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FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Old 02-08-2012, 02:50 PM   #305
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

Quick question...Why does my player randomly decide to chip it sometimes. I KNOW I'm not holding down L1 (LB) but he will chip it anyways....is there a way to change this? Also, if there is a loose ball, a lot of times my players will run away from it or back away and not run to it, anyway to change this too?
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Old 02-10-2012, 04:03 PM   #306
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

Minor Annoyance: Are you sure you want to simulate until this point in time. Only the UTMOST important messages will be received.

1 day later: 4th string defender, "Hey coach, thanks for letting me be on the team!"
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Old 04-21-2012, 04:19 PM   #307
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

I am mainly a PES player but I am a soccer fan 1st so I want to buy this game also.

My question is that based on what I have been reading, are there penalties/fouls? Or are there just not enough of them?
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Old 04-21-2012, 04:27 PM   #308
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by BIG CAROLINA
I am mainly a PES player but I am a soccer fan 1st so I want to buy this game also.

My question is that based on what I have been reading, are there penalties/fouls? Or are there just not enough of them?
You'll get at most a total of 3-4 fouls a game. Cards are a non-entity, as a matter of fact I've seen one red card....ever and I've had the game since January
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Old 04-21-2012, 04:32 PM   #309
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by orion523
You'll get at most a total of 3-4 fouls a game. Cards are a non-entity, as a matter of fact I've seen one red card....ever and I've had the game since January
Thanks for answering so quickly..... One more if you don't mind? I like to play as close to 45 min halves as possible, now would that increase the fouls? The cards I see there is nothing you can do about it
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Old 04-21-2012, 04:52 PM   #310
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by BIG CAROLINA
Thanks for answering so quickly..... One more if you don't mind? I like to play as close to 45 min halves as possible, now would that increase the fouls? The cards I see there is nothing you can do about it
I'm sure it would, considering I only play 15 minute halves. I must say this as well, despite the issues with the fouls, FIFA 12 is without a doubt my favorite sports game on 360. It really is a phenomenal game, even with it's few issues. Its just frustrating because its so close to being the ultimate game. I was hoping the Euro game would add that little extra that FIFA 12 needed, but sadly it will not making it a non-buy for me.
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Old 04-22-2012, 03:04 PM   #311
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by orion523
You'll get at most a total of 3-4 fouls a game. Cards are a non-entity, as a matter of fact I've seen one red card....ever and I've had the game since January
As I've mentioned several times, creating custom CPU tactics and setting teams' Aggression to 80+ will produce cards. I also edited players' Aggression ratings, and I typically see 2-4 cards against the CPU every game. In other words, it takes some editing but cards are far from a non-entity as you put it.

BIG C, the game allows 20 min halfs, that's it. And of course playing more minutes creates more fouls/cards. But there's no programming correlation between raising the half length = changing the game's foul logic.
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Old 04-22-2012, 06:15 PM   #312
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Re: FIFA 12 Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Yeats
As I've mentioned several times, creating custom CPU tactics and setting teams' Aggression to 80+ will produce cards. I also edited players' Aggression ratings, and I typically see 2-4 cards against the CPU every game. In other words, it takes some editing but cards are far from a non-entity as you put it.

BIG C, the game allows 20 min halfs, that's it. And of course playing more minutes creates more fouls/cards. But there's no programming correlation between raising the half length = changing the game's foul logic.
But they are a non-entity, because there aren't many people with the time or quite frankly the will to go to such extremes, and make no mistake editing thousands of players one by one is extreme and something I am not going nor should I have to do. As for editing tactics, it has no effect(by itself, it may with edited player ratings) as I've said before. I and quite a few others have tried it.
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