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What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Needs?

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Old 05-25-2012, 08:09 PM   #65
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

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Originally Posted by dutch4404
how bout showing players defensive attributes during a game. like say im on 2nd base(rtts), i can pause the game and it could show the defense and their throwing attributes. so i know if i should try and score on a single if its a guy like johnny damon or put the breaks on if its ichiro. some guys u know but its tough to memorize everyone
They have this already - If you go to the stats page in the pause menu the ratings bars are there. There is also a player ratings page in the quick menu; when you are on offense it will show the defense's ratings.
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Old 05-25-2012, 08:16 PM   #66
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

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Care to share your pitching interface and difficulty level? Legend pulse pitching with consistency at 3 and control at 7 is pure bliss for me - ~60-65% strike rate, realistic whiff totals, and that's with me trying to throw strikes early in the count.
Analog and All Star, although I played on Hall of Fame for several months, with little improvement. Does it matter though? I should see realistic accuracy on any control scheme, and - well, I won't say any difficulty, since newer players should have a level available where throwing strikes isn't a challenge... But, the idea that the only way to not lead the league in fewest walks allowed is by pitching on Legend is ridiculous. I'm not saying you suggested that, I'm just saying.

Plus, you had to change your sliders. The idea is to see this stuff out of the box.
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Old 05-25-2012, 08:27 PM   #67
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Originally Posted by Bobhead
I actually paid 200 for my PS3, brand new, at Best Buy, and this was over a year ago. Learn to shop around.


While I certainly appreciate any improvements, when it comes to my purchase decision, I honestly could care less about menus and interfaces, commentary, added features, soundtracks, trade logic, bla bla bla... At the end of the day, when I buy a sports game, my main expectation is for the physicality of the sport itself to be accurately and realistically represented. I'll sign for listening to Eric Karros for the rest of my entire life if it means the on-field baseball is the best it can be. So, in the order of importance:

First and foremost, I'd like to see the new ball physics improve. I think it's a great step but there's still a lot of holes. I don't like that only the sweet spot of the bat is represented properly. Where's the weak line drive off the end of the bat? The jammed ground ball out? I'd also like to see more line drives in general, and fewer "home run-trajectory" hits. I know home runs aren't explicitly defined by the hitting system, but the ball has too much vertical pop, too much hangtime.

2. Pitchers need to be wayyyyyyy less accurate. Pitches need to miss outside of the zone, in the dirt, etc... not every mis-executed pitch goes down the middle of the strike zone in real life. Outside of the Classic Pitching mechanic, it's impossible to produce realistic strike/ball/walk rates, unless you go out of your way to force it, which is silly.

3. I want an option where I can just press the base-steal button at the exact moment I want my runner(s) to break... The Early Steal feature we have currently is pretty bad, and unreliable. Just give us RTTS-style control over the runner's break.

4. Some of the random, small inaccuracies need to be fixed. CPU has amazing plate vision and defensive reaction time; pickoffs/base stealing need to be improved, Batters running right into the 1st basemen's tag on a drag bunt...

5. Speaking of bunts... uhh, yeah... bunts. The whole bunt system needs to be redone. Too many missed/pop-up bunts, the pull-back is too slow

6. I'd like to see a larger variety of errors. On nearly every play, you either get the out, or the ball goes flying into the next country. Some more middle ground would be nice. The fielder can just step off the bag (or jump) and catch an errant throw. An outfielder can have trouble transferring before a throw transfer can take longer, etc...

I'd also like to see fielders backing each other up more. In real life it's very rare the ball actually goes out of play or off-course somewhere. Most errors don't lead to extra bases, just missed outs.

Spectacular plays need to produce more errors. Behind-the-back double plays, I'm looking right at you!

7. The substitution interface needs re-done. I should be able to (easily) pinch-hit with Carlos Zambrano, even on an American League team. I should be able to switch defensive positions even during the offensive half of the inning (No, Matt Vasgersian, Derek Jeter is not staying in the game as the new center fielder, shut up.)

I should be able to pinch-hit for my DH, then lose the DH position. I should also be able to defensively switch the DH elsewhere, again, at the expense of having a DH.

I guess that's it, lol.
Show me one place where I can get a new PS3 with 100+ drive for $199? Learn to stay relevant instead of trying to tout things and wanting to be correct.
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Old 05-25-2012, 08:35 PM   #68
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Build a franchise, expansion draft. Maybe 30 game franchise seasons instead of 162. Add Single A teams. Redo the entire menu interface. Classic game challenges a la NFL QB Club and Madden. New announcers. In game highlights of other games. Since 2k is gone, they can go get the guys that do the announcing for that game.
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Old 05-25-2012, 08:46 PM   #69
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Offline create a team and create a stadium. Hook it up B.
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Old 05-25-2012, 08:54 PM   #70
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Agree with the article.
Commentary and Presentaion needs an overhaul.
-Intergrate 2ks analog pitching mechanics into the Shows Analog Pitching mechaics. I like the fact that The Shows analog picthing is based on proper gesture and release points. just addd different analog control gestures for different picthcers like 2k
as it stands 2k has the analog piching half right and The Show has it half right.
-give us a number of games played throug a franchise mode. 2k gives us a 29 game, 54 and 162 game option. its about time The show give us this option also. I personally like the managerial aspects of a franchise mode but do not have time to play 162 games, and there are those of us who dont like simming games.

personally the only thing 2k lacked this year was fluidity. THe SHOW is just so fludi compared to MLB2k.
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Old 05-25-2012, 10:08 PM   #71
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

- Have Players ratings change into numbers Ratings

- As a Sound to The Show guy, i would like to have more option to add music like Hitting a Double, Triple , Rally Songs, different various music played for Run Score, and Opponent Mount Visit Music.

- Make Road To The Show similar to NBA 2k Series "My Player" where we can donate money, have press conference after an important game, and actually wanting to make it into the Hall of Fame.
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Old 05-25-2012, 10:17 PM   #72
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OK, I can't read every response given so far, But... If I was SCEA, the very first thing I would do with 2K out of the way, would be to lock up exclusive licesnsing with MLB. That's number 1!
Put XBox out of the baseball game. Go for the jugular.
Secondly as many have stated; Rework the commentary.
Thirdly: Work on the Trade Logic and Progression AI. Can always be made better.
Fourthly; As some have suggested, classic stadiums playable in Chise and offline.
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