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MLB 12 The Show - Gameplay Impressions

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Old 01-24-2012, 08:08 PM   #97
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Re: MLB 12 The Show - Gameplay Impressions

SYF, I'm with you on wanting to know if any changes have been made to the analog pitching as well. I'm hoping it's a little easier to throw outside the strike zone. Trying to throw a backdoor slider is difficult, at least for me, because the angle that you have to push up on the joystick is very hard to hit. Basically I hope the edges of the strike zone have been pushed a little inward on the analog meter. Maybe the fact sheet will shed a little light on this.

As for the pulse pitching.. I believe Pared said in his write up (first post of this thread - last paragraph under pitching) that you are unable to control the amount of effort when pitching with this mode. Hope that answered your question.

Last edited by WarningTrackPower; 01-24-2012 at 08:11 PM.
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Old 01-24-2012, 08:53 PM   #98
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Re: MLB 12 The Show - Gameplay Impressions

I talked to everyone about that ONE pitch - the slider. I sympathize with its lack of control. I think it just has a high degree of difficulty in terms of being able to pinpoint it, even with pitchers where it is their second best pitch. Plus when you miss, you often miss right down the middle of the plate, decreasing its effectiveness even more.

I was shot down by others though so... c'est la vie.
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Old 01-24-2012, 09:00 PM   #99
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by stealyerface
Okay, question for the Analog Pitching crowd here at OS.

I know the Pulse Pitching is the new broom that sweeps the best, but were there any updates and/or tweaks to last year's Belle of the Ball?

Namely, did they refine the Analog Pitching so that there were the same type of factors for wildness, perfect pitches, etc.. that there are for pulse Pitching?

Also, if one chooses to use Pulse Pitching, how would one put a little more, or take a little off a pitch? One of the great thing about the analog scheme of last year, especially playing with your buddies, was that you could throw a two-seamer at 91mph, then you could come back to the same two-seamer at 88mph by starting the motion a little sooner than the yellow line of demarcation at the bottom of the pitching meter.

I am not sure how one would accomplish changing speeds within the pitches with the pulse pitching, unless the large-small pulse not only replicated the accuracy, but also the speed... I think this would be a major oversight into a nuance of the game if you could not control the speed of your pitches, based on the pressing of a button for the accuracy portion.

I am not thrilled with the idea, if it indeed is as I state, that you are unable to, as the user, dictate the "oomph" you want on the ball, and losing the dynamic of the risk/reward for such pitches as missing spots, throwing a hanger, or risking greater stamina loss by choosing the speed of your pitch.

TLR.. I do not want Lester's 2 seamer to always be 90mph, or "random" less my input as such does not matter with the Pulse Pitching. Thoughts?

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Old 01-24-2012, 09:07 PM   #100
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by sbmnky
Nem, how did you adjust to dual analog hitting? Did you find yourself using it more than RS analog only?

Nem/Pared, Is the new default camera the "Catcher" preset for '12? I'm trying to adjust the view in '11, but the depth of the pitchers doesn't appear to align. What were your observations/thoughts regarding pitch speed in '12 - faster, slower, or the same?
I tried the analog with left stick aiming and it was pretty difficult. I am a zone guy though!

I believe that new hitting cam was adjusted from the wide hitting view! As far as pitch speeds go it was a little slower then past versions and at first I found myself ahead on pitches but adjusted after a few games. You can move it up to last years with the slider so most should be pleased!
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Old 01-24-2012, 09:09 PM   #101
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by Pared
I talked to everyone about that ONE pitch - the slider. I sympathize with its lack of control. I think it just has a high degree of difficulty in terms of being able to pinpoint it, even with pitchers where it is their second best pitch. Plus when you miss, you often miss right down the middle of the plate, decreasing its effectiveness even more.

I was shot down by others though so... c'est la vie.
Yup, eyes open wide when Pared throws the slider!
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Old 01-24-2012, 09:11 PM   #102
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by nemesis04
Yup, eyes open wide when Pared throws the slider!
Friggin' slider.
Blow that $#!^ up!

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Old 01-24-2012, 09:21 PM   #103
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Originally Posted by sbmnky
Thanks for the info - I'll keep tinkering.

What are your thoughts on the new hitting controls?
No problem. As nemesis said, I think you need to start with the wide view in '11 to replicate the '12 default.

In a word, zone analog batting is: veryf'nchallenging!



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Old 01-24-2012, 09:36 PM   #104
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by Pared
I talked to everyone about that ONE pitch - the slider. I sympathize with its lack of control. I think it just has a high degree of difficulty in terms of being able to pinpoint it, even with pitchers where it is their second best pitch. Plus when you miss, you often miss right down the middle of the plate, decreasing its effectiveness even more.

I was shot down by others though so... c'est la vie.
Yeah I hear ya on this one. My main gripe is that I have a hard time getting the pitch to start outside of the zone because it's hard to push the analog stick that far over to one side. By no means do I want pinpoint control but I've had some 0-2 counts go wrong because I cannot throw far enough outside of the zone. Though, maybe that's just my user skill.
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