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#18 |
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Crunchy
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Re: SSX Review (360/PS3)
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#21 |
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MVP
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Re: SSX Review (360/PS3)
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#22 |
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MVP
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Re: SSX Review (360/PS3)
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#24 |
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MVP
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Re: SSX Review (360/PS3)
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So basically you're stuck in 1980s videogame design where you have to try and try again until you pass the level. This is very much against the tone and feel of what made previous SSX games so good, as it leaves you feeling constrained rather than free.

