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NCAA Football 13 Features New Passing System, Enhanced Commentary and More

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Old 03-13-2012, 02:27 AM   #89
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Like every year, I am optimistic. For me personally, the biggest problem with the offensive passing game was that you really had no true touch control on the pass. You could lob it or drill it, but you were never really able to throw it over a linebacker and under a DB or over a DB and under a safety. There were times when you could make it work, but it never felt like I was able to control the arch of the ball. I am hoping this new "system" takes care of that.

The one thing that worries me is that they didn't mention the coaching carousel in the dynasty blog description. I was glad to see this feature made it in last year, but it was really a shell of the feature most of us envisioned. I want a deeper rating system for coaches and I want it to matter what coordinators I hire as a head coach. If my last coordinator and I ran a spread passing offense and I let him go, I shouldn't be able to just the best available coordinator if he runs a totally different offense and pick up where I left off. Coordinators should matter. It should be hard to hold onto a good coordinator . I think there should be some kind of popularity rating as well. A coordinator doesn't have to be great to be a hot commodity. How many hot OC or DC went on to take a head coaching job and fail?
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Last edited by Dbrentonbuck; 03-13-2012 at 02:41 AM.
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Old 03-13-2012, 03:24 AM   #90
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

After nearly a decade, I have finally learned my lesson. I could care less what "new innovative features" they have... I will not be buying the game until several months after its released (if at all) due to their track record of releasing the game full of bugs that a 5 yr old could spot.

I do hope this year is finnaly different, because I do still enjoy the series.
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Old 03-13-2012, 03:53 AM   #91
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Quote:
Originally Posted by makinpropel
Playbook #1: Sights & Sounds (More details released on April 2nd)
Revel in the pageantry of college football game days with NCAA Football 13. Featuring new team run-outs, mascots and pre-game traditions along with significantly enhanced audio and new trophy presentations, NCAA Football 13 will deliver the passion and excitement of college football to fans across the nation.
Intrigued by the enhanced audio. Expecting a Heisman presentation. Good stuff here even if it's expected

Quote:
Originally Posted by makinpropel
Playbook #2: Gameplay (More details released on April 17th)
With a new passing system that changes the way quarterbacks and receivers play and respond, combined with a new read and react defensive AI system, NCAA Football 13 delivers greater realism on the virtual gridiron.
Read & React Defensive AI system is huge, could be a gamechanger. Passing system will be interesting, need to be able to throw touch passes etc without complicating it to the point of MLB 2K's controls. Will be interesting to see how they implement it.

Quote:
Originally Posted by makinpropel
Playbook #3: Dynasty (More details released on May 7th)
Game days come to life with mid-game updates featuring a new studio analyst, plus enhanced commentary from NCAA Football veterans Kirk Herbstreit and Brad Nessler. Recruiting now goes deeper than ever with the addition of dynamic grades and the ability to scout players. Plus, there are even more ways to interact with your Dynasty from the web.
Other than gameplay, this is still the core of the game to me. Interested to see how scouting & grades are implemented. Hope you can hire/fire coordinators and that Coaches have a more complex rating system. Also very high on my wishlist: 85 man rosters (or even 77 man rosters or something close). Being able to redshirt and develop a player for 2-3 years before he has to play is a huge part of college football and difficult to do while being competitive in NCAA.

Quote:
Originally Posted by makinpropel
Playbook #4: Heisman Challenge (More details released on May 28th)
There are familiar faces on the field in NCAA Football 13, which now features a selection of former Heisman Trophy winners. With the new Heisman Challenge mode, fans have the ability to utilize the skill set of a legendary Heisman Trophy winner in a quest to match his award-winning historical performances and win the Heisman trophy once again.
I know why this is in here, NBA 2K & NHL - but those games had phenomenal gameplay and dynasty/association modes already in place. NCAA still has tons of room to improve on those areas so it seems like a waste of dev time & disc space to put this in here. Hopefully more of a marketing gimmick than something that took a lot of development time or space. I hope it's basically just RTG w/ a pre-loaded player without a lot of time spent on this mode. Might be fun to try, but I won't be playing this 5 months from release like dynasty.

Quote:
Originally Posted by makinpropel
Playbook #5: Road to Glory (More details released on June 11th)
The experience of being a college football superstar is now even more exciting with a new feature in Road to Glory that allows players to see and feel the game differently during key moments, increasing on-field awareness and creating amazing opportunities.
Admittedly, I don't play this mode a lot. RTG was a big focus last year so I'm not surprised to see there isn't a lot mentioned here. Sounds like a new camera angle and that's about it.

Overall, there are definitely some things that are intriguing here. Looking forward to hearing more details about each of these items. It sounds like they made some important changes in regards to gameplay and recruiting, but the addition of the Heisman thing has me a little bit concerned that time was spent on a feature that no one was really asking for. Looking forward to more information (and a screenshot)
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Old 03-13-2012, 03:57 AM   #92
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Hesitantly optimistic.
Sounds good and everything but I swear... if this ends up being in adding 10 more team specific entrances and whatnot, i'm not going to be happy :/ haha.
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Old 03-13-2012, 05:34 AM   #93
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

I really think they just need to give up on Road to Glory. The mode is executed very poorly and it's just a waste of resources.

I am VERY intrigued by the new passing system and I can't wait until I see it in action.

I really hope they revamped recruiting cause it is just VERY boring, stale, and not very realistic at all. It's just a chore really.
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Old 03-13-2012, 06:39 AM   #94
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

adding new entrances every year is crap. instead, they could use this memory for improving the gameplay, graphics and presentation.
we watch the entrance for about 15-20 seconds and then, after few games, we just skip it.
most of the time we spend on playing the actual game- and that includes the gameplay, the presentation and of course, the visuals.

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Old 03-13-2012, 08:03 AM   #95
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

I've done a little thinking and reflecting on the "new recruiting features." Here's the thing; recruiting is already quite time consuming. Don't get me wrong, it's my favorite part of the game, but it takes a while. In years past, everything was scouted for us (if you just went to look at the letter grades). I can honestly say I didn't do that a lot. I'd just recruit by stars because that was a pretty good gauge. Is it going to take more time now that we have to scout in addition to recruiting? Or is the recruiting system going to be revamped a la something from NCAA 2000 (PS1 days)? Very interesting to say the least. I'm hoping for the latter because my time to play this game is limited the older I get.
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Old 03-13-2012, 08:07 AM   #96
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Originally Posted by Buckeyed
Yawning cause it doesn't tell me spit. They hype all the time and fall short of the hype. Hopefully I am wrong. They will firat show a flashy video with some big team intro and cut to a big hit or crowd/band scene.
Couldn't agree more. As soon as I saw the advertising about new team run outs and and a new passing mode, I knew right there that it's just going to be another classic EA delete-that-add-this-new-cutscenes garbage game. The moment that EA just comes right out and says "you know what, screw all the fluffy new stuff, we're FIXING the bugs that have plagued this game from the beginning!" is the day that I start supporting them. Otherwise, leave the "it will grow on you" stuff to the fanboys who, the first week, talk about god-like a new EA game is, and by the third week they are nowhere to be found on the forums (because they got frustrated with all the bugs and stopped playing).
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