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NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Old 06-01-2012, 02:29 PM   #81
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

I also like that that expanded the recruit search engine by adding Stars. I think it will speed up recruiting.
When I play as a 1-2 star school, I dont look at 4-5 star players. It is a waste of a time, Unless I wanted a game changer. It took a long time to filter through the players to find the smaller ranked players. With the star filter, I will be able to find the 1-3 star players faster.
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Old 06-01-2012, 03:22 PM   #82
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I like the direction this is going, but I have a problem with 60 minutes of scouting a QB and it doesn't tell you anything about their arm at all.
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Old 06-01-2012, 03:46 PM   #83
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Originally Posted by bnb
as excited as i'd like to get about all this, the fact remains (to me at least) that as long as the gameplay is rooted in animations, there will be very little difference between a 90 trucking rating and a 40 rating. every year, i forget that the numbers they throw up on the screen are mostly arbitrary and have little to do with the way the game plays. a lb with a 85 tackle rating has the same animations at his disposal as a lb with a 50 rating.
Yeah, ratings should matter much more.
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Old 06-01-2012, 04:18 PM   #84
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

Quote:
Originally Posted by s/w
I like the direction this is going, but I have a problem with 60 minutes of scouting a QB and it doesn't tell you anything about their arm at all.
Maybe his arm was sore that day at practice
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Old 06-01-2012, 04:25 PM   #85
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

Quote:
Originally Posted by s/w
I like the direction this is going, but I have a problem with 60 minutes of scouting a QB and it doesn't tell you anything about their arm at all.
I agree. Much like in real life, if someone is going after a QB, they are probably focused on awareness, arm strength and accuary, not so much max bench press.
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Old 06-01-2012, 04:31 PM   #86
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

Quote:
Originally Posted by bnb
a lb with a 85 tackle rating has the same animations at his disposal as a lb with a 50 rating.
The hit power rating is what changes the way/animations a player tackles. The tackle rating just increases/decreases the chance of a successful tackle.

I believe it was Gotmadskillzson who brought it up about if you lower all the players hit power, the game plays more smoothly and has much more realistic tackle animations instead of every player leaving their feet trying to impale the ball carrier. Again, more of a reason for a global editor.
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Old 06-01-2012, 04:39 PM   #87
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Originally Posted by cparrish
The hit power rating is what changes the way/animations a player tackles. The tackle rating just increases/decreases the chance of a successful tackle.

I believe it was Gotmadskillzson who brought it up about if you lower all the players hit power, the game plays more smoothly and has much more realistic tackle animations instead of every player leaving their feet trying to impale the ball carrier. Again, more of a reason for a global editor.
Sometimes I think the people at OS know how EAs ratings work more than EA does.
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Old 06-01-2012, 05:39 PM   #88
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

Strangely looking forward to having my first 5 star bust after neglecting to scout him. Can't wait for it.
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