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MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awareness

This is a discussion on MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awareness within the MLB The Show Last Gen forums.

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Old 12-29-2011, 07:46 PM   #241
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

Quote:
Originally Posted by ryan36
I really want to start a thread with all the people who say this now, before we have all the info
Can you start it on another website!?

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Old 12-29-2011, 07:56 PM   #242
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by Knight165
Can you start it on another website!?

M.K.
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Yep, and I guess it isn't strange that it's mostly "new" people. You go into a thread that talks abut pulse pitching, zone analog, and you don't find what you're looking for because it's not there (even when the thread title makes no mention)?
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Old 12-30-2011, 05:16 AM   #243
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by MetsFan16
"2 new training techniques in Road to the Show (baserunning, fielding), as you're now a Double-A starter who is the most touted prospect on the team "

Yesss. This is great information. This probably means that you won't be competeing for a starting job and that you'll be getting promoted quicker because you are a higher rated prospect. Instead of being a low rated player fighting for a starting job in Double-A.
While I really like the idea of starting off as a blue-chip instead of a scrub, I do not want it to mean faster promotions. Like, half the reason I love RTTS is for the trip through the minors.
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Old 12-31-2011, 06:29 PM   #244
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So they're adding the old MVP style of hitting (Thank you, finally) in the form of "zone analog hitting".

One question though ... I hate analog hitting with the right stick.

Will we be able to do the pure old-school style of MVP hitting where we use left stick and push buttons to swing with the right?

EDIT: Or is it nothing like MVP? I'm talking when the left stick influenced the ball up/down or pull/push. It felt so natural because you "went with the pitch" with the left stick and just pushed the button with the right. Best controls for hitting ever.

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Old 01-01-2012, 10:23 AM   #245
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

How will "Collision Awareness" work? Like will fielders be able to collide when going for a pop up or such?
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Old 01-01-2012, 02:17 PM   #246
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by jmik58
So they're adding the old MVP style of hitting (Thank you, finally) in the form of "zone analog hitting".

One question though ... I hate analog hitting with the right stick.

Will we be able to do the pure old-school style of MVP hitting where we use left stick and push buttons to swing with the right?

EDIT: Or is it nothing like MVP? I'm talking when the left stick influenced the ball up/down or pull/push. It felt so natural because you "went with the pitch" with the left stick and just pushed the button with the right. Best controls for hitting ever.
I've personally never been a fan of this, because: 1) it takes user control out of contact chance (except for timing and strike zone recognition); 2) the fly ball/ground ball directions become a hogwash. I know that you can use them for situational purposes, but they shouldn't override the ability to hit the ball where you want.

Here's the main reason I don't like it: the swing influence should not the the determiner for where the ball is hit, and this is why I think SCEA nearly has it perfect right now with zone analog hitting.

Let's say you try and pull an outside pitch... heck, let's say you try and pull an inside pitch... but your timing is late. Do you still pull the ball? No. I'm sure you understand and agree with this, but my point now is why are we trying to influence our hit based on how we swing at the ball? To try and improve our contact, correct? Well personally, I'd rather leave that up to a zone hitting kind of feature. That way, we're still trying to accomplish the same goal.

If all else fails, you still have pull/push directional hitting with the right analog stick (shooting it toward the 10:00-2:00 positions when you swing) alongside zone hitting. Of course, it's only an influence, and not necessarily a guidance.
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Old 01-01-2012, 08:27 PM   #247
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

As much as I enjoyed that game back in its day, I definitely prefer the Zone system of The Show, as it gives you full control and better preserves the experience of batting.
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Old 01-02-2012, 08:11 PM   #248
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Quote:
Originally Posted by Blzer
I've personally never been a fan of this, because: 1) it takes user control out of contact chance (except for timing and strike zone recognition); 2) the fly ball/ground ball directions become a hogwash. I know that you can use them for situational purposes, but they shouldn't override the ability to hit the ball where you want.

Here's the main reason I don't like it: the swing influence should not the the determiner for where the ball is hit, and this is why I think SCEA nearly has it perfect right now with zone analog hitting.

Let's say you try and pull an outside pitch... heck, let's say you try and pull an inside pitch... but your timing is late. Do you still pull the ball? No. I'm sure you understand and agree with this, but my point now is why are we trying to influence our hit based on how we swing at the ball? To try and improve our contact, correct? Well personally, I'd rather leave that up to a zone hitting kind of feature. That way, we're still trying to accomplish the same goal.

If all else fails, you still have pull/push directional hitting with the right analog stick (shooting it toward the 10:00-2:00 positions when you swing) alongside zone hitting. Of course, it's only an influence, and not necessarily a guidance.
My main question is whether or not SCEA is going to include the "zone analog" hitting mode with the ability to use the buttons for swinging instead of the stick. I realize the name "analog" implies the stick, however it's a fair question to ask because push button hitting is available in substitution of analog hitting in all other modes.

Or will this mode only be with the analog stick hitting? Anyone know?
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