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NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Old 04-13-2012, 04:15 PM   #185
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by H to the Oza
Not impressed. Slap a graphic/roster update on 2K5 and it blows anything EA has done in the last few years out of the water
Shu liam lui doodley! lol
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Old 04-13-2012, 04:29 PM   #186
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by H to the Oza
Not impressed. Slap a graphic/roster update on 2K5 and it blows anything EA has done in the last few years out of the water
Disagree.

2K5 has a lot of its own issues. The presentation was repetitive (not as bad as some recent generations Maddens).

Animations were extremely stiff, it was a whoever could mash A/X the fastest would score, running pitches was a joke. It would need engine changes as well.

A lot of it is nostalgia, it's a good game but it doesn't hold up with current games. I've tried playing it and I couldn't. It's stiff and doesn't feel right.
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Old 04-13-2012, 04:40 PM   #187
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by Gotmadskillzson
Another thought........

If this read & react defense is all based off of sight. Then technically it would mean option plays, reverses and WR bubble screens SHOULD work a hell of a lot better this year. Since there is a delay in reaction now and they won't automatically get into position to make a play at the snap of the ball.

Which also means if you run a sluggo route or any complex route with a good WR against a low awareness DB, that DB should be toasted.

Another thing......since it effect offense as well, this means FINALLY the star WR SHOULD get the bulk of the passes now, since technically their AWARENESS level is much higher then the other WRs and therefore he should be looking back for the ball much quicker.

I wonder if this "SIGHT" applies to blocking as well ? Which would mean a beast DE with high awareness should destroy a low awareness offensive tackle since his reaction time would be much faster then the blocker.

I wonder if low awareness DB reach out and tug on the WR if they are beaten ? It SHOULD be this way, considering if you are late turning, natural reaction would be to grab the other guy's jersey.

Back to this "SIGHT" thing. So does this finally mean we can run past a defender who is looking the other way, on the opposite side of the field and NOT have him INSTANTLY shed his block and do a 180 degree turn to tackle us from behind ?

And since QBs roll out on screen passes now, does this mean spread teams like Oregon will ACTUALLY be DANGEROUS this year ? Due to the fact the CPU could never throw a screen successfully in the past, spread teams who relied on WR and HB screens as their main staple of their offense SUFFERED greatly.

Now on to trajectory. Does this mean Fade routes will actually not only LOOK right but also WORK more often then not ? Since we should be able to just float it up there to the back shoulder now. I am intrigued by the possibilities of back of the corner end zone throws now. That was something you really never could do before because the ball only had one trajectory.
Pump the brakes.

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Those animations are brutal to watch. That one juke in the flats by the RB....
Agreed.. Looked like the same weightless, shifty movements.
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Old 04-13-2012, 04:45 PM   #188
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Originally Posted by PaleVermilion
I think they were showing an example of past psychic DB plays as they were talking about what happened in the past. And then they showed new footage as they talked about how its changed.
no they would have made it known they were showing ncaa 12 footage..all of this was 13 buddy
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Old 04-13-2012, 04:48 PM   #189
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Originally Posted by chicagopax
Disagree.

2K5 has a lot of its own issues. The presentation was repetitive (not as bad as some recent generations Maddens).

Animations were extremely stiff, it was a whoever could mash A/X the fastest would score, running pitches was a joke. It would need engine changes as well.

A lot of it is nostalgia, it's a good game but it doesn't hold up with current games. I've tried playing it and I couldn't. It's stiff and doesn't feel right.
I played a game of 2K5 a few months ago.. I was up 4 on 4th down with only a few seconds left and just had to punt the ball away. Well, the punt got BLOCKED and as time expired the CPU ran down the field untouched for a game winning touchdown, now tell me, how often does this happen in EA games?
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Old 04-13-2012, 04:53 PM   #190
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by PRAY IV M3RCY
no they would have made it known they were showing ncaa 12 footage..all of this was 13 buddy
You mean like at 14:22 when he says stuff like "no more psychic DBs" and "in years past" while showing the DBs do exactly what he was talking about? Okay buddy. Buh bye.
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Old 04-13-2012, 04:54 PM   #191
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Originally Posted by PRAY IV M3RCY
no they would have made it known they were showing ncaa 12 footage..all of this was 13 buddy
Oh look we have the producer/designer of the video. How nice of you to grace us with your presence.

Since you seem to know exactly what you are talking about, no assumptions at all, can you please tell us why we are waiting for this "playbooks". Obviously you guys already know what is going into the game, and since it is already finished, can you let us know when the next sneak peak is besides these "playbook" dates?
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Old 04-13-2012, 04:58 PM   #192
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@palevermillion I thought it was pretty obvious that they were showing NCAA 12 there. I guess not. Like someone else mentioned they should have showed which game the clips were from so it wouldn't be as confusing.

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