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What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Needs?

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Old 05-25-2012, 07:26 PM   #57
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Fix franchise - it needs an overhaul

the playoffs are messed up - not just that they don't have the new rules, they don't do HFA the correct way

30 team control is a crutch for them not being able to improve lineup and trade AI

get rid of training or make it more meaningful - or hey, put out a guide as to what each session does to each attribute

get rid of transportation

fix the problems with throws taking forever because a fielder has to finish an animation

add attendance to the box score so you can see if promotions worked without playing the game

get rid of erik karros

give campbell a ton of new lines or replace him

add espn or mlb network presentation - do NOT add chris berman

let us see boxscores in playoff games - wtf is up with that? i JUST noticed that

improve scouting, especially the first year when you can only scout so many players so most of the draft is a crapshoot

allow you to go from one player to another from within the player card screens somehow without exiting out of one player and then selecting another and hitting triangle

adopt the MVP feature that let you cycle through the pitch sequence for each at bat for each batter while they are at the plate, not just the last at bat

give the option to export data to a txt file on a usb stick

give an internet based franchise portal like ncaa (except one that actually works)

improve the player faces -this might have been their worst year yet at this

give us a really nice way to compare two players
Don't think they can add ESPN since EA has a deal with them and i don't mind that at all because i would hate it if they had ESPN's broadcast team, they are brutal.

I would like to see an additional announce team added but thats a request ive had for all sports games lately.
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Old 05-25-2012, 07:28 PM   #58
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

- been mentioned a couple times but i also would like to see which teams a guy played for in past season. all i play is rtts, and when i run into a superstar player on a different team i like to know where they have been going through the years.

- endorsments for rtts. even if its made up brands, maybe i sign a contract to wear someones cleats or use a brand of bat(please add a logo to the bats since every bat used in baseball has a brand logo, made up brands are fine)

- would like new variety for equipment in rtts(liked how there was 3 choices of cleats this year as opposed to 1 last year, lets add more). the idea to customize webbing of gloves is great

- is it possible to age the player in rtts? my guy ends up looking the same when hes 36 as he did when he was 18

thanks for asking for ideas
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Old 05-25-2012, 07:32 PM   #59
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Step 1: New commentary

I am all but sick of the current commentary. I've been hearing the same repetitive, frustrating, old garbage coming from the likes of these outdated commentators for years now. They could bring in anyone (literally anyone with a half-decent voice: think Vin Diesel), and it would be an upgrade, in my opinion.

Step 2: I cannot stress this enough! EXPANSION MODE. Everyone has been requesting this every year, yet SCEA has failed to deliver. You're getting close with Diamond Dynasty, however, expansion mode would be one of the greatest improvements you could add to the game.

Edit:
Step 3: Player Ratings removal

Give us the option to hide/remove player ratings. We should (as it is in real life) be judging players by their stats, not their attributes. It would make it a bit more realistic, and perhaps more challenging, to those of us who want a statistical challenge.
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Old 05-25-2012, 07:35 PM   #60
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

I pay a bit too much attention to stuff like cleats (props to the new styles this year, it would be cool if there were even more added next year such as one similar to the ZigTech cleats some players like Bautista and Bell wear) and batting stances. That being said, I would like to see batting stances and pitching motions be customizable for MLB 13. I would love to have my RTTS player have, say, Adrian Gonzalez's stance with Danny Espinosa's leg kick. Also, I would like to be able to have every pitching motion be available for use exclusively from the stretch. 2K was able to do this, and if they could, then so can The Show.

These additions would certainly help out with those either looking for the perfect stance for their RTTS player, or those responsible for roster creation.
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Old 05-25-2012, 07:40 PM   #61
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

I actually paid 200 for my PS3, brand new, at Best Buy, and this was over a year ago. Learn to shop around.


While I certainly appreciate any improvements, when it comes to my purchase decision, I honestly could care less about menus and interfaces, commentary, added features, soundtracks, trade logic, bla bla bla... At the end of the day, when I buy a sports game, my main expectation is for the physicality of the sport itself to be accurately and realistically represented. I'll sign for listening to Eric Karros for the rest of my entire life if it means the on-field baseball is the best it can be. So, in the order of importance:

First and foremost, I'd like to see the new ball physics improve. I think it's a great step but there's still a lot of holes. I don't like that only the sweet spot of the bat is represented properly. Where's the weak line drive off the end of the bat? The jammed ground ball out? I'd also like to see more line drives in general, and fewer "home run-trajectory" hits. I know home runs aren't explicitly defined by the hitting system, but the ball has too much vertical pop, too much hangtime.

2. Pitchers need to be wayyyyyyy less accurate. Pitches need to miss outside of the zone, in the dirt, etc... not every mis-executed pitch goes down the middle of the strike zone in real life. Outside of the Classic Pitching mechanic, it's impossible to produce realistic strike/ball/walk rates, unless you go out of your way to force it, which is silly.

3. I want an option where I can just press the base-steal button at the exact moment I want my runner(s) to break... The Early Steal feature we have currently is pretty bad, and unreliable. Just give us RTTS-style control over the runner's break.

4. Some of the random, small inaccuracies need to be fixed. CPU has amazing plate vision and defensive reaction time; pickoffs/base stealing need to be improved, Batters running right into the 1st basemen's tag on a drag bunt...

5. Speaking of bunts... uhh, yeah... bunts. The whole bunt system needs to be redone. Too many missed/pop-up bunts, the pull-back is too slow

6. I'd like to see a larger variety of errors. On nearly every play, you either get the out, or the ball goes flying into the next country. Some more middle ground would be nice. The fielder can just step off the bag (or jump) and catch an errant throw. An outfielder can have trouble transferring before a throw transfer can take longer, etc...

I'd also like to see fielders backing each other up more. In real life it's very rare the ball actually goes out of play or off-course somewhere. Most errors don't lead to extra bases, just missed outs.

Spectacular plays need to produce more errors. Behind-the-back double plays, I'm looking right at you!

7. The substitution interface needs re-done. I should be able to (easily) pinch-hit with Carlos Zambrano, even on an American League team. I should be able to switch defensive positions even during the offensive half of the inning (No, Matt Vasgersian, Derek Jeter is not staying in the game as the new center fielder, shut up.)

I should be able to pinch-hit for my DH, then lose the DH position. I should also be able to defensively switch the DH elsewhere, again, at the expense of having a DH.

I guess that's it, lol.
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Old 05-25-2012, 07:52 PM   #62
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

I seriously want to see a Playoff mode, and a World Series mode. When October rolls around, it's gonna be extremely frustrating with no way to customize a World Series exaclty the way the real one is playing out. I can't believe they left this out of the game considering how detailed everything else is.

I also would love a way to match lineups and rosters with the real games in MLB that day--maybe even with updated stats and ratings progression. I can't get into Franchise or Season or RTTS for some reason. Instead I like to play a game or two from the real league each day, matching the pitchers, conditions, rosters, and lineups. It's frustrating doing this manually, and I would pay twice for a mode that updates this info daily/nightly.

I also think the annoucing crew should be shown the door. We need some better talent in this game (Bob Brenly, John Miller, anyone). The guys in there now don't have enough emotion, character, or insight, and Karros and Campbell sound like absolute robots.

I'd like to see more variation in the broadcast shots between pitches. Now it's basically closeups of the pitcher and batter and that's it. Show some more dugout shots, managers calling out instructions, fans getting into the game, wide views of the stadium, anything. In video games things get repeptive real fast due to the high number of replays. Get creative and add drama/interest to the game--arguments between the catcher and batter, stuff like that. This part of the game is already awesome, so just add to it basically.
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Old 05-25-2012, 08:00 PM   #63
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

how bout showing players defensive attributes during a game. like say im on 2nd base(rtts), i can pause the game and it could show the defense and their throwing attributes. so i know if i should try and score on a single if its a guy like johnny damon or put the breaks on if its ichiro. some guys u know but its tough to memorize everyone
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Old 05-25-2012, 08:06 PM   #64
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Quote:
Originally Posted by Bobhead
2. Pitchers need to be wayyyyyyy less accurate. Pitches need to miss outside of the zone, in the dirt, etc... not every mis-executed pitch goes down the middle of the strike zone in real life. Outside of the Classic Pitching mechanic, it's impossible to produce realistic strike/ball/walk rates, unless you go out of your way to force it, which is silly.
Care to share your pitching interface and difficulty level? Legend pulse pitching with consistency at 3 and control at 7 is pure bliss for me - ~60-65% strike rate, realistic whiff totals, and that's with me trying to throw strikes early in the count.
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