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NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Old 04-15-2012, 05:58 PM   #337
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

i don't think it's really the graphics that look bad it's the animations that make it look bad. The running, throwing, tackling, blocking and even kicking animations look Charles Barkley TURRIBLE. And can't blame the systems because i think Madden has nice nice passing and kicking animations and the running looks better than NCAA.

I think on this set of systems they wanted so hard to separate Madden from NCAA, they didn't want NCAA to just seem like Madden College Edition so i think they've held back from just taking things from Madden and bringing them to NCAA, even though Madden does a lot of things well despite the overall game not being great.
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Old 04-15-2012, 06:33 PM   #338
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

Quote:
Originally Posted by raquelraul12
btw guys the graphics will look really crappy until next gen. I mean the max fps is like 30 for the xbox 360 lol..
well, NCAA and I assume Madden both run at/near 60 fps on 360. been so since NCAA '09(where it was actually talked about how the game now runs at 60fps!!!).

not really sure what fps has to due with graphic quality, though. It's not like higher fps = better graphics.
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Old 04-15-2012, 08:36 PM   #339
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

I dont want to say Im surprised they didnt fix player models. They still look bulky. I dont want to hear the next gen systems excuse
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Old 04-15-2012, 09:15 PM   #340
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to be honest only thing i saw new were the catches everything looks like 12
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Old 04-15-2012, 09:48 PM   #341
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I'd be happy if the players they modeled actually moved like humans. In all seriousness, they do need work.

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Old 04-15-2012, 11:53 PM   #342
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

Looks sweet can't wait to buy it.
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Old 04-16-2012, 02:38 AM   #343
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

Man oh man, this thread.

It's literally as though this forum is populated not by fans of this game but by people who were once fans of this game. What in the holy hell do you guys want? NCAA 12 is a sports video game on current-gen consoles that provides roughly the same experience as every other sports video game on current-gen consoles. I mean I truly, honestly, don't see how anyone can think NBA 2K12 and MLB The Show are great games and think this one sucks. It's all the same ****. They all act and respond to input in basically the exact same ways.

It needs to be balanced to coincide with your personal skill-set, just like every other sports game, but once that balance is achieved, what is the problem here? You're moving around little virtual dudes on the screen that have attributes for certain tasks like blocking, speed, etc. So far as I can tell, blockers block, tacklers tackle, throwers throw, and runners run. Plays work when you execute them, they don't when you don't. When you mess something up, you get something wonky and ugly. When you're in position to make a play, and you press the right button at the right time, you make the play. What is this wizardry you guys speak of where this isn't the case?

It's like most of you never put in any time into mastering the game at all; you're all a bunch of 20-hour types who gave up on the game 6 months ago. And I'm telling you right now, as someone who's never stopped liking this franchise, and who's pretty effing goddamn good at this game, it really, really shows when a poster's complaints are directly related to their incompetence. (Most of you would know this already, but you quit on this game and this franchise so long ago that you don't even know what you're talking about anymore.)

And don't get me wrong, I know what "psychic defenders" are - I see them all the time: they're the result of making a stupid throw. Sorry to be blunt like that but there it is. For every "superman LB" occurrence you've seen, I guarantee you there's another guy somewhere who, given the exact same scenario, would not only have completed the pass but who would have subsequently juked the **** out of the linebacker then busted his shoulder into the saftey's face and plowed forward for another three yards. You're off whining about cheap AI, he's got a first and 10 on a sick play. DO YOU DOUBT ME ON THIS?

And I'll tell you something else: ya'll suckers if you think it's gonna be any different next year. Sure, they're addressing the "issue" because you're loud about it. In other words, they're gonna tweak it to make it easier so that next year you people who can't pass for a damn will get to see what those of us who can pass have seen all along: that you can already thread needles; you can already put a pass in between three defenders with your WR executing a dope one-handed jump ball catch; you can already put mad touch on your throws. Hell, next year people will start to see more and more of this and then come here to bitch that the passing game is overpowered. That or passing won't be too easy and it'll just shift to "the defense is way too quick in recognizing the play!!" instead of them being "psychic" - because they're the same complaint in the end, mark my words: "I didn't complete the pass I thought I should have and it cannot possibly be related to my execution."

You want good O-line play? You had better execute with your quarterback in the pocket: actually pressing down on the left stick at the snap, followed by up on the left stick at the precise moment the drop-back ends; say you see the RDE slipping your LT and shading towards the inside, you're pressing toward two o'clock on the left stick, perhaps followed by a hard pull to 7 o'clock, yeah? A move like that is the sort of thing that causes the LT to reengage the DE, yet almost no one talks about stuff like that because they're too busy complaining about how the OL/DL interactions are bad. To my mind, OL/DL interactions are relative to what you're doing on the sticks with the QB or RB. If they're bad, you're not playing very well.

Understand I'm not trying to be some know-it-all jackass talking down to people; if I'm talking down to anyone it's people who aren't having fun with something that's plenty fun. You're at a videogame party and COLLEGE EFFING FOOTBALL is the main attraction and you're off in the corner not playing because you think the AI is "cheap." Get over yourself and turn down the sliders.

And that's another thing (last thing I promise): you go to a shooter forum and if you don't have a 2.0 KDR it's "scrub" this and "scrub" that; but come here and post a vid of your sorry *** getting picked off no-look style by the AI and it's "omg that's awful." I agree - awful playing leads to awful gameplay vids. Yet those hundreds and thousands of posts that include the phrase "just had the most AMAZING game" all get lost in the garbage posts by NON-FANS of this game.

Last edited by NEOPARADIGM; 04-16-2012 at 03:02 AM.
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Old 04-16-2012, 02:45 AM   #344
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

lol i totally agree. Everyone comes in here and bashes EA with am not going to buy it. Other people post just had the best game of my life so uhhhh????? The least you could do is not hate on them like if there garbage but make a petition on what the game needs attention, and maybe the Devs will look into getting it fixed yea!!
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