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MLB 12 The Show - Gameplay Impressions

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Old 01-24-2012, 10:16 AM   #89
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by callmetaternuts
Pared, thanks for your impressions and discussion. Are the other guys going to post a thread on their experience at community day?


There will be another Podcast with PS3Nation and the OS crew - will keep you updated on that as to when it'll happen.

He's swamped at the moment with other projects.
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Old 01-24-2012, 10:36 AM   #90
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Originally Posted by Pared
Did you skim my writeup? I didn't even proofread it in an attempt to have it posted earlier for you guys.



I misinterpreted your statement. I guess that's just me being over-analytical.

When I think of a hit "dropping in" over someone's head, I think of a blooper "dropping in" over an infielder in the shallow outfield.

Thanks for the info, good to hear there's a sliver of hope. Considering that nemesis saw some concerning things I'll hold out too much excitement.

Hearing the changes in ball physics and possible improvements on nerfing the outfielders on deep balls; I'm starting to lean towards the positive side on '12.

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Old 01-24-2012, 10:53 AM   #91
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Re: MLB 12 The Show - Gameplay Impressions

LOL

Nem was like a kid in a candy store. You're right - you are being over-analytical.
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Old 01-24-2012, 10:54 AM   #92
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LOL

Nem was like a kid in a candy store. You're right - you are being over-analytical.


We all were. Such bliss!
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Old 01-24-2012, 06:28 PM   #93
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by nemesis04
I have done one the past two years but Pared did one this year and did not think we needed 2 game-play threads. I thought I would answer questions this go around. Maybe I can do a summary of all the questions answered?
Nem, how did you adjust to dual analog hitting? Did you find yourself using it more than RS analog only?

Nem/Pared, Is the new default camera the "Catcher" preset for '12? I'm trying to adjust the view in '11, but the depth of the pitchers doesn't appear to align. What were your observations/thoughts regarding pitch speed in '12 - faster, slower, or the same?
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Old 01-24-2012, 06:41 PM   #94
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by sbmnky

Nem/Pared, Is the new default camera the "Catcher" preset for '12? I'm trying to adjust the view in '11, but the depth of the pitchers doesn't appear to align. What were your observations/thoughts regarding pitch speed in '12 - faster, slower, or the same?
Correct. You now have "Catcher" which is the new default (from the screenies), and "Catcher Classic" which is the default catcher's cam from previous years. The new cam can be replicated in '11 as well.

Pitch speed is a tad slower in '12.
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Old 01-24-2012, 06:55 PM   #95
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Re: MLB 12 The Show - Gameplay Impressions

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Originally Posted by thaSLAB
Correct. You now have "Catcher" which is the new default (from the screenies), and "Catcher Classic" which is the default catcher's cam from previous years. The new cam can be replicated in '11 as well.

Pitch speed is a tad slower in '12.
Thanks for the info - I'll keep tinkering.

What are your thoughts on the new hitting controls?
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Old 01-24-2012, 07:27 PM   #96
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Re: MLB 12 The Show - Gameplay Impressions

Okay, question for the Analog Pitching crowd here at OS.

I know the Pulse Pitching is the new broom that sweeps the best, but were there any updates and/or tweaks to last year's Belle of the Ball?

Namely, did they refine the Analog Pitching so that there were the same type of factors for wildness, perfect pitches, etc.. that there are for pulse Pitching?

Also, if one chooses to use Pulse Pitching, how would one put a little more, or take a little off a pitch? One of the great thing about the analog scheme of last year, especially playing with your buddies, was that you could throw a two-seamer at 91mph, then you could come back to the same two-seamer at 88mph by starting the motion a little sooner than the yellow line of demarcation at the bottom of the pitching meter.

I am not sure how one would accomplish changing speeds within the pitches with the pulse pitching, unless the large-small pulse not only replicated the accuracy, but also the speed... I think this would be a major oversight into a nuance of the game if you could not control the speed of your pitches, based on the pressing of a button for the accuracy portion.

I am not thrilled with the idea, if it indeed is as I state, that you are unable to, as the user, dictate the "oomph" you want on the ball, and losing the dynamic of the risk/reward for such pitches as missing spots, throwing a hanger, or risking greater stamina loss by choosing the speed of your pitch.

TLR.. I do not want Lester's 2 seamer to always be 90mph, or "random" less my input as such does not matter with the Pulse Pitching. Thoughts?

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