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NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Old 05-20-2012, 01:50 AM   #337
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I always have hope, I just don't see any video game company releasing old game play in a game play blog. That makes people angry and could possibly lose sales. I don't think I've ever seen a sports game pull the okie doke on anyone in a positive way. I'm forever a skeptic when it comes to EA at this point, but I do have hope they can change it if they really want to.

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Old 05-20-2012, 05:36 AM   #338
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Originally Posted by Bootzilla
I actually saw some good things with the zone defenses. I didn't do a play by play breakdown but, after reading your first post (which you seem to have softened a bit in your criticism since) I frame by framed the first three pass plays and somewhat disagreed with your assessments. Not total disagreements mind you, just seeing positives where you saw negatives.

First play I like how the safety got to his drop. The defense was fairly disguised and he had to get to his zone. To get to his zone he had to turn and run in order to get there at the proper depth. He didn't have his back turned the entire time. In previous iterations that safety most likely would have just been lined up in his zone and not to the strong side of the formation. When he bailed to get to his zone he didn't do the "Space Invaders" shuffle. He turned and ran. That's a positive.

Other positives: Linebackers buzzing out to the flats. Corners getting their hands on receivers and redirecting them before releasing them in zone coverage. Defenders carrying receivers through their zones. Not every defender automatically reacting like magnets as soon as a ball is released.

Yeah, some other stuff looked pretty shaky. Hopefully it can be tightened up. But, without knowing difficulty and without sliders..... As for Oregon's defense, Barkley did complete 77% of his passes for 323 and 4 TDs vs. this secondary so, maybe this is fairly accurate.
On the first play, my confusion was more along the lines of the alignment and the play. I liked the rotation, but you won't be a safety at any level of football long if you're turning your back to the play to get in position. It'd be one thing if he turned and ran with a WR who was coming through his zone, but he had his back to the play almost throughout the entire significant portion. If the read and react system operates as they say it will, that's going to be pretty brutal having a guy with his back to the play.

I really did enjoy that the zones, hook zones in particular were no longer static. Twice the inside DB knocked the slot WR off his route at the line of scrimmage and then stayed with him until he released him to the next zone. Unfortunately on one of these plays, the inside slot defender got stuck in a glitch animation and was taken out of the play.

Flat zones and deep 1/3 zones were completely off. The touchdown was confusing as the DB that failed to make a play on the ball was incredibly out of position. I believe on that same play, the middle hook zones were completely abandoned and the underneath route would have been an easy TD.

The automotion play was so horrendous though. There is no difficulty or slider that should ever lead to a play like that. As far as I am concerned, that was worse than the option defense glitch in NCAA 12. The two flat zone defenders were completely lost, one mirrored the underneath drive route before fading off to the endzone and the guy on the right was just glitched completely. Offensively, the HB failed to run his assigned route which would have been an easy TD had it been run.

I'll give them the benefit of the doubt but that clip showed absolutely nothing of the things they've been touting for so long. No read and react, awful crowd noise, I didn't see much in the way of drop backs and passing animations and those studio updates get worse and worse as we are more exposed to them.
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Old 05-20-2012, 06:24 AM   #339
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Originally Posted by AndrewGW88
Why do people have a thought that says there won't be a demo? Ask yourself when the last time there wasn't a demo...
The Show 12 released without a demo this year. They went with an early release kiosk at Best Buy instead. Some people feel demos can actually hurt sales.

With EA trying to make money with Season Pass I can see the day where EA stops making demos for free and forces you to buy Season Pass at $25 a year to get an advance showing of the game. Plus with Season Pass you are trying the actual game, not an older build that may have bugs and disappoint you. It also has full difficulty options, all teams, full presentation, etc.

EA has always released demos and they usually have commentary in them unlike 2K. But there is always the possibility of them not doing a demo in the future.
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Old 05-20-2012, 08:17 AM   #340
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All I wanted was to hear they had a spring game and maybe some fix's gameplay wise
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Old 05-20-2012, 12:12 PM   #341
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Originally Posted by bkrich83
IMO to this day the finest version of their game.
Just looked it up, I totally forgot which NCAA title I played like crazy, sure enough it was NCAA '04 w/ Carson Palmer on the cover. Just a great game, remember playing as Georgia Tech and could scramble and my WR would actually CATCH the ball and no psychic DBs (a la NCAA 12)

Dang I miss that game, maybe I should pick up a PS2. As others have stated, even with the $45.00 pre-order, I don't see anything worth it that adds value here from the frustrating NCAA 12. (Only new NCAA I bought, NCAA '09/'10 were purchased used at $20-$25.)

Very disappointed, why can't we have NCAA '04 ported to this generation?
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Old 05-20-2012, 01:44 PM   #342
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Originally Posted by FSUNoles2009
Just looked it up, I totally forgot which NCAA title I played like crazy, sure enough it was NCAA '04 w/ Carson Palmer on the cover. Just a great game, remember playing as Georgia Tech and could scramble and my WR would actually CATCH the ball and no psychic DBs (a la NCAA 12)

Dang I miss that game, maybe I should pick up a PS2. As others have stated, even with the $45.00 pre-order, I don't see anything worth it that adds value here from the frustrating NCAA 12. (Only new NCAA I bought, NCAA '09/'10 were purchased used at $20-$25.)

Very disappointed, why can't we have NCAA '04 ported to this generation?
I think the early PS3's allowed for backwards compatibility with PS2 games....don't know why they did away with it.

I was watching some earlier NCAA games from PS2 on youtube and I swear the crowd noise, in general, was better with far earlier versions. I hope their improvements with NCAA 13 pan out.

That's not to say that the earlier games were superior....just look at the graphics of today's game compared with back then. But my frustration comes from what they seem to have been going in the opposite direction with. As far as making big changes I wouldn't expect much until the PS4 makes its debut.....they have to give people a reason to upgrade to the new console.
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Old 05-20-2012, 01:56 PM   #343
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

I personally prefer 06 to 2004, but that's just me.

Anyways, this was a terrible job by EA's marketing department. I'm not cancelling my pre-order -- at least not yet -- but I'm going to need to see something other than a team with a pro-style offense run on varsity to really see the under-the-hood changes they're supposed to be implementing.

What I'd like to see is a demonstration of the new AI system on all-American side-imposed with last year's version. That'd go a long way towards quelling my, and the NCAA community's fears about this game.
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Old 05-20-2012, 03:58 PM   #344
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It's that "Acceleration" rating that's the cause for the "Glitch to the Spot" or Electric Slide/5 yrds in 3 sidesteps movement.

Another good idea but Poorly implemented.

I tested lowering to 25-50 depending on player, and it's a night-n-day difference.

Unfortunately, who what's to edit that many player's, then deal with editing the in-game generated player's just to accomplish this?

A "GLOBAL EDITOR" would go a long way, but that's giving the gamer too much customizing ability.

I'll just rent, but I'm looking more to what Madden is talking about bringing to the table this year.

I just create NCAA teams http://www.operationsports.com/forum...d.php?t=513261 on there and use what they have to play some college.
That's impressive but it really SUCKS that you have to do their job in order to enjoy the game! So so so tired of the disappointment!
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