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MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awareness

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Old 01-04-2012, 02:22 PM   #265
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

That is indeed a great tip, especially since the hardest pitches to hit in Zone are definitely the higher ones. Thanks, ILurk.
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Old 01-04-2012, 04:17 PM   #266
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

Quote:
Originally Posted by ILurk
I'm not intending to boast, but I've gotten very good at that.. It feels awesome when I get around on a low and inside pitch and smash it - whether it's a HR or not.

What I do is place my PCI in the upper right or upper left corner depending on what hand the pitcher throws with, then as the ball comes in, I track it from the pitcher's release point.

The variety of hits I get is nice cause of the PCI movement. I've crushed ones up in the zone too, but it's much more rare cause I'm usually late. I've gotten weak bloop hits swinging inside and outside. They sound like cue shots.
It took me a while but that's really the key..Watch the release point and track the ball. It's very tough at first and takes practice (plus real good reflexes) but it's so rewarding when you start spraying the ball all over the field. That's a good tip with the PCI. I pretty much do the same thing but I like to keep it lower because it's easier for me to see the ball and react that way. Maybe if I tried more your way, I'd have more success on high pitches.

But I'm with you on being late on balls up in the zone.. IMO it's very tough to catch up. If I do crush one, it's because I'm looking high, not adjusting on the fly, like I would when I see a ball in my happy zone. The only drawback sometimes is that I feel like I can hit anything and that produces some real bad at bats! More times than not I'm swinging late at a high ball I had no business swinging at in the first place.
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Old 01-04-2012, 06:13 PM   #267
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by NYYanks26
It took me a while but that's really the key..Watch the release point and track the ball. It's very tough at first and takes practice (plus real good reflexes) but it's so rewarding when you start spraying the ball all over the field. That's a good tip with the PCI. I pretty much do the same thing but I like to keep it lower because it's easier for me to see the ball and react that way. Maybe if I tried more your way, I'd have more success on high pitches.

But I'm with you on being late on balls up in the zone.. IMO it's very tough to catch up. If I do crush one, it's because I'm looking high, not adjusting on the fly, like I would when I see a ball in my happy zone. The only drawback sometimes is that I feel like I can hit anything and that produces some real bad at bats! More times than not I'm swinging late at a high ball I had no business swinging at in the first place.
Yea, I still strike out embarrassingly sometimes and get caught lookin'. That is one of the many reasons why the game never gets old to me.
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Old 01-07-2012, 01:05 AM   #268
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by Russell_SCEA
Can't do it

Can you maybe elaborate a little bit as to why World Series patches are unable to be added? I know it's a relatively minor detail, but IMO it's such an important detail that adds that extra bit of realism. Why is it that The Show is constantly the best sports game out there when it comes to details, but they can't add the patches where every other sports game has found ways to make this work? This game is always great, but it's SO close to being perfect. The fact that they update the WS logos on the field for each year (even though they're always RWB, but that's ok) is an awesome feature and it would be such an awesome thing to see the patches on the hats and jerseys.
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Old 01-07-2012, 04:54 AM   #269
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Can you maybe elaborate a little bit as to why World Series patches are unable to be added? I know it's a relatively minor detail, but IMO it's such an important detail that adds that extra bit of realism. Why is it that The Show is constantly the best sports game out there when it comes to details, but they can't add the patches where every other sports game has found ways to make this work? This game is always great, but it's SO close to being perfect. The fact that they update the WS logos on the field for each year (even though they're always RWB, but that's ok) is an awesome feature and it would be such an awesome thing to see the patches on the hats and jerseys.
Totally agree the patches Add so much. Its actually a very easy asset to create, so I'm assuming they must not have a very Flexible game pipeline
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Old 01-07-2012, 11:49 AM   #270
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes



It's still at the top of my list for MLB:13. I'm hoping you'll make it a top priority.
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Old 01-07-2012, 02:41 PM   #271
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

I have to ask and sorry if this has been answered already, but will all of the classic controls still be available in MLB 12? This is always on my mind with each new game and I'm sure others think about it too. I use classic batting (buttons) with zone. PCI on vs. A.I., API off, Guess pitch off.

For pitching I use meter, pitch info set to "simple", with strike zone and hot zones set to on. Ball marker set to "On".

I've been using these exact settings since MLB 07 so please don't make them unavailable to me this year.
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Old 01-07-2012, 02:46 PM   #272
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by BlueSkies7776
I have to ask and sorry if this has been answered already, but will all of the classic controls still be available in MLB 12? This is always on my mind with each new game and I'm sure others think about it too. I use classic batting (buttons) with zone. PCI on vs. A.I., API off, Guess pitch off.

For pitching I use meter, pitch info set to "simple", with strike zone and hot zones set to on. Ball marker set to "On".

I've been using these exact settings since MLB 07 so please don't make them unavailable to me this year.
The existing interfaces will remain available.
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