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NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Old 04-15-2012, 01:58 PM   #329
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

Quote:
Originally Posted by Baughn3
The thing I noticed that makes me believe this footage is from a build of '13 is that the LSU CB is actually looking at the WR in all of those clips.

I never noticed that in '12. They just ran along with the WR, but in these clips the DB's head is turned toward the WR until he whips it around to intercept the pass.
To sorta piggyback on this and potentially get flamed, the more I look at that part of the vid, it appears to be good trail technique, not "psychic DB". I will admit that the transitional animations don't look that good with the way EA football games seem to allow players to turn on a dime, which maybe why the play doesn't look organic but those picks and batted balls seemingly are a result of a poor pass, not psychic DB.

The DB doesn't appear to run the route before the WR, the DB is underneath and trailing the WR the entire time, reacting to the WR's movements. It's not until after the WR turns their head to look for the ball, that the DB does. At that point, due to the poor placement of the pass, the DB is in better position to make a play on the ball than the WR.

So basically, imo, on some of those plays they are demonstrating a poor throw by the QB as a result of throwing across their body.

I think that is all NCAA 13 footage too and aside from the legacy transitional animation issues, seems to be an improvement. Now if on Tuesday they say that was NCAA 12 footage, all my credibility is shot and I will stop speculating about NCAA 13. lol
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Old 04-15-2012, 02:35 PM   #330
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Originally Posted by Big FN Deal
I will admit that the transitional animations don't look that good with the way EA football games seem to allow players to turn on a dime, which maybe why the play doesn't look organic but those picks and batted balls seemingly are a result of a poor pass, not psychic DB.
This imo is a big thing that seems overlooked all the time due to the other major shartcomings of the game; its gaining steam as we go along though. The way Ea animates creates these horrible transitions where an animation should play out (in other titles) and thus making the game look like robotic and wonky. It isn't out of the realm of possibility have an animation where the DB cuts and looks back like the WR and we'd all say it looks right. The way it is now, even if it is right our eyes see lack of momentum and and insta turn thus giving us the WRONG going off in our heads.

That being said even with missing animations that could be added, there are things that shouldn't exist, like the one scene of the DE doing a quick turn to sack the QB. That stuff is bad mo matter the animation used. The realist in me doesn't think that stuff will change drastically this gen though. Maybe with the piecemeal way of them ripping code out and redoing it better new line logic and animations will come along soon. I don't expect 13 to have it MINUS THE DAMN DT LOGIC. That needs to be fixed yesterday.
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Old 04-15-2012, 03:29 PM   #331
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by LionsFanNJ
This imo is a big thing that seems overlooked all the time due to the other major shartcomings of the game; its gaining steam as we go along though. The way Ea animates creates these horrible transitions where an animation should play out (in other titles) and thus making the game look like robotic and wonky. It isn't out of the realm of possibility have an animation where the DB cuts and looks back like the WR and we'd all say it looks right. The way it is now, even if it is right our eyes see lack of momentum and and insta turn thus giving us the WRONG going off in our heads.

That being said even with missing animations that could be added, there are things that shouldn't exist, like the one scene of the DE doing a quick turn to sack the QB. That stuff is bad mo matter the animation used. The realist in me doesn't think that stuff will change drastically this gen though. Maybe with the piecemeal way of them ripping code out and redoing it better new line logic and animations will come along soon. I don't expect 13 to have it MINUS THE DAMN DT LOGIC. That needs to be fixed yesterday.
That's why I think they probably have eliminated psychic DBs, as blatantly demonstrated in this video; http://www.youtube.com/watch?v=x9eaE8JeVCo

but have not and don't seem to be claiming yet, they fixed player movement/sliding. I think we group all that stuff together, obviously because it all effects each other but for whatever reason, they appear to be just addressing certain aspects of the issue, which in this case seems to be psychic DBs.
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Old 04-15-2012, 03:57 PM   #332
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

Quote:
Originally Posted by LionsFanNJ
This imo is a big thing that seems overlooked all the time due to the other major shartcomings of the game; its gaining steam as we go along though. The way Ea animates creates these horrible transitions where an animation should play out (in other titles) and thus making the game look like robotic and wonky. It isn't out of the realm of possibility have an animation where the DB cuts and looks back like the WR and we'd all say it looks right. The way it is now, even if it is right our eyes see lack of momentum and and insta turn thus giving us the WRONG going off in our heads.

That being said even with missing animations that could be added, there are things that shouldn't exist, like the one scene of the DE doing a quick turn to sack the QB. That stuff is bad mo matter the animation used. The realist in me doesn't think that stuff will change drastically this gen though. Maybe with the piecemeal way of them ripping code out and redoing it better new line logic and animations will come along soon. I don't expect 13 to have it MINUS THE DAMN DT LOGIC. That needs to be fixed yesterday.
I think that this is the crux of the issue. This is where everyone has to decide what they can live with.

Gap assignments, tiered playcalling, proper double team blocking in the passing game, I'm not sure that any of that stuff will ever be in an EA Sports football title. Some people can't accept that, it's a totally understandable mindset.

Maybe though, they can get the transitional animations up to snuff, so that we don't see habitual occurrences of scenes that either defy Newton's Laws or make the players seem as if they lack control of their gross motor skills. I think that most of us could live the the gameplay if they did that, as well as continued to improve the A.I. and the other aspects of the game of course.
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Old 04-15-2012, 05:20 PM   #333
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by AgentQ16
Animations are still as bad as ever. They still seem to "float" or glide along the grass with no real momentum or physics involved. They need to completely re-do the engine of how they create animations. Get the team for MLB the Show or NBA 2K for lifelike movements.
Problem with this picture is that NCAA and Madden is at the end of their life on the current gen. console. EA ain't going to waste time and resources on this current gen. madden and ncaa. That will happen next gen. Don't understand why people keep expecting whole new graphics for ncaa and madden13 for this current gen console. Same graphics just new additions to the animations. EA is trying their best to work with what they have right now. Nothing they can really do about it at this point. Accept try their best to improve the gameplay how ever until the next gen consoles come out late next year sometime. So for me I ain't expecting anything great graphics wise this year. Some improvement in the gameplay overall with the same engine.
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Old 04-15-2012, 05:31 PM   #334
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

Quote:
Originally Posted by Big FN Deal
To sorta piggyback on this and potentially get flamed, the more I look at that part of the vid, it appears to be good trail technique, not "psychic DB". I will admit that the transitional animations don't look that good with the way EA football games seem to allow players to turn on a dime, which maybe why the play doesn't look organic but those picks and batted balls seemingly are a result of a poor pass, not psychic DB.

The DB doesn't appear to run the route before the WR, the DB is underneath and trailing the WR the entire time, reacting to the WR's movements. It's not until after the WR turns their head to look for the ball, that the DB does. At that point, due to the poor placement of the pass, the DB is in better position to make a play on the ball than the WR.

So basically, imo, on some of those plays they are demonstrating a poor throw by the QB as a result of throwing across their body.

I think that is all NCAA 13 footage too and aside from the legacy transitional animation issues, seems to be an improvement. Now if on Tuesday they say that was NCAA 12 footage, all my credibility is shot and I will stop speculating about NCAA 13. lol
Like I said before. With only 2 mins of video of different clips of gameplay going by fast as lightening. It's hard to really tell what it going on. That is why I'm waiting until this Tuesday to really dig into the gameplay. We will get a better feeling on how the offense and D will looking this year. Why everyone is trying to break down the offense here. No one ain't really talked about the D and how this will all be defended. Come Tuesday it will get real interesting around here then after the live stream. Hard to debate wheather ncaa13 gameplay is going to be good or not with just 2 mins of video. Waiting is key.

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Old 04-15-2012, 05:33 PM   #335
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

btw guys the graphics will look really crappy until next gen. I mean the max fps is like 30 for the xbox 360 lol..
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Old 04-15-2012, 05:47 PM   #336
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by raquelraul12
btw guys the graphics will look really crappy until next gen. I mean the max fps is like 30 for the xbox 360 lol..
Well compared to last Gen graphics. I don't think this current gen. graphics looks bad. It is just how they use the animations to make the plays happen. The graphics are way better this Gen. I have no complaints. Just how ugly some of plays look and been run is what is killing the game. If they can fix that. Then the game would be much better.
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