02-12-2012, 11:06 AM
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#44
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Rookie
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i agree with a lot of what has been said by other users that this review only touches the surface... especially if you are more than a casual gamer. presentation and gameplay are somewhat better, but could be much improved, after all those years. but what i'd like to focus on are a couple of other things, regarding the much publicized franchise mode: i was happy to hear that they brought in the guy from head coach 09 to fix the franchise mode, to make it deeper and more immersive. although HD09 was far from perfect, you had all sorts of elements to juggle with that made managing a franchise more of a challenge in the long run. although the reviewer thinks M12 is a step in the right direction, but i think it brought a lot of setbacks. first of all, the new UDFA system is *totally broken*. seems like a detail, but it carries a lot of consequences. every single off season, CPU teams would sign a whole bunch of scrub UDFA (50 OVR D Pot) wearing ridiculous eyesore gear and, consequently, cut high draft picks and even very serviceable players. the FA pool would then be filled with talent, which meant i had to control every team, and spend upwards to 1 hour every offseason to cut every UDFA to fix the rosters prior to offseason (thereby canceling the need for an offseason). cutting a lot of players is a pain, as the menus are poorly designed, i had to cut every single player (why can't i select multiple players at a time?) since i control every team, that means i can't trade with the CPU (without choosing what is fair or not), missing on the so-called "improved trade logic". i'm OK with having some "house rules", but it's annoying when you feel like YOU have to make the game work, when the GAME you paid for should work to begin with. most importantly,, salary cap is broken. that's a big deal if you play multiple seasons. contract "negotiation" is a joke, and every single team in the NFL would have huge cap space, meaning they never really had to make tough decisions as to who they had to cut. overall, as a sim gamer with a lot of interest in front office stuff, i just felt like franchise mode, which was so hyped, was predictable and kind of stale. no draft presentation to speak of is terrible, as it is such a huge part of the NFL season.
anyway, my point is this: EA has to make a decision and really ask themselves what/who they want to focus on. as it is, i feel like they kind of want to do a bit of everything, and end up doing not very much of anything, only to the benefit of people who play the game a few times a year. this is disappointing for people who want to play a lot more. other sports games have managed to make front office stuff matter, so i don't buy that you can't have both good gameplay/presentation and good front office. if you can't do it, then EA ought to consider producing another head coach-type installment for sim-heads. or, let other companies develop NFL games that are more focused on the sim aspects of football. my two cents.
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