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Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gameplay

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Old 04-24-2012, 04:17 PM   #145
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by ghettogeeksta
Madden 13 will be built from the ground up. Does this mean they will be replacing the old canned animation system with a physics based system like NHL and Backbreaker? Because this is the only way I am buying this game in August.
Everybody is hoping this is the case. Most likely we will have to wait until next-gen systems for this kind of gameplay though.
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Old 04-24-2012, 04:21 PM   #146
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Originally Posted by Phobia
Who wouldn't want FIFA physics

Oh my goodness that's hilarious lol. Careful what you wish for I guess haha
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Old 04-24-2012, 04:28 PM   #147
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by bichettehappens
Oh my goodness that's hilarious lol. Careful what you wish for I guess haha

I dont care, I would still buy Madden. Im tired of seeing the same old animations since Madden 2001, they are so stale!
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Old 04-24-2012, 04:33 PM   #148
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Quote:
Originally Posted by ghettogeeksta
Madden 13 will be built from the ground up. Does this mean they will be replacing the old canned animation system with a physics based system like NHL and Backbreaker? Because this is the only way I am buying this game in August.
I never played Backbreaker but just watched a video of some gameplay. I think that would definitely be a step in the right direction. While most of the hits do look very realistic and organic, there were several that looked well worse than the canned animations we're used to (in my opinion), typically when a second defender came into contact with the play or when someone was hit mid-move.

Also saw a lot of the things Madden critics complain about (unrealistic spin move, stopping on a dime, no real "weight" to the players when running and changing direction).

It would be cool if Madden acquired that technology and then expanded on it and made improvements. Honestly I'd be surprised if they haven't at least explored that option, but with that said I doubt they ultimately went in that direction.

I wouldn't expect to see a full fledged physics system until next gen though, and I would hope they've had a team tasked with developing the infrastructure for that ahead of time but that's probably just me being way too optimistic.

Didn't mean to stray so far off the topic of this thread though, while the "every pixel re-invented" line makes it seem like we're in for a whole new system, I'd bet it's just another re-branding of an upgraded version of our current system. Which I'm fine with for now
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Old 04-24-2012, 05:10 PM   #149
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

Quote:
Originally Posted by bichettehappens
I never played Backbreaker but just watched a video of some gameplay. I think that would definitely be a step in the right direction. While most of the hits do look very realistic and organic, there were several that looked well worse than the canned animations we're used to (in my opinion), typically when a second defender came into contact with the play or when someone was hit mid-move.
I agree with you completely. I personally think mo-capped animations take a bad rap.

Think about how well APF animates -- not talking user control -- just pure animations. Straight mo-cap!

I think ideally, a combo of both physics and mo-cap is the sweet spot. The notion that the introduction of Backbreaker-and-FIFA-like physics to Madden is a cure-all is unfounded in my opinion.
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Old 04-24-2012, 05:23 PM   #150
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picture of the saints huh? this either means madden 13 will have a bounty to ruin gamers' careers by making it an awful game, or spy on gamers and their thoughts to make it a great game!
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Old 04-24-2012, 05:54 PM   #151
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

Quote:
Originally Posted by bichettehappens
Oh my goodness that's hilarious lol. Careful what you wish for I guess haha
For the record since it seems some people didn't catch the sarcasm. I was being sarcastic that people really want the FIFA animation engine in the game even though it was HORRIBLE. I traded in FIFA 12 after like 3 weeks because I could not stand the physic engine. People would literally run you over online over and over and zero cards were given.

I have since bought FIFA 12 on PC and learning to like it. I mainly just wanted a sport game on my PC.

Quote:
Originally Posted by rgiles36
I agree with you completely. I personally think mo-capped animations take a bad rap.

Think about how well APF animates -- not talking user control -- just pure animations. Straight mo-cap!

I think ideally, a combo of both physics and mo-cap is the sweet spot. The notion that the introduction of Backbreaker-and-FIFA-like physics to Madden is a cure-all is unfounded in my opinion.
I agree with Rgiles completely on this. Wow we agreed again man
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Old 04-24-2012, 05:55 PM   #152
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Re: Madden NFL 13 Features Playbook Kicks Off April 25th, with Presentation and Gamep

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Originally Posted by LBzrule
Unless they cut off half the screen on Wednesday and unless they just use the ANT tool for demonstration, we'll be able to see if it has anything to do with OL vs DL then along with physics ect. If they are showing game play from a build on Wednesday, then whatever is Game Play 2, has to be different than whatever you see on Wednesday or it will be the same and they just elaborate on it.

They could very easily demo what ever they want to demo tomorrow in an extremely old build and not give away anything that may be coming in June. It's often easier to do it this way, if you have many changes, so that you make sure what you want to focus on works, without having to integrate it with any other new additions that it hasn't been fully tested with.

Not saying that what they are showing in June will or won't be huge, just that you can't say for certain that you are seeing everything that there is or ever will be after tomorrow.
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