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Originally Posted by JaySmooov |
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Point 1: Wow, I've always had a feeling that the CPU already knew your play, but I never noticed it was THAT bad. Especially after watching that video, it's crazy that a safety with a deep zone assignment automatically knew where the play was going and decided to attack. DBs are taught to ALWAYS backpedal 2 steps or so BEFORE attacking the run play, UNLESS you have a man or blitz assignment. That is supposed to prevent a DB from constantly biting on PA.
But overall, I'd look for improve physics and the gameday experience. Duke vs. Wake Forest should feel a LOT different than Alabama vs. Auburn. If a home team is on the verge of pulling an upset, then the crown should be ROCKING! Conversely, if a home team is getting blasted, the crowd should be on ice, and the seats should empty. And yes, we need some Corso predictions and different crowd/stadium specific additions, as well.
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I knew CPU knew your playcalls, but I thought audibling could negate it. I had feelings that they would switch when audibling, but I wasnt sure.
Besides Gameplays improvements, this is my #1 must fix. As other people said, players dont have a mind of their own. They do what they are scripted to do and nothing else. I think tendencies could help it. It could help differentiate players.