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MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

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Old 02-22-2012, 12:07 PM   #25
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

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Originally Posted by Yankees2009Champs
Looks exactly like MLB 11 guys. Barely anything has changed.
If by visually... then you're correct, but that's not a bad thing.

If by gameplay...then you're way off. The addition of ball physics is one of the greatest (if not the most important) changes that any baseball game could adapt.

The purpose of playing a baseball game, after all, is to actually play the game. And when you incorporate physics you're making the game play as realistic as is possible.

Ball Physics ---- Feature of the Year in 2012. Write it down. Oh wait, I just did.
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Old 02-22-2012, 12:25 PM   #26
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

My question here being new to the series just this past 4 months and only owning MBL11 and because ball physics are so important why is it that we are now just getting these adjustments since the game has been released since 2006 this is 2012 ??? Don't get me wrong I am glad of the changes just wondering.
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Old 02-22-2012, 12:28 PM   #27
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

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Originally Posted by BSUFAN
My question here being new to the series just this past 4 months and only owning MBL11 and because ball physics are so important why is it that we are now just getting these adjustments since the game has been released since 2006 this is 2012 ??? Don't get me wrong I am glad of the changes just wondering.
It's not that they weren't there before....
They came up with something a lot better and put it in the game.


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Old 02-22-2012, 12:30 PM   #28
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

Quote:
Originally Posted by BSUFAN
My question here being new to the series just this past 4 months and only owning MBL11 and because ball physics are so important why is it that we are now just getting these adjustments since the game has been released since 2006 this is 2012 ??? Don't get me wrong I am glad of the changes just wondering.
There are always things you can improve. The physics in game will always be some approximation to what goes on in reality, so it's a question of how much effort the devs put into refining the physics used in the game. So the way to think about it is, it was good enough before, but it's better now with more refinements.
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Old 02-22-2012, 12:32 PM   #29
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

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Originally Posted by Knight165
It's not that they weren't there before....
They came up with something a lot better and put it in the game.


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Thanks, That what I thought but sometimes it's like if it's not broke don't mess/fix with it so maybe they decided to look outside the box and figured that it needed some tweeking for a more realistic approach.
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Old 02-22-2012, 03:22 PM   #30
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

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Commentary is still awful
comments about the commentary are still awful.. every year.. every day..
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Old 02-22-2012, 03:37 PM   #31
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

Strike Zone is lower than it was last year. At least the top of the zone is more representational to the actual strike zone.

I saw a few pitches that would have been strikes for sure last year, and they were correctly called for balls this year.

Very nice.
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Old 02-22-2012, 04:10 PM   #32
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3

Quote:
Originally Posted by nomo17k
Quote:
Originally Posted by Knight165
Quote:
Originally Posted by BSUFAN
My question here being new to the series just this past 4 months and only owning MBL11 and because ball physics are so important why is it that we are now just getting these adjustments since the game has been released since 2006 this is 2012 ??? Don't get me wrong I am glad of the changes just wondering.
It's not that they weren't there before....
They came up with something a lot better and put it in the game.


M.K.
Knight165
There are always things you can improve. The physics in game will always be some approximation to what goes on in reality, so it's a question of how much effort the devs put into refining the physics used in the game. So the way to think about it is, it was good enough before, but it's better now with more refinements.
Most of baseball physics is high school level physics and the fact that SCEA has waited 9 games to actually put some proper physics into this game is pretty disappointing. Good physics should be the foundation of a baseball game.

And, I didn't really noticed these improved bat-on-ball physics either, I was particularly looking at opposite field power off inside pitches. David Freese hit a opposite field sac fly to near the warning track off an inside Kerry Wood fastball. Then, Jon Jay hits a double to the left center off an inside fastball, he doesn't have the power to do that as far as I'm concerned. Both those pitches (Freese and Jay) weren't on the black but they were still on the inner 3rd. Then, Darwin Barney is late on an inside pitch on the BLACK and hits a normal depth fly ball to centerfield, Barney totally doesn't have the power to do that.
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