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Originally Posted by TNT713 |
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These comments are disheartening, because I know most of them to be untrue...
Case in point, I THREW the ball on Madden for more than 10 years before I learned how to PASS the ball. There's a difference, but I didn't realize it until I made a mental breakthrough. Another 10 years pass and now I'm a PASSER instead of a THROWER, I can make ALL THE THROWS necessary for a wide variety of routes (but still haven't mastered them all).
Next, the notion that you have to CHEAT TO COMPETE is ludicrous. I find it to be the assumption of people who fall victim to the hype because they don't have what it takes to DEVELOP over a long span of time. It seems like too much to ask for a video game player to take the game serious enough to build the foundational skills necessary to combat and counter the most asinine tactics. In my case, once again, I lost EVERY GAME I PLAYED for the first two years of my Madden career (yes, I said career).
Third, locating passes in Madden isn't very difficult. There's a FEEL to them that is easier to demonstrate than explain. I've overthrown and underthrown a multitude of passes on purpose - but only after HARSHLY grading my own performance like a real coach would, because it's the only way to make corrections that allow us to duplicate our successes and minimize our failures.
Lastly, don't assume EA only looks to supporters for feedback. When Madden '06 came out I had an intense, overwhelming, and WELL DOCUMENTED hatred toward QB Vision and anyone that liked it. So much that I stopped playing video games PERIOD because I was so disgusted and spewed the most venomous to whoever would read or listen. I wrote a 1400 word paper to document why QB Vision sucked more than a drunk sorority girl with an industrial vaccum cleaner and sent it to the devs. That year, I got invited to Community Day and it certainly wasn't because I had a favorable opinion of Madden at the time.
Later
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The point is, all this time on next-gen and Madden has yet to demonstrate to any of us how to do these things consistently. What's missing in many parts of Madden, including passing trajectory variation, is EA showing EVERYONE how it's done first. Things that are possible in Madden shouldn't be a secret or a mystery, it should be clearly explained to everyone by EA. The difference in skill sets should come from those like yourself, that are willing to take the time to master those explained things versus those that aren't, not from those that are willing to spend hours or years "labbing" to figure out how it works versus people that aren't or can't.
It's silly for gamers to keep having a discussion about what can and can't be done in Madden, while the people that create the game stay silent, while not at least including a tutorial/training mode, along with a worded breakdown, like in other games. Some people like the challenge of trying to figure out how a video game works on their own and that's fine. However, people like myself, that prefer to know how it was designed to be done in the game, before attempting to do it and hopefully master it, should have that included.
While I am on this tangent, this is also points to why "freestyle" play seems to be so successful in Madden. I am starting to wonder if the reason why developers don't explain how stuff like pass trajectory, route timing, jump balls, fade routes, outside runs, returning, blitzing, etc are created to be done in Madden, is because there is no realistic methodology.
For example, there used to be a passing tutorial in Madden, may even still be there, that had the QB stand in a designated area, simulating the pocket, while varying amount of projectiles were fired at them. The object was to avoid the projectiles, while staying in the designated "pocket" area, until the receiver became available/open. However, there seemed to have been no point to the tutorial given the fact that when actually playing the game, there is little to no inherent risk or penalty for not remaining in the pocket.
Practicing/labbing in a NFL football video game that doesn't explain the way NFL actions are designed to be performed or that doesn't have a realistic methodology for those things, is fine for those that enjoy playing Madden ball but shouldn't be expected of gamers looking to simulate NFL football.