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3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

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Old 04-03-2012, 02:20 PM   #57
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

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Originally Posted by ch46647
This forum is going to absolutely self destruct on April 17th..
Seems like a yearly thing
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Old 04-03-2012, 03:15 PM   #58
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

Quote:
Originally Posted by ch46647
This forum is going to absolutely self destruct on April 17th..
When doesn't it self destruct for pre-release info. Check how many people show up to bash the game that never post anywhere else or anytime else besides pre-release hype. Happens every year.
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Old 04-03-2012, 03:31 PM   #59
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

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Originally Posted by Gotmadskillzson

That is the problem with EA Sports football games. The core game play isn't correct. Option attacks, shotgun running, jet sweeps, WR screens, HB screens are flawed because the blocking logic is flawed. There is no gap assignment logic.

Special teams is completely flawed. Never a punt return for a TD or big gain. Never a kick off returned for a TD. Option teams aren't deadly like they are in real life. Air raid and run & shoot offense isn't deadly like it is in real life. There aren't punt blocks or FG blocks.

Dual threat QBs aren't dangerous......Hell the play makers aren't even dangerous. How is it you can have a play maker WR but yet the ball only gets thrown to him twice in a game ? But yet the scrub TE get passed to 15 times a game ?
The logic behind the game design on special teams is weird. I believe i read somewhere that they don't to bad snaps on punts and FG's because gamers don't want the game decided by a bad snap? what? really? Ok i guess, but explain WHY gamers can't get a legit punt return or kickoff return or punt block or FG block without reorting to glitchy tactics. Hell, being a fan of Rutgers (and i'm sure VT fans would agree too) that punt blocks are a BIG thing when it comes to momentum swings and wins/losses. "Gamers don't want a punt mishap to cost them the game". Ok. stop making the game to appeal to the mass online casual crowd.


The Slot receiver thing is another thing that bugs me. If i remember right that issue even goes back to the PS2 days. I know there was one year in madden if you double teamed the slot receivers/tight ends then and ONLY then would the CPU actually throw it outside. They were hardwired to abuse the TE and slot receivers no matter what. Double the TE and the slot guy on the other side would get 15 catches. Don't get me started on runner logic which ALWAYS has something broken every year.

That being said, i'm sure i'll end up buying it eventually if i hear some of the issues i have with the game are fixed (kinda)
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Old 04-03-2012, 03:55 PM   #60
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

[quote=LionsFanNJ;2043530167]The logic behind the game design on special teams is weird. I believe i read somewhere that they don't to bad snaps on punts and FG's because gamers don't want the game decided by a bad snap? what? really? Ok i guess, but explain WHY gamers can't get a legit punt return or kickoff return or punt block or FG block without reorting to glitchy tactics. Hell, being a fan of Rutgers (and i'm sure VT fans would agree too) that punt blocks are a BIG thing when it comes to momentum swings and wins/losses. "Gamers don't want a punt mishap to cost them the game". Ok. stop making the game to appeal to the mass online casual crowd.


^^^^^^^^THIS^^^^^^^
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Old 04-03-2012, 04:00 PM   #61
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

BRING BACK LEE CORSO!!! "Ahhh F*** IT!" , "he took that back like a bad christmas present"
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Old 04-03-2012, 04:17 PM   #62
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Originally Posted by DorianDonP
The only thing I noticed on the motion blur video was the horrible running animations of the special teams LOL.

The sound clips were pretty good though.
running animations = http://www.youtube.com/watch?v=3Mlc4-luWU8
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Old 04-03-2012, 04:24 PM   #63
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

I just listened to the Florida State samples. WOW, what a difference. There is going to be a big difference in the sound of the game this year.
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Old 04-03-2012, 04:32 PM   #64
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Re: 3 More NCAA Football 13 Blogs with Audio Samples and Motion Blur Video Included

For what feels like the hundredth time...how can anyone be complaining about gameplay and animations from a 15 second clip of an unpolished product? All we saw as of now is what they showed us in the SIGHTS AND SOUNDS webcast, and I think most of us would agree in saying that stuff was pretty promising. Wait until April 17th before you start incoherently bashing the gameplay and animations.
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