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NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Old 05-18-2012, 04:45 PM   #257
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

Quote:
Originally Posted by volwalker
My opinions on NCAA 13 and EA/NCAA in General:

• Someone will always complain about CPU players not acting like they real world counterparts (psychic defensive backs, super linebackers, etc.) regardless of what EA gives us ever year. Go back and read the reviews and play the games of the “Golden Age” of NCAA Football, that being (in my opinion) from 2003-06. I loved 2004 and DB play (due to it being to easy to too many receivers getting open) was terrible in that game, and according to several reviews, I was not alone here. So what did EA do in 2005, they created the psychic defensive backs. In 06, my favorite game of the PS2 era, brought forth super linebackers. These are the same so-called problems that we have seen for almost a decade and we act like this stuff has never happened until the past few years. There were lots of things messed up in the “Golden Age” on yet we act like those games set the standard for NCAA Football which is not fair for the current gen-series. The video here is no different that those classic games regarding how players act and react on the field so stop complaining about it. You will always find something wrong with it so why complain?

• Regarding commentary/studio updates/and anything regarding sounds and visuals. Don’t complain about “dead air time”. Again go back and play 03-06. Dead air in abundance. Studio updates and bottom line tickers are awesome features this year and you know it. It just brings more immersion to your dynasty and the game in general. Are you that tore up that Reece Davis doesn’t sound perfect? Just be thrilled that it is finally in the game. Trust me, you will enjoy Dynasty mode more with studio updates and the ticker alone.

• Another thing regarding visuals: stop complaining about the game only having 35 helmets, not enough length in the socks, “wrong” facemasks, etc. You can not tell the difference between all of that stuff when you are actually playing the game. If you are that tore up over why EA went with Haynes underwear instead of Fruit of the Loom for the players to wear then there is no way to please you as a gamer. (joking about the underwear but I think I proved my point

• If you are not excited about the removal of “Roulette Recruiting” alone than no one can please you as a gamer. This alone is enough reason to get really excited about Dynasty mode this year. And I did not even mention the new scouting feature.

• After reading on the Gaming Tailgate about how they tweaked the Spread Option (you know what I am talking about) this will complete change the way we play NCAA Football. I have a good feeling that the Spread Option will effective. Just don’t complain about a certain aspect of gameplay being too effective.

• BOTTOM LINE: Stop requesting a complete overhaul of every single thing in the game. There were no major overhauls in the “Golden Age” games yet everybody treats them as “perfection”. You are putting EA in a no win situation with that mentality and expectation.
The reason people talk about 06 so much was because the development team introduced so many new features that were *gasp* well implemented. In season recruiting, impact players (a little over done), special teams trickeration, decrease in suction allowed for more wide open gameplay in terms of navigating thru traffic to break a big play, and the player models and stadiums got an upgrade as well. 05 and 06 were two completely different games. In my opinion 07 was better because of the increase in the variety of the recruits, formation specific audibles, and the fact that they brought the mini juke back that was mysteriously taken out of 06. It felt like football tho. I could counter blitzes by changing protections at the line. I could play to my qbs strengths and players felt different.

Last edited by iCebErgSLiM369; 05-18-2012 at 04:56 PM.
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Old 05-18-2012, 04:50 PM   #258
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

Quote:
Originally Posted by volwalker
My opinions on NCAA 13 and EA/NCAA in General:

• Someone will always complain about CPU players not acting like they real world counterparts (psychic defensive backs, super linebackers, etc.) regardless of what EA gives us ever year. Go back and read the reviews and play the games of the “Golden Age” of NCAA Football, that being (in my opinion) from 2003-06. I loved 2004 and DB play (due to it being to easy to too many receivers getting open) was terrible in that game, and according to several reviews, I was not alone here. So what did EA do in 2005, they created the psychic defensive backs. In 06, my favorite game of the PS2 era, brought forth super linebackers. These are the same so-called problems that we have seen for almost a decade and we act like this stuff has never happened until the past few years. There were lots of things messed up in the “Golden Age” on yet we act like those games set the standard for NCAA Football which is not fair for the current gen-series. The video here is no different that those classic games regarding how players act and react on the field so stop complaining about it. You will always find something wrong with it so why complain?

• Regarding commentary/studio updates/and anything regarding sounds and visuals. Don’t complain about “dead air time”. Again go back and play 03-06. Dead air in abundance. Studio updates and bottom line tickers are awesome features this year and you know it. It just brings more immersion to your dynasty and the game in general. Are you that tore up that Reece Davis doesn’t sound perfect? Just be thrilled that it is finally in the game. Trust me, you will enjoy Dynasty mode more with studio updates and the ticker alone.

• Another thing regarding visuals: stop complaining about the game only having 35 helmets, not enough length in the socks, “wrong” facemasks, etc. You can not tell the difference between all of that stuff when you are actually playing the game. If you are that tore up over why EA went with Haynes underwear instead of Fruit of the Loom for the players to wear then there is no way to please you as a gamer. (joking about the underwear but I think I proved my point

• If you are not excited about the removal of “Roulette Recruiting” alone than no one can please you as a gamer. This alone is enough reason to get really excited about Dynasty mode this year. And I did not even mention the new scouting feature.

• After reading on the Gaming Tailgate about how they tweaked the Spread Option (you know what I am talking about) this will complete change the way we play NCAA Football. I have a good feeling that the Spread Option will effective. Just don’t complain about a certain aspect of gameplay being too effective.

• BOTTOM LINE: Stop requesting a complete overhaul of every single thing in the game. There were no major overhauls in the “Golden Age” games yet everybody treats them as “perfection”. You are putting EA in a no win situation with that mentality and expectation.
And thank you for stopping by, Mr. Haumiller.
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Old 05-18-2012, 04:51 PM   #259
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

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Originally Posted by PowerofRed25
I'm amazed my posts a few pages back about the blatantly glitched out AI defense didn't get more attention. You didn't see super linebackers because the linebackers weren't in position on any of the plays. There was no read and there was no react. There were two instances the LB's did what they should have, the play where the LB dropped the INT, he ran with the receiver/TE through his zone and defended the play. The other was away from the play where a nickel DB pressed a slot WR before backpedaling into zone.

The rest of the time, it was a crap shoot on where the defensive players were going. It reminded me of the years when hook zones were broken and they essentially left the middle of the field open.

I wish I had the ability to break it down screen by screen but when I pause, the play button blocks the screen.
I saw your posts. I just wanted to hope they didn't ruin pass coverage.
This was my fear when they first talked about read and react. As much as I hate how the defense reacts to passes in '12, I realized that without eyes in the back of their head or super linebackers, there would be NO pass defense.
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Old 05-18-2012, 05:09 PM   #260
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Originally Posted by iCebErgSLiM369
The reason people talk about 06 so much was because the development team introduced so many new features that were *gasp* well implemented. In season recruiting, impact players (a little over done), special teams trickeration, decrease in suction allowed for more wide open gameplay in terms of navigating thru traffic to break a big play, and the player models and stadiums got an upgrade as well. 05 and 06 were two completely different games. In my opinion 07 was better because of the increase in the variety of the recruits, formation specific audibles, and the fact that they brought the mini juke back that was mysteriously taken out of 06. It felt like football tho. I could counter blitzes by changing protections at the line. I could play to my qbs strengths and players felt different.
What do mean in terms of variety of recruits and I don't remember formation audibles in 07. How did you like the new return camera in that game. You got me interested in playing 07 again lol. I played so much of 06 that I never really played a whole lot of 07. If I remember correctly the only thing I didn't like about 07 was the CPU defense would call Dime alot when I was in the I or something similar and vice versa when I was in 4-wide and they would run a 4-3. Did you notice the same thing? Thanks.
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Old 05-18-2012, 05:14 PM   #261
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Originally Posted by iCebErgSLiM369
*sigh* This is my fault, but really? Does everything have to be taken literally on here? No, i wouldnt actually resort to physical violence over something i dont have to buy. I was merely trying to show how frustrated i was after watching that embarrassing video. Poor choice of words on my part considering my audience doesnt actually know me. Point taken sir....
Fair enough.


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Old 05-18-2012, 05:15 PM   #262
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

Quote:
Originally Posted by volwalker
My opinions on NCAA 13 and EA/NCAA in General:

• Someone will always complain about CPU players not acting like they real world counterparts (psychic defensive backs, super linebackers, etc.) regardless of what EA gives us ever year. Go back and read the reviews and play the games of the “Golden Age” of NCAA Football, that being (in my opinion) from 2003-06. I loved 2004 and DB play (due to it being to easy to too many receivers getting open) was terrible in that game, and according to several reviews, I was not alone here. So what did EA do in 2005, they created the psychic defensive backs. In 06, my favorite game of the PS2 era, brought forth super linebackers. These are the same so-called problems that we have seen for almost a decade and we act like this stuff has never happened until the past few years. There were lots of things messed up in the “Golden Age” on yet we act like those games set the standard for NCAA Football which is not fair for the current gen-series. The video here is no different that those classic games regarding how players act and react on the field so stop complaining about it. You will always find something wrong with it so why complain?

• Regarding commentary/studio updates/and anything regarding sounds and visuals. Don’t complain about “dead air time”. Again go back and play 03-06. Dead air in abundance. Studio updates and bottom line tickers are awesome features this year and you know it. It just brings more immersion to your dynasty and the game in general. Are you that tore up that Reece Davis doesn’t sound perfect? Just be thrilled that it is finally in the game. Trust me, you will enjoy Dynasty mode more with studio updates and the ticker alone.

• Another thing regarding visuals: stop complaining about the game only having 35 helmets, not enough length in the socks, “wrong” facemasks, etc. You can not tell the difference between all of that stuff when you are actually playing the game. If you are that tore up over why EA went with Haynes underwear instead of Fruit of the Loom for the players to wear then there is no way to please you as a gamer. (joking about the underwear but I think I proved my point

• If you are not excited about the removal of “Roulette Recruiting” alone than no one can please you as a gamer. This alone is enough reason to get really excited about Dynasty mode this year. And I did not even mention the new scouting feature.

• After reading on the Gaming Tailgate about how they tweaked the Spread Option (you know what I am talking about) this will complete change the way we play NCAA Football. I have a good feeling that the Spread Option will effective. Just don’t complain about a certain aspect of gameplay being too effective.

• BOTTOM LINE: Stop requesting a complete overhaul of every single thing in the game. There were no major overhauls in the “Golden Age” games yet everybody treats them as “perfection”. You are putting EA in a no win situation with that mentality and expectation.
Sorry man...with that mindset they will continue to be stale and mediocre

An your post reminds of the Zohan Foot Scene...



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Old 05-18-2012, 05:24 PM   #263
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Sorry man...with that mindset they will continue to be stale and mediocre

An your post reminds of the Zohan Foot Scene...



Just Smell It.. Smell It...Smell It.. Now Take It!!
Trust me, I can give you a laundry list of things I did not like about NCAA 12, but since actually gameplay is what makes or breaks a game for me I did not find too much wrong with the gameplay itself. I have just come to the conclusion to not expect perfection with any NCAA Football game. Can EA do better? Uh yeah. It just seems that nobody is happy about anything with the series anymore. My guess is that the hardest thing to change in a sports game is the physics part of it which is why you see most series look and feels roughly the same over a long period of time.
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Old 05-18-2012, 05:25 PM   #264
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Re: NCAA Football 13 Gameplay Video - Oregon vs. USC - Part 2

Quote:
Originally Posted by volwalker
My opinions on NCAA 13 and EA/NCAA in General:

• Someone will always complain about CPU players not acting like they real world counterparts (psychic defensive backs, super linebackers, etc.) regardless of what EA gives us ever year. Go back and read the reviews and play the games of the “Golden Age” of NCAA Football, that being (in my opinion) from 2003-06. I loved 2004 and DB play (due to it being to easy to too many receivers getting open) was terrible in that game, and according to several reviews, I was not alone here. So what did EA do in 2005, they created the psychic defensive backs. In 06, my favorite game of the PS2 era, brought forth super linebackers. These are the same so-called problems that we have seen for almost a decade and we act like this stuff has never happened until the past few years. There were lots of things messed up in the “Golden Age” on yet we act like those games set the standard for NCAA Football which is not fair for the current gen-series. The video here is no different that those classic games regarding how players act and react on the field so stop complaining about it. You will always find something wrong with it so why complain?

• Regarding commentary/studio updates/and anything regarding sounds and visuals. Don’t complain about “dead air time”. Again go back and play 03-06. Dead air in abundance. Studio updates and bottom line tickers are awesome features this year and you know it. It just brings more immersion to your dynasty and the game in general. Are you that tore up that Reece Davis doesn’t sound perfect? Just be thrilled that it is finally in the game. Trust me, you will enjoy Dynasty mode more with studio updates and the ticker alone.

• Another thing regarding visuals: stop complaining about the game only having 35 helmets, not enough length in the socks, “wrong” facemasks, etc. You can not tell the difference between all of that stuff when you are actually playing the game. If you are that tore up over why EA went with Haynes underwear instead of Fruit of the Loom for the players to wear then there is no way to please you as a gamer. (joking about the underwear but I think I proved my point

• If you are not excited about the removal of “Roulette Recruiting” alone than no one can please you as a gamer. This alone is enough reason to get really excited about Dynasty mode this year. And I did not even mention the new scouting feature.

• After reading on the Gaming Tailgate about how they tweaked the Spread Option (you know what I am talking about) this will complete change the way we play NCAA Football. I have a good feeling that the Spread Option will effective. Just don’t complain about a certain aspect of gameplay being too effective.

• BOTTOM LINE: Stop requesting a complete overhaul of every single thing in the game. There were no major overhauls in the “Golden Age” games yet everybody treats them as “perfection”. You are putting EA in a no win situation with that mentality and expectation.
Just because people can find something to complain about, means that they shouldn't? That makes no sense. People want to play a good college football game that immerses them in the sport, not a game that makes them want to rage because of the lack of proper gameplay mechanics, or poor presentation, or inaccurate and outdated equipment.

If we just accepted everything as is and never complained or critiqued or expressed their malcontent, there would be no reason for innovation or progress.

I'm still reserving my judgment for when I play the game, as I'm on the fence about the game right now.
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