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Five Things EA Sports must do for Success in Madden NFL 13

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Old 01-28-2012, 04:36 PM   #153
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Re: Five Things EA Sports must do for Success in Madden NFL 13

Someone probably already said this, but I hate when I throw a perfect pass across the middle, my receiver just doesn't go for it. So they need to fix that. But if it's something I'm doing wrong, can someone tell me?
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Old 01-28-2012, 04:36 PM   #154
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please fix the A.I. as well. I hate throwing to ball to a receiver and then a player with his back turned that's not even covering the guy I threw the ball to turns around and makes the int.
fix the blocking again, yes it got better but it still needs to be better.
fix the defense, the front 7 have gap assignments they just don't chase the ball after it's hiked.
make the pre-snap reads harder. football is chess it should be harder to see man from zone. in real life the corners don't always chase the man in motion to the other side of the field they sometimes hand them off to other players. also bring the safeties up closer to the line on some plays. include more run stopping style of defense other then all out blitz like gap assignments, again.
figure out how to get the ball over a linebackers head.
bring back smart qb's and lb's that can read a certain formation but instead of showing that they know the play just give the option to change to a new play that can better challenge the play call or simply have one of the receivers change routes to sit in the zone.
add the little things.
make it feel more like a real broadcast and not some cheese fest. think 2k but better. Chris Berman was great at half time.
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Old 01-28-2012, 05:08 PM   #155
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Can you move everything on your list down a spot... Number one should be not renewing the licence they have with the NFL.

Have a look at what it did to the MLB2K series...
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Old 01-28-2012, 05:37 PM   #156
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Old 01-28-2012, 05:39 PM   #157
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Re: Five Things EA Sports must do for Success in Madden NFL 13

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Originally Posted by Pete1210
Full featured Online Franchise mode
this is what is holding the game back more than anything... for me anyways. I want a hybrid of Madden and Head Coach, online with 32 coach/gm's
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Old 01-28-2012, 06:04 PM   #158
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Re: Five Things EA Sports must do for Success in Madden NFL 13

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Originally Posted by RynoAid
this is what is holding the game back more than anything... for me anyways. I want a hybrid of Madden and Head Coach, online with 32 coach/gm's
According to what EA has claimed their data shows, no you don't. You want to have quick superficial fun, not some in depth time consuming NFL authentic online franchise mode. You think that's what want but the data knows better because it's been picking money making features that gamers really want for years. /sarcasm

Please mods, don't yellow card me for that comment. I know it's probably uncalled for but it's true though. When did the standard for what goes into Madden become that it be quick and easy to learn instead of NFL authentic?

I am bitter as hell right now because my Redskins looked like **** this year in real life and the only NFL video game I have to let me change that in the virtual world, I can't even stomach anymore.

Please M13, you're my last hope this gen! lol
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Old 01-28-2012, 06:15 PM   #159
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Re: Five Things EA Sports must do for Success in Madden NFL 13

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Originally Posted by steelcurtainrox
Someone probably already said this, but I hate when I throw a perfect pass across the middle, my receiver just doesn't go for it. So they need to fix that. But if it's something I'm doing wrong, can someone tell me?
Here are a few scenarios:

1) QB throws pass and WR stops running and shuffles his feet in place.

If you have large thumbs or aren't centered on the X, O, or Triangle (A, B, or Y on 360) icon buttons you may unintentionally switch to the receiver as you pass the ball. The O/B switches the your intended receiver and if there is still action on the left stick when the switch occurs, the CPU will hand complete control of the receiver to the user. If the user anticipates the CPU making the catch and releases the left stick, the WR will pat his feet and stand in place.

Recommendation: Bend your thumb so that you activate the buttons with the tips of your thumb instead of having the face of your thumb on the icon button. This decreases the surface area contacting the buttons and reduces the chance of the inadvertent switch.

2) QB throws and WR moves away from the ball.

If you run a route with a cut and attempt to deliver the ball to the receiver so that it arrives simultaneously as he's coming out of his break, sometimes they aren't 'on the same page.' The QB may sight adjust the pass upfield to a wide open area as if the receiver is running a streak, but the receiver runs the assigned route and breaks in his normal spot.

Recommendation: Hold the ball for a quarter beat longer before releasing it, or tap the button a little softer so the flight of the ball is loftier. It will create a larger window of time for the ball to arrive, which helps minimize the 'miscommunication.'

2a) QB throws and WR moves away from the ball.

Similar to #1, large thumbed players may be inadvertently switching to the receiver but in this case maintain 'action' on the left stick. The receiver will then run in whatever direction the left stick is pointing.

Recommendation: Same as #1.

That said, I specifically recommend getting into the habit of manually catching every pass to remove questions about why a receiver is or isn't doing what we expect.

Later
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Old 01-28-2012, 06:49 PM   #160
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The awful sound quality & repetitive commenatry/cutscenes frustrate me. EA need to make each game feel different & fresh.
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