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MLB 12 The Show Game Update 1.16 Arrives, Details Included - Post Your Impressions

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Old 04-29-2012, 12:52 AM   #153
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Quote:
Originally Posted by BobbyColtrane
Its not laziness imo its more like a lack of competence to put out a patch that doesnt break the game. Still no word on fixing crossplay...smh...getting tired of waiting on SCEA to get their act together.
BC I just uploaded my new season, post 1.16, from my ps3 onto the vita and checked out a few things and didn't get the error I did when I first tried post 1.06.

I haven't tried to play a game yet, but I've gotten further than before as I couldn't even look at the schedule before. So, so far so good.

The times are still wrong on the vita but whatever. I'm going to play a few games tomorrow at work then upload it to the ps3 and see how it goes.

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Old 04-29-2012, 12:55 AM   #154
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Re: MLB 12 The Show Game Update 1.16 Arrives, Details Included - Post Your Impression

Quote:
Originally Posted by heroesandvillians
I'd still recommend a zip drive backup to everyone before pulling the trigger. But other than that...

What Bobhead said.
Oh that post is assuming you've already downloaded, or are downloading, 1.16 anyway.

If you aren't sure about downloading the patch, there is no way to "sample" the patch. If you delete the patch, you delete all patches, and probably leave yourself in a worse scenario.

I want that to be clear... I'm not advocating someone download 1.16 just for the heck of it. It's definitely a point of no return.... I'll edit the other post.
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Old 04-29-2012, 01:11 AM   #155
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Re: MLB 12 The Show Game Update 1.16 Arrives, Details Included - Post Your Impression

Quote:
Originally Posted by Bobhead
Oh that post is assuming you've already downloaded, or are downloading, 1.16 anyway.

If you aren't sure about downloading the patch, there is no way to "sample" the patch. If you delete the patch, you delete all patches, and probably leave yourself in a worse scenario.

I want that to be clear... I'm not advocating someone download 1.16 just for the heck of it. It's definitely a point of no return.... I'll edit the other post.
Thanks.

We've already read one story of someone losing everything. My point was that a zip drive backup will at least ensure someone can continue without ANY patches. I find that a better alternative than a restart, but can understand why this isn't and ideal set of choices.

I've got the release day patch only. IF I decided to try the latest one, I'd only do it after backing up my current save. Other's should follow suit if they are in the same situation as me (meaning a restart is NOT an option).
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Old 04-29-2012, 01:39 AM   #156
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Ok, here are my impressions/observations after downloading the 1.16 update:

Please note that I started my franchise when OSFM Spring Training came out. I was fortunate enough to not experience any freezes whatsoever, after update 1.06 (no matter how hard I tried). It was at an in-game save when 1.06 dropped, and I was able to continue with no issues.

This evening I downloaded 1.16 and loaded up my franchise, which was on May 8, 2012. I had just happened to beat Seattle in SEA by a score of 3-2 on 5/7. When I loaded I immediately noticed that SEA had no starter scheduled for 5/8 and I was unable to play that game. I was able to sim to the next day (5/9) and play that game, no problem. I read about other people seeing insane amounts of losses, so I decided to sim the season, to see if I saw anything weird. I was able to sim the season, without issue. After, I checked each teams record, and everyone had 162 games.

(BRB, need to charge my phone before I lose this post )

OK, continuing:

Every team had 162 games, except for my team, DET (98-63) and TOR (89-72), which had only 161... I went and checked every boxscore for my team, with no freezing or hiccups. The only issues was the 5/8 which display no info on the daily preview, and 3 games (vs. SEA) in April in which the "view boxscore" option does not show up on the calendar. So trying to figure out why TOR came up short, I kept the date on 5/8 and tabbed over to their schedule. They played OAK on that day, and basically that game showed up blank as well. Curious as to how SEA (80-82) and OAK (77-85) still ended up with 162 games, I viewed those 5/8 games on there schedules... it shows game results (SEA lost to DET 2-3), and (OAK beat TOR 6-4) - and the daily preview shows the pitchers of record for SEA and OAK, but is blank for the opponents. The option to view the boxscore is still not available for those 2 games.

Other than those 2 games on 5/8, everything seems to fine within my franchise. Not sure what to make of it, except I happened to be playing SEA when I updated. Either way, I'm just going to continue and see what happens *knock on wood* - I guess I'll try simming into year 2 for S's and giggles.

Edit: I'll try some cross-platform saves and see if I experience anything out of the ordinary. I have been moving my RTTS between the two after 1.06 with no issues, even with the schedule times discrepancy.


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Old 04-29-2012, 01:49 AM   #157
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Re: 1.16 update?

Quote:
Originally Posted by Knight165
I'm not sure what you are getting at here.
Are you saying that they purposely are throwing glitches in?
Are you saying they aren't trying to fix things?
Don't give a crap?

I'm sorry, but I just don't get how trying to patch a game in which may indeed be causing problems diminishes SCEA's high reputation.
You're losing me on that one.

You guys do realize that we are throwing THOUSANDS of different variations of saves at this patch...and for SCEA to test that is IMPOSSIBLE.


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In your opinion was this present patch properly tested before it was put out? They have franchise files of people here who had problems with the first patch. . Btw, no one insinuated SCEA did this on purpose or doesn't care. I'm curious as to why you brought that up in your defense of the SCEA development team

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Old 04-29-2012, 02:06 AM   #158
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Re: 1.16 update?

So I bit the bullet and installed the 1.16 patch.

I loaded up my franchise, which I started after the 1.06 patch was installed. Simmed to the end of the season, no issues, no freezes. I stopped simming at different points and tried to make it freeze by checking schedules, etc. No freezes. At the end of the season all teams had 162 games. No out of whack loss numbers or anything, all the proper teams were in the playoffs.
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Old 04-29-2012, 02:12 AM   #159
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Re: MLB 12 The Show Game Update 1.16 Arrives, Details Included - Post Your Impression

Incorrect playoffs, free agency, and draft order along with minimal franchise changes I think this year's game was a poor effort.

All that being said, I haven't had any problems with this patch.
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Old 04-29-2012, 02:26 AM   #160
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Icon13 Re: 1.16 update?

Quote:
Originally Posted by Kelvarr
Don't get it if you can help it. My RttS locks up every time I advance to next appearance after this update. I don't know what to do. I can delete the update, but I can't go back to 1.06
Same thing happened to my RttS.
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