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NCAA Football 13 Video - Just a Little More Gameplay Footage

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Old 04-05-2012, 12:58 AM   #65
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Originally Posted by b2th3m1th
I love OS when it comes to football games. Sane people become irrational. We havent even seen real gameplay footage. Just mashup clips that you guys overreact to. Wowzers. How about we wait and atleast see the new feature set before we criticize.

Like I said before if it said 2k instead of EA people would be lauding over this game.
People have been saying this since '08. Go back a ton of pages in the NCAA Forum and look at complaints from NCAA 09 and 10, you will find the exact same complaints as the ones we are bringing up here. THERE IS A REASON why people can look at MLB The Show and say it looks the same, but it is taken in a positive sense, because that gameplay is SOLID. It PLAYS like BASEBALL *almost* FLAWLESSLY. However, people look at NCAA and say it looks the same in a negative sense because the same issues since 07 are still here and these issues severely affect the game of football. A cornerback backpedling to the sidelines every option play? A Linebacker with the blocking ability of Dikembe Mutumbo? Every player on the field being able to turn on a dime? NO CHANGES TO SPECIAL TEAMS AT ALL?

The basics of football are hardly represented in this game. That is why we "overreact".
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Old 04-05-2012, 01:14 AM   #66
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Re: NCAA Football 13 Video - Just a Little More Gameplay Footage

I had to stop after the stop on a dime and change directions sack. Did we do away with locomotion already? Oh wait, locomotion never applied to AI controlled players in the first place. EA would do well to stop posting videos of gameplay. They've never helped themselves with it. Just tell us about all the fluff for the entire spring and summer, and maybe they can trick more people into buying it if they don't show us how awful the gameplay is first.
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Old 04-05-2012, 01:18 AM   #67
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Re: NCAA Football 13 Video - Just a Little More Gameplay Footage

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Originally Posted by fsufan4423
It's very clear to me that EA could care less what fans of the game think. If laughable how these guys can go do these interviews with a straight face.

I'm ashamed I used to defend this game. True story....a co worker of mine says to me last year; hey you getting NCAA12, I said don't know! He says " it's gonna awesome with the new 3D grass" I almost punched him in the face.

EA knows people like this excist, and they will continue to roll out crappy upgrades as long as people continue to buy it.
Which will be forever. They would have to have anti-government slogans in order to be sure no one can buy.
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Old 04-05-2012, 01:45 AM   #68
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He said "you've always done an incredibly job of being authentic" hahahaha oh man what a jokester and then " You have not let the fans down" man this guys a riot!
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Old 04-05-2012, 01:59 AM   #69
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Originally Posted by Big FN Deal
Man, some people are brutal, imo. lol

I'm waiting to make any judgements about gameplay until they actually specifically reveal gameplay on April 17th. Now I am not some gopher that will be like "just wait until the actual game drops maybe they will tune it better" but I am not declaring NCAA 13 a gameplay clone of NCAA 12 before even learning more about it.

There are so many things I would like to see EA football games represent better that I can't write the whole game off for 2012 just because some things appear not to be addressed in a few quick clips. For example, if the overall fluidity of player movement isn't or can not be fixed this year but more animations were added like WR's able to "become the defender" to breakup potential INTs, a passing game where the intended receiver is no longer tethered to the ball, a system where defenders don't magically gravitate towards the football, etc, I think that's progress.

That said, I guess everyone has there own benchmarks for purchasing NCAA 13 and that's cool.
I agree. I can't stand all the negativity and griping on this site most of the time. Like all the complaints about game play. While the devs are presenting and discussing sights and sounds. If on the 17th you don't like gameplay then lay in to them(EA). Many of you will anyway cause that seems like the popular thing to do. Seriously lay off gameplay til then. Just because unis presentation, cheerleaders are not important to you they are important to some people. We all accept and tolerate different things.
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Old 04-05-2012, 03:28 AM   #70
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Re: NCAA Football 13 Video - Just a Little More Gameplay Footage

when you play as much ncaa12 as i do. and edited this game as much as i have you dont need more than 10 secs of gameplay footage to know nothing has changed.

i was never hoping for a change to be honest, i would gladly pay 60 for ncaa 13 minus 5 annoying animations from 12.....

lets say read and react is good its a shame only the D has it because on the sack and the back field RB blowup, neither offensive players READ OR REACTED at all.

this highlights people's frustrations, dont apply changes to one side of the ball then do the other side in 14...
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Old 04-05-2012, 03:40 AM   #71
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Re: NCAA Football 13 Video - Just a Little More Gameplay Footage

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Originally Posted by roadman
Back of box features is usually marketing ideas.

I'll end with you would be surprised at the influence marketing has on the football games.
You're missing the entire point of that post. Marketing isn't the creative wing. What I am saying is, even IF the marketing department specifically wrote out:

DEAR NCAA DEVELOPMENT TEAM, THE EA MARKETED DEPARTMENT WANTS:

1) Custom team entrances
2) Cheerleaders on the field (and other assorted cut scenes)
3) 3D Menus
4) Dynamic real time lighting

It is STILL development and creative that takes that and puts it into code and most of these things do not work effectively. Cut scenes get X'ed through by everyone, entrances get X'ed through (and aren't even shown for online and OD user games, which is all some of us play). The new lighting system looks great, but if they don't fix it to where you can't play night games online or in OD's, what's the point? We don't need more of these things, we need them to be more effectively streamlined into the game itself.

So even IF I were to buy your premise that marketing is dictating specific features, someone still has to interpret those features into code and develop them into what we have in the game. That is where the problem lies.

It is pretty evident that the marketing direction the last few years is to simply "feature the pageantry of college football." You judge how well that has been done.

You'll have a hard time getting anyone here to buy the "marketing is what is causing these problems, not the development team" argument.
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Old 04-05-2012, 07:27 AM   #72
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Originally Posted by msuhockeycj
It's also a huge joke that they claim they focused so much on jerseys when in the screenshots Michigan State is still in the wrong color green. They changed it like 4 years ago. Really?
Did they really make that claim? LOL!!! MSU's jerseys haven't been that neon green color since about 2006. Even the numbers look wrong.
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