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MLB 12 The Show - Gameplay Impressions

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Old 01-26-2012, 10:53 AM   #113
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Re: MLB 12 The Show - Gameplay Impressions

Quote:
Originally Posted by WarningTrackPower
Yup. I agree with this 100%. It can't be easy to make the analog pitching perfect for everyone. My natural thumb movement is probably close to 6 to 12 but I hardly ever pitch down the middle. Going to the edges of the zone or just outside of it isn't that hard for me either. It's going much further outside of the zone that I find hard. Like throwing a blatant ball to a hitter who keeps fouling pitches off or trying to throw a backdoor/frontdoor slider on an 0-2 count. Honestly, I feel as though I'm around the plate too much, even why I try not to be.

The reason I put the last part of your post in bold is because I realize part of this is user error as well and I try to reiterate it in each post that I talk about this topic. Analog pitching is very well done in this game and by no means is it broken. I won't even bother with pulse pitching because I enjoy using the sticks much more. My hopes are that my feedback will only make it better.
I think they did a pretty nice job on this aspect, only because if you have ever actually thrown a slider or a breaking ball at someone in real life, you do get the feeling that you are throwing "at them" during your release. I always threw a 1-7 breaking ball at the right handed batter's left shoulder. That was kind of my target for that particular pitch. So, I really like the fact that if you threw a slider in the game, your analog input required you to throw the ball with a target far enough inside that you would actually hit the inside part of the plate with that particular pitch if you so desired. The risk is going too far with the analog input and hitting a guy on the hip, or wimping out on the aggressive target, and leaving it out over the plate to get banged...

I am really anxiously awaiting, and quite excited by the prospects of how they fine tuned the analog pitching this year, and I am looking forward to trying out the pulse pitching.

As stated in an earlier post, I am not sure I like how pulse pitching does not allow the user to dictate the effort and speed of a pitch, but will certainly be a fun new mode to try.

~syf
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