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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones
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Originally Posted by NEOPARADIGM |
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Man oh man, this thread. 
It's literally as though this forum is populated not by fans of this game but by people who were once fans of this game. What in the holy hell do you guys want? NCAA 12 is a sports video game on current-gen consoles that provides roughly the same experience as every other sports video game on current-gen consoles. I mean I truly, honestly, don't see how anyone can think NBA 2K12 and MLB The Show are great games and think this one sucks. It's all the same ****. They all act and respond to input in basically the exact same ways.
It needs to be balanced to coincide with your personal skill-set, just like every other sports game, but once that balance is achieved, what is the problem here? You're moving around little virtual dudes on the screen that have attributes for certain tasks like blocking, speed, etc. So far as I can tell, blockers block, tacklers tackle, throwers throw, and runners run. Plays work when you execute them, they don't when you don't. When you mess something up, you get something wonky and ugly. When you're in position to make a play, and you press the right button at the right time, you make the play. What is this wizardry you guys speak of where this isn't the case?
It's like most of you never put in any time into mastering the game at all; you're all a bunch of 20-hour types who gave up on the game 6 months ago. And I'm telling you right now, as someone who's never stopped liking this franchise, and who's pretty effing goddamn good at this game, it really, really shows when a poster's complaints are directly related to their incompetence. (Most of you would know this already, but you quit on this game and this franchise so long ago that you don't even know what you're talking about anymore.)
And don't get me wrong, I know what "psychic defenders" are - I see them all the time: they're the result of making a stupid throw. Sorry to be blunt like that but there it is. For every "superman LB" occurrence you've seen, I guarantee you there's another guy somewhere who, given the exact same scenario, would not only have completed the pass but who would have subsequently juked the **** out of the linebacker then busted his shoulder into the saftey's face and plowed forward for another three yards. You're off whining about cheap AI, he's got a first and 10 on a sick play. DO YOU DOUBT ME ON THIS?
And I'll tell you something else: ya'll suckers if you think it's gonna be any different next year. Sure, they're addressing the "issue" because you're loud about it. In other words, they're gonna tweak it to make it easier so that next year you people who can't pass for a damn will get to see what those of us who can pass have seen all along: that you can already thread needles; you can already put a pass in between three defenders with your WR executing a dope one-handed jump ball catch; you can already put mad touch on your throws. Hell, next year people will start to see more and more of this and then come here to bitch that the passing game is overpowered. That or passing won't be too easy and it'll just shift to "the defense is way too quick in recognizing the play!!" instead of them being "psychic" - because they're the same complaint in the end, mark my words: "I didn't complete the pass I thought I should have and it cannot possibly be related to my execution."
You want good O-line play? You had better execute with your quarterback in the pocket: actually pressing down on the left stick at the snap, followed by up on the left stick at the precise moment the drop-back ends; say you see the RDE slipping your LT and shading towards the inside, you're pressing toward two o'clock on the left stick, perhaps followed by a hard pull to 7 o'clock, yeah? A move like that is the sort of thing that causes the LT to reengage the DE, yet almost no one talks about stuff like that because they're too busy complaining about how the OL/DL interactions are bad. To my mind, OL/DL interactions are relative to what you're doing on the sticks with the QB or RB. If they're bad, you're not playing very well.
Understand I'm not trying to be some know-it-all jackass talking down to people; if I'm talking down to anyone it's people who aren't having fun with something that's plenty fun. You're at a videogame party and COLLEGE EFFING FOOTBALL is the main attraction and you're off in the corner not playing because you think the AI is "cheap." Get over yourself and turn down the sliders.
And that's another thing (last thing I promise): you go to a shooter forum and if you don't have a 2.0 KDR it's "scrub" this and "scrub" that; but come here and post a vid of your sorry *** getting picked off no-look style by the AI and it's "omg that's awful." I agree - awful playing leads to awful gameplay vids. Yet those hundreds and thousands of posts that include the phrase "just had the most AMAZING game" all get lost in the garbage posts by NON-FANS of this game.
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That was an awful lot of writing to so thoroughly miss the point. Every single point you make is based off of flat out false premises. I mean, they are not opinions, they are absolute falsehoods.
Except, they don't. Pulling guards and fullbacks do not block, wide receivers don't block down field and pass blocking is hit or miss. I'll grant your pass blocking premise in the third paragraph as I have had better luck with it than most.
Except, they don't. Call certain defensive plays against an option on offense and watch your entire defense get stuck in a foosball table trance and don't attempt to tackle.
Except, they don't. There is no trajectory on any passes, so linemen and linebackers can knock down passes intended for receivers 25 yards down field with ease. I'll leave psychic DB's out of this, it's been beaten to death.
Except, they don't. There is very little user control over individual runners and movements are jerky, slow and unrealistic, especially with a running quarterback.
This is the most false premise of the bunch. In any given playbook, roughly half the plays (offense and defense), do not work. And when I say they do not work, I'm not saying they are difficult to run, I'm saying they DO NOT WORK. I'll give you a quick run down just off the top of my head (I haven't played in a few months):
- Any Pistol read option play
- Any under center play action play (even if you finish the play action without getting sacked, not a soul on defense bites)
- Any play with a fade route
- A significant portion of Flexbone plays
- Any number of passing plays have routes or route combinations that do not work (comebacks, stick n nod, sluggos, etc, etc)
I'm sure others could add many more things on to this list.
I highly doubt you'll find many users on this forum who are incompetent at this game. I win an overwhelming majority of my online lobby games, I win an overwhelming majority of my online dynasty games (user and CPU). I know this game better than most because I've spent a long time learning its ins and outs. I took that time to learn the ins and outs so I could make this game enjoyable, you'll find that is the case with most people here on OS. I get great joy out of this game after I put the work in.
I don't even know where to start on your middle paragraph. It doesn't make sense. It is just one large lump of nonsense. You may find people are more receptive to your arguments when you organize them into coherent thoughts. It might also help to not have every other line laced with inflammatory remarks about how we all must suck.
See my arguments above? They are made in coherent sentences, without needing to attack you as a player or person. I don't need to attack you as a player or person because my post is filled with facts. YOU do need to attack us as players and people because your post is filled with inaccuracies and thus your only options are to be inflammatory.
Last edited by PowerofRed25; 04-16-2012 at 03:57 AM.
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