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NBA Live 13 Hands-On Preview Focuses on the Presentation and Passing Game (Kotaku)

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Old 06-02-2012, 08:08 PM   #25
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Re: NBA Live 13 Hands-On Preview Focuses on the Presentation and Passing Game (Kotaku

Quote:
Originally Posted by illwill10
Looking forward to getting more information.

I like that passes will be smarter. In the other game, I hate when I pass I get the wrong type of passes. Like getting a bounce pass in very congested paint or a handoff when there is someone is between you.

I always like Live. Competition is great and it forces games to not slip up.
2k12 also made the same claims about making the right passes, so until we see it in action we wont know. I am sure there will be instances where the wrong pass will be made.
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Old 06-02-2012, 08:09 PM   #26
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Re: NBA Live 13 Hands-On Preview Focuses on the Presentation and Passing Game (Kotaku

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Originally Posted by Steve_OS
Just FYI. I should "see" NBA Live 13 on Monday. Not sure how playable it will be, but I will definitely see what's up. Just follow me on Twitter, I'll be giving updates throughout E3.
Can't wait to hear your impressions Steve.
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Old 06-02-2012, 08:19 PM   #27
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Re: NBA Live 13 Hands-On Preview Focuses on the Presentation and Passing Game (Kotaku

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Originally Posted by derektown
Going to be an uphill battle to beat NBA2k games. But competition is a good thing.

The hill is not that big!!
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Old 06-02-2012, 08:25 PM   #28
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I wouldn't mind a modify/pass button combo for lobs or straight passes. I think the controller format of passing should be set to "automatic" for passing, but there should be an option to change it to "manual" if need be. I feel like it's more realistic if my player made a bad pass based on his throwing abilities. It would be frustrating, but realistic in sense, especially with the way Live is trying to present this, but I do hope a Modify/Pass combo is put in a basketball game for the near future.
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Old 06-02-2012, 08:29 PM   #29
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Quote:
Originally Posted by mvb34
The hill is not that big!!
I don't think the intent is to compete or overtake 2K in year 1. I believe this is essentially an entire new game from the ground up. If they focus on fundamentals and getting the foundation right this year then I say they have done an excellent job. We will see what happens, I'm just hoping for something that isn't 100% animation based.

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Old 06-02-2012, 09:40 PM   #30
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Re: NBA Live 13 Hands-On Preview Focuses on the Presentation and Passing Game (Kotaku

Quote:
Originally Posted by Steve_OS
Just FYI. I should "see" NBA Live 13 on Monday. Not sure how playable it will be, but I will definitely see what's up. Just follow me on Twitter, I'll be giving updates throughout E3.
I will be there as well. Industry pass ftw

Do you know where their booth will be?
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Old 06-02-2012, 09:44 PM   #31
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Re: NBA Live 13 Hands-On Preview Focuses on the Presentation and Passing Game (Kotaku

Those attending E3, is taking camera footage permitted?
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Old 06-02-2012, 09:52 PM   #32
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Re: NBA Live 13 Hands-On Preview Focuses on the Presentation and Passing Game (Kotaku

Lighting also changes from venue to venue, and even among teams who play in the same arena. The Los Angeles Lakers darken the seating to highlight the court, and the stars playing on it, or sitting by it. The Clippers, in the same building, light up the seats more. NBA Live 13 will reflect that. The crowd, something a lot of sports video games seem to skimp on, was very well done, with varied patrons (including some for the opposition) in decent resolution. I was told some atmospheric sound effects—crowd noise, sneaker squeak, player chatter— come from ESPN audio.

Players are large and recognizable in their modeling though some texture work still needs to be done. They've done a good job with Dwyane Wade's baby face and Tyson Chandler's beard has the appropriate level of mange. Players also can be picked out by how they act. A pet peeve I have when playing with an unfamiliar team is when I've rebounded the ball, the team's in transition, and I can't spot the point guard who should bring it up, especially if it's a taller guard. But I could recognize Westbrook on sight for the outlet pass, without looking for his uniform number or name in the player call-out.




Those things really stood out 2 ME
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