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NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Old 05-19-2012, 04:22 PM   #313
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Re: GamePlay Footage: USC Oregon

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Originally Posted by WIAggie
very impressed so far...way better than 12, Anyone who says this is same game is a damm fool!

now if the moron roster makers don't 99 every damm rating, NCAA 13 looks to be a great game
...................really?
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Old 05-19-2012, 04:25 PM   #314
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2



That is Madden NFL 12 movement and everything else that goes with it...

NCAA 12 had plenty of faults, but it also was fundamentally different than Madden in player speed and movement...as bad as NCAA 12 is with overpowered features and crap-tastic glitches, it was at least different than Madden and did "feel" different.

What I just saw gave me a distinct feeling of watching NFL 12 in NCAA uniforms, a return to the days of Madden's previous year being a perfect guide for the next year's NCAA gameplay.

I actually hope so - because if Madden NFL 13 gameplay after the super-duper, world-changing, never-play-old-game-again announcement on June 4th looks ANYTHING like this, then I will simply stop caring at all. I still care now...or I would not be following updates on OS and bothering to post, but if this is the "best" they can do, color me unimpressed and no longer interested until someone else has a chance to make a better game series.

All I want is an improved gameplay with realistic physics-based player interactions (if I hit an off-balance player from the side, my impact MUST NOT morph around so that the affect is translated as if I hit them head up and so on)...

Help me June the Fourth, you're my only hope!
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Old 05-19-2012, 04:26 PM   #315
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

Quote:
Originally Posted by stylee
Here's one way of looking at NCAA's problems vis a vis this forum:

The number of people on this board complaining about the correct type of socks, the right hue of a pylon, the exact percentage of Revo Speed helmets, etc. farrrrr outnumbers the people talking about the way the Power play is blocked, the problems with Over defenses, the flawed player movement or lack of momentum, the inability to run options effectively, etc.

Perhaps what's left of the fanbase really is the people who care about the superficial, trivial stuff (under the guise of INCREASED AUTHENTICITY). Those who value gameplay/scheming have already jumped ship.


I'm not sure if this is the proper interpretation, but it's one possibility.
I don't think you can make a claim on logic in your previous post and then follow up with this one.

Did you actually read how many were saying the game looks the same and then went on to discuss gameplay issues?
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Old 05-19-2012, 04:34 PM   #316
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Originally Posted by Pared
I don't think you can make a claim on logic in your previous post and then follow up with this one.

Did you actually read how many were saying the game looks the same and then went on to discuss gameplay issues?
just trying to generate discussion.
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Old 05-19-2012, 04:53 PM   #317
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

I think the best move that EA could make at this point, is to show Part 3 of this game, where Oregon has the ball. That way, if their claims are true, we can see Oregon running the option effectively. I know for a lot of OSers, including myself, this would garner some big time interest.
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Old 05-19-2012, 06:22 PM   #318
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Smile Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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The one thing I saw that I did like was that defenders in zone (the D was in zone on every pass in the video) were running with WR's crossing through their zone. You could see it a few times on the slot receivers.

Unfortunately, I think this is what is causing the problems on the plays I pointed out. On the TD, the defender out of position looked like he was trying to run with the WR through his zone, but he simply never released him. He should have had a deep third coverage and would have backpedaled straight back, not even playing attention to that WR running what was an underneath.

On the automotion Drive play, I just can't even come up with an explanation. Like, everything about it is wrong. Not only was the left CB running with the WR, he was running well ahead of the WR. And then the right CB, I don't even know. He sprinted from numbers to hash, froze covering nothing and then sprinted away from the ball as it was thrown.

Is this the read and react system we're getting because that was the most buggy, glitch infested set of defensive clips I've ever seen in a football game. Those plays were truly in line with the option glitch from last year, that bad.

It should also be noted on that same play that the RB was assigned to a blue route, a delayed release into the flat. Neither of which he actually did. He released immediately and he hooked. Had he kept running, he would have run to the area the glitched out LCB should have been and it would have been a walk in touchdown.

EDIT: I tried going second by second through that play to see if there is something I missed or maybe the play call really had those guys assigned to a man while there were hook zones in the middle, but nope. That was straight Cover 2 zone and the guys in flat zones glitched out.
I actually saw some good things with the zone defenses. I didn't do a play by play breakdown but, after reading your first post (which you seem to have softened a bit in your criticism since) I frame by framed the first three pass plays and somewhat disagreed with your assessments. Not total disagreements mind you, just seeing positives where you saw negatives.

First play I like how the safety got to his drop. The defense was fairly disguised and he had to get to his zone. To get to his zone he had to turn and run in order to get there at the proper depth. He didn't have his back turned the entire time. In previous iterations that safety most likely would have just been lined up in his zone and not to the strong side of the formation. When he bailed to get to his zone he didn't do the "Space Invaders" shuffle. He turned and ran. That's a positive.

Other positives: Linebackers buzzing out to the flats. Corners getting their hands on receivers and redirecting them before releasing them in zone coverage. Defenders carrying receivers through their zones. Not every defender automatically reacting like magnets as soon as a ball is released.

Yeah, some other stuff looked pretty shaky. Hopefully it can be tightened up. But, without knowing difficulty and without sliders..... As for Oregon's defense, Barkley did complete 77% of his passes for 323 and 4 TDs vs. this secondary so, maybe this is fairly accurate.
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Old 05-19-2012, 07:39 PM   #319
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

I'm not buying this game just due to the fact that they have USC ranked #21!!! Even Oregon should be at about #5 but they have them at #8. Are you kidding me??? Do these guys not pay attention to college football at all???
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Old 05-19-2012, 07:42 PM   #320
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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I'm not buying this game just due to the fact that they have USC ranked #21!!! Even Oregon should be at about #5 but they have them at #8. Are you kidding me??? Do these guys not pay attention to college football at all???
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