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NCAA Football 13 Features New Passing System, Enhanced Commentary and More

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Old 03-13-2012, 12:49 PM   #113
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

All these additions/changes seem to vague to really guess what exactly is coming but I'm encouraged.
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Old 03-13-2012, 01:00 PM   #114
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Hopefully this means that the QB will get new ratings like short, med and long accuracy and Play Action.
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Old 03-13-2012, 01:12 PM   #115
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Decent news to begin with. Cant put any more in until we see anything. All I'll say now is there BETTER be improvements to Teambuilder or else. . .

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Old 03-13-2012, 01:34 PM   #116
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

maybe as part of the presentation it means that the in game stat overlay's will work.
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Old 03-13-2012, 01:38 PM   #117
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Originally Posted by DJACK
New Passing system, scouting players in dynasty, enhanced commentary.. Sounds like a good start to me. Now let's hope they actually deliver on the execution part of things.

Only thing that worries me is with having 2 heisman winners on the cover and this new heisman game mode similar to nba 2k12, it makes me worry that they spent too much time on this mode. I would much rather them focus their resources on gameplay and dynasty because I feel like that is probably where 95% of peoples time is spent on these games.
I am with ya. Same concerns. I really want the ability to do more hot route types than whats there currently. A skinny post, different depth setting at crosses/slants, etc. Playing defense is boring even with sliders. We are in year 6 of our OLD and I would much rather be an OC only for the fact I dont have to play defense. Of course that bites ya too. I am anxious to hear what they have added and improved on in Dynasty mode. Mainly Online Dynasty. They also need a ton more animations and screen time with Erin Andrews
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Old 03-13-2012, 01:52 PM   #118
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I thought 2012 was a very good version of the game. It had its issues, mainly super linebackers and the cpu screwing you all the time (holding calls on a 90 yard return or rush). The lack of Interference penalties is inexcusable, especially with the sliders at 100 for both off and def. The run blocking at the second level was very good for the most part in 2012. I hope they improve upon it.

So can someone tell me what this "scouting" feature will be about? What exactly will it do in the dynasties, buth online and offline?

One of my biggest gripes with every version to date is that a player can have his back to the ball, looking straight downfield and still have the ability to knock passes down. Granted I dont want every pass to be caught but there has to be a more realistic medium. I also feel like the sliders only work by "screwing" the user at certain times. Can rack up 4oo yards of offense and then all of the sudden in the fourth quarter you cant get any yards and the penalties mount up on the slim occasions that you can pick up some yardage.

I look forward to this game every year and this year will be no different. I am pissed I have to wait a month to just hear about what they have been working on. whats the point in that?!? They have PR guys for a reason, let them do their job. For those of us that are not fanboys nor fanhaters of EA and the NCAA franchise.

Other miscellaneous things I think about, will there be a Vita version with cross play/cross saving capabilities and will there ever be an iphone app for online dynasty modes? Being able to do my recruiting on the road and see dynasty highlight videos/pics and stats on the go would make this almost perfect franchise that much closer for me.
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Old 03-13-2012, 01:56 PM   #119
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

last year the dev team said that 'college gameday' will be somehow integrated in ncaa 13, didn't they?
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Old 03-13-2012, 02:07 PM   #120
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Read and react? Lol….Get ready for EA’s next glitchy feature….

Has EA ever implemented anything without it being broken? Its either overdone or under. I see this as feature they're going to mess up. Basic physics would solve alot of the psychic play, just basic foot planting, momentum and change of direction along with working attributes...
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