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NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Old 06-01-2012, 06:08 PM   #89
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IF the ratings actually had some impact on the gameplay, this feature would be outstanding. But since we all know that a 89 rated receiver is really no different than a 79 rated receiver, this is just adding more time in the arduous task of recruiting.
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Old 06-01-2012, 08:44 PM   #90
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Strangely looking forward to having my first 5 star bust after neglecting to scout him. Can't wait for it.
Agree completely. IMO, this is the best part of what they are adding. I'm sure it will have a few bugs that a patch will need to iron out but this adds a whole new level to the recruiting and dynasty longevity.
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Old 06-01-2012, 09:14 PM   #91
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

I'd prefer it if some of the ratings were in ranges and as you scout, the range narrows down and you get closer to the actual rating. Clearly measurable ratings such as 40 time should be static where as ratings like awareness should take more time to scout.
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Old 06-01-2012, 11:14 PM   #92
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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I'd prefer it if some of the ratings were in ranges and as you scout, the range narrows down and you get closer to the actual rating. Clearly measurable ratings such as 40 time should be static where as ratings like awareness should take more time to scout.
I could be wrong but thats what it looks like for the overall.
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Old 06-02-2012, 05:38 AM   #93
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

Overall is the only thing that changes, things that are knowledge based should vary somewhat widely early in the recruiting process. Unless a high school quarterback is picking apart a defense like Peyton Manning while calling his own audibles like Peyton, you can't get a measure of intelligence in one little scouting session..

Physical attributes are more material and easily measurable, and should be easier to find / narrower ranges.

Overall if they included gems and busts, than I'm happy. I'm also excited to see a 5* T, last year had a major lack of non-QB/WR/HB/CB/ATH 5* talent. (Overalls were decent, but it killed immersion somewhat)
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Old 06-02-2012, 01:33 PM   #94
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Originally Posted by KG
I'd prefer it if some of the ratings were in ranges and as you scout, the range narrows down and you get closer to the actual rating. Clearly measurable ratings such as 40 time should be static where as ratings like awareness should take more time to scout.
Agreed.

Also...I'd like to still have some mystery. As we all know...."busts" and "gems" aren't truly discovered a lot of the times until they actually get on campus and in the rotation.

I think a neat feature to further exemplify this would be a "bust/gem rating" that allows for a large ratings increase or decrease either during their first season or immediately following their first spring practice.

But the scouting feature is cool.
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