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3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

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Old 04-04-2012, 10:32 PM   #89
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

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Originally Posted by jmiller937
Seeing how the improved crowd noise, they hopefully went to great lengths in changing everything else.
But it's just "year 1" of the audio developmental series A.K.A. the old "have patience" line.
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Old 04-04-2012, 10:49 PM   #90
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I always new sumthin was up with the crowd chants lol always wondered y they didn't just go to all schools and record crowds for the game
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Old 04-04-2012, 11:27 PM   #91
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

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Originally Posted by balljonesjr
I always new sumthin was up with the crowd chants lol always wondered y they didn't just go to all schools and record crowds for the game
Because a billion-dollar game company thought going on a roof with 30 employees was the best way to implement crowd noise for a 90,000 seat stadium... Then laugh about it after everyone bought it.
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Old 04-05-2012, 03:37 AM   #92
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

Didn't they say they recorded sounds from stadiums LAST YEAR?????? Or am I imagining things???
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Old 04-05-2012, 08:37 AM   #93
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

Too disappointed to read everything so this might be said a dozen time BUT, anyone else have a problem with a guy running full out down field to suddenly go locked up on contact?

No peace until Momentum and weight count!!!

There should have been a CRASH with one sliding off the other or a total brush and slip by or SUMTHING...not suddenly go into lockon suction block mode!

Jesh...this is gonna so be a long year waiting for hopefully a better NCAA14.
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Old 04-05-2012, 11:38 PM   #94
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There is no other game out there that I want to work right more than this. I just can't allow myself to trust a single thing Ben Haumiller ever says.

I wonder if they are going to fix the Big Ten championship game, you know were apparently they can't afford heat in Lucas Oil Stadium and it looks like your playing an outdoor game.
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Old 04-06-2012, 08:36 PM   #95
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As I have stated in other forum threads well before the EA podcast was released yesterday and confirmed by Ben Haumiller, there are things that each development group wants to implement in the game. However, the marketing execs dictate what goes into the game and what is left out. We, was hard core football fans need to realize this game is geared more towards middle school and high school kids, who, unlike us are not that interested in "real simulation football games". Additionally, there parents, who purchase these games, could care less about all the things we want implemented and purchase the game for their kids. This is what the marketing execs who have gone to school and earned degrees realize. We are a small market and thus our cries will only be heard minimally each year at best. OS, as well as other gaming websites who are in EA back pocket will have to collectively join together on a unified front and expose the foolishness that is delivered by EA NCAA each year. However, we know this will not happen because these gaming sites want EA's friendship and notoriety. So the only thing we can do, is rant, hope, be disappointed, and continue the next cycle all over again next year. Or, just deal...and don't buy the game...SMH

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Old 04-06-2012, 09:06 PM   #96
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

The blur is interesting, could be going in the right direction, one thing thought! He is sprinting down field, then runs right into a guy, who is a lot bigger, when he gets grabbed, he should go back a bit, a head jerk back and forth. Just normal weight and momentum, needs to be implemented! it must be my number 1 want.
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