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Five Things to Improve NCAA Football 13

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Old 01-30-2012, 05:33 PM   #33
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Quote:
Originally Posted by goNAVYbeatarmy
How to make recruiting more challenging. My 2 cents. Recruits should start the year with no stars. After an inital scouting/recruiting phase. The players with the most interest from schools should get the highest stars (which i think how it works with the scouting systems). SO, stars should be based on demand.

Also, coaches should have scouting ratings (A - great eye for talent, F- throw in the dark). You might peg a player high based off scouted ratings, but he might be worse/better when he shows up on campus.

These are what I call recruiting curve-balls that would make recruiting more challenging, realistic, and different. The way it is now, its too clean cut.
To piggyback, coaches should affect how recruits - AND the team overall - plays on a small level.

There might be a coach who knows how to get the most out of freshmen and sophomores, development-wise and game-wise.

Conversely, there may be some coaches who don't really focus on youngsters, and prefer the upperclassmen to play the biggest roles on the team, or won't play underclassmen unless their talent dictates it, or is needed. This could be a negative development for players if they're not getting the attention needed in practice to develop.

Recruits like Quinton Coples need to be introduced - those guys who lack the effort, but could be scary good if they wanted it. Basically, we need more variety in our players and recruits. We need the guys who may not be too fast or strong, but guys who just simply make plays when you need them because they put their hearts into it play in, play out.
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Old 01-30-2012, 05:54 PM   #34
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Re: Five Things to Improve NCAA Football 13

Fix the o-line! 10+ sacks per game! 10! This with the o-line sliders at 100 and d-rush at 0.

That thing about them knowing your play works to your advantage on punts. If you call a tight punt they won't line up in a punt return formation and assume it's a fake. Which also reminds me they should fix the AI always being prepared for an onside kick. My kicker/punter are near useless so I've tried some different things.

Though after the patch mess of 12 I'm only playing this through the season ticket.
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Old 01-30-2012, 06:12 PM   #35
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for me the football is still too big, there needs to be a way to add a bunch of different throwing animations and they randomly go to qbs and we can change them if we want. and they need to come up with a way to make dynasty mode to go faster, most times you have to spend more time in between games than you do actually playing a game.

add this to the list above...throw in penalties just like in the madden series. and i might buy this game. i wasted 60 on ncaa 12. not going to be so quick to buy it this time around
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Old 01-30-2012, 06:19 PM   #36
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Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by JaySmooov
To piggyback, coaches should affect how recruits - AND the team overall - plays on a small level.

There might be a coach who knows how to get the most out of freshmen and sophomores, development-wise and game-wise.

Conversely, there may be some coaches who don't really focus on youngsters, and prefer the upperclassmen to play the biggest roles on the team, or won't play underclassmen unless their talent dictates it, or is needed. This could be a negative development for players if they're not getting the attention needed in practice to develop.

Recruits like Quinton Coples need to be introduced - those guys who lack the effort, but could be scary good if they wanted it. Basically, we need more variety in our players and recruits. We need the guys who may not be too fast or strong, but guys who just simply make plays when you need them because they put their hearts into it play in, play out.
I feel EA knows exactly what they are doing. They put out an "OK" game so buyers keep coming back for more. I mean, if they put out the perfect product with all the wishes in the game, why would we buy another??

Anyway, a point on heart/potential/work ethic - that would be great! How about academics? Say a kid is a stub on the field, dub in the classroom, so you have to allocate study hall hours to that player. This will keep him eligible, but it will slow down or halt his football progression?

For heart/work ethic - A kid can be a stud coming out of HS, but will not progress to his potential b/c he is lazy (happens all the time). Vice versa, a 2** kid in the right situation (good playing time) with alot of work ethic can become an All American. Etc. If im recruiting, i will shy away from dumb lazy kids. Am I right?

Last edited by goNAVYbeatarmy; 01-30-2012 at 06:21 PM.
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Old 01-30-2012, 06:21 PM   #37
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Re: Five Things to Improve NCAA Football 13

I love what is being said.
My only wish is if the camera angles could be same as FIFA, 11 men on the field same as FIFA and the dynamics of turbo breaking away from the defense looks so good in FIFA i only imagine Madden or NCAA doing the same.
The flight of the ball in FIFA can be manipulated the movements to fake someone out and go around them hold men off from attacks while running to the goal. truly madden or NCAA has to emulate. They have to start sharing secrets one company one mind..
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Old 01-30-2012, 06:26 PM   #38
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Tiburon needs to get back to two bottom-line gameplay qualities: fun and fundamentals. Enhancing the college atmosphere and the presentation will make the game more fun. Improving physics, the option, special teams, defense, and penalties will bring the game closer to the fundamentals of the sport and make sliders less of a chore.

Reading an recent article about Madden shows how complex football games are to make and how far they have progressed. If Tiburon can't manage to slow down the progress and fix what they have, they endanger the longevity of both Madden and NCAA. If the next releases of these series are flawed and flat, they may not have anyone left to sell the Next Gen (PS4, the Next Xbox console) versions to.
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Old 01-30-2012, 07:29 PM   #39
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Re: Five Things to Improve NCAA Football 13

Nice article. NCAA series used to be my favorite games to play. The defensive A.I. and the boring nature of recruiting have really turned me off. The series had so many great features pre XBox360/PS3. The only thing the current gen has over older titles is the graphics. NCAA football is no longer a first day purchase.
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Old 01-30-2012, 07:36 PM   #40
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Re: Five Things to Improve NCAA Football 13

Excellent article. Spot on with the defense. But my favorite point is about recruiting. I'm a dynasty guy only and the recruiting is a big thing that needs fixing.

Also, if I've said it once, I've said it a million times. The coaching carousel needs a lot of work and tuning. I'm not buying if it and some of these things aren't addressed. The bug filled game that was 12 doesn't justify the purchase early again this year.
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