad collision detection, poor foot planting (sliding) and the AI you mentioned.

2K should be nailing things like that at this point. I don't see how they're so far ahead and just resting on their previous success.
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Old 06-05-2012, 12:09 AM   #256
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Cuts off early but here's partial footage

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