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NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Old 12-26-2011, 04:04 AM   #777
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by Hender3
Hey sorry, this is my first NBA 2k on Xbox (old PS3 user) so how do I download the patch? (I just got the game today) Thanks guys.

The message pops up automatically the moment you log into Xbox 360. At least that's how I always download the patch. I've never downloaded patches manually.
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Old 12-26-2011, 04:54 AM   #778
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by oldman
Are you talking about the 24 second shot clock?
Yes......

In every game i have played i never saw a tip in but only putback dunk


Last year in the tendencies of the player there are 2 option for the putback if i don't remember wrong...

Es Z-Bo can't dunk but when you play against Memphis you'll see putback dunk by Zak randolph.........
A lot of putback dunk.....

Sorry for my english........
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Old 12-26-2011, 03:06 PM   #779
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

physics are nowhere to be found in this game when it comes to creating contact with the ball handler...i can run right into the ball handler at full speed and he'll just conveniently slip right past me as if both players have been lathered in bacon greese. the ball handler is invincible to the laws of physics so he can just go where ever he wants...it's been nothing but pure frustration and disappointment trying to play defense in this damn game.

the only problem with 2k11's bumping was that one long bump animation...all they had to do was shorten that one animation, instead we get this annoying no-contact game...

in 2k12 there are no more hip rides when running into the ball handler's side. this is B.S. where's the physics?

all the time i see situations where i'm blocking the ball handler's path and should be stopping him in his tracks, only to see him "mario run" directly into my body with no contact animation...then he just keeps mario-running against me until the game decides it's time for him to slip by me.

what 2k needs to do is have bumping happen when it should...but allow both the defender and the offensive player break out of the bump animation by changing their direction. have more bumping, but make it less canned and add at least 3 branching points to the bump animation. if the ball handler gets bumped, allow him to change his dribbling direction or spin to break out of the bump animation...

Last edited by blues rocker; 12-26-2011 at 05:49 PM.
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Old 12-26-2011, 04:14 PM   #780
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by blues rocker
the only problem with 2k11's bumping was that one long bump animation...all they had to do was shorten that one animation, instead we get this annoying no-contact game...

in 2k12 there are no more hip rides when running into the ball handler's side. this is B.S. where's the physics?
There weren't real-time physics in 2K11 either lol. Funny seeing half the complainers being upset they can't roughhouse someone while the other half complains it's too hard to get to the basket. While most people just accept/adjust to what the game is. Instead of trying to suffocate someone, you can use spacing to play back some, anticipate their movement and cut them off. No it doesn't perfectly mimic real life and can always be improved upon. But it's not as frustrating as bad as you say imo
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Old 12-26-2011, 05:18 PM   #781
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

this game online is garbage plain and simple. I am a 2k fanboy i must admit firsthand but this has to be the most pitiful excuse for online play i have seen from 2k in years. There is no contact aside of TOTAL OF 5 contact animations in the paint when you are underneath the basket , people can just turbo through defense with minimal contact and then DUNK on 3 players with ease. I am appauled by this attempt for a basketball sim and the fact that they took out all incentive to play on ball defense when ballhander can just bump you and then turbo for a highlight dunk over a shot blocking center. 2k13 needs to come correct because 2k11 is now the standard not this game
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Old 12-26-2011, 05:39 PM   #782
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by spankdatazz22
There weren't real-time physics in 2K11 either lol. Funny seeing half the complainers being upset they can't roughhouse someone while the other half complains it's too hard to get to the basket. While most people just accept/adjust to what the game is. Instead of trying to suffocate someone, you can use spacing to play back some, anticipate their movement and cut them off. No it doesn't perfectly mimic real life and can always be improved upon. But it's not as frustrating as bad as you say imo
i never claimed there were "real time" physics in 2k11....what i'm saying is that 2k11 did a better job of having contact happen when it should...sure, 2k11's contact animations may have been too long, but at least they happened. in 2k11, as a defender you could stop the ball handler by cutting him off and creating contact, but 2k12 doesn't allow you to create contact with the ball handler most of the time. quit labeling anyone who points out a flaw as a "whiner" or a "complainer"...maybe some of us actually have valid points. i just want something that at least attempts to mimic real physics...meaning, if i run into the ball handler or block his path, he should be stopped with some type of contact...even a very quick contact animation would be enough...


quit making excuses for the game, spankdatazz22 - you're not even listening to what i'm saying...i never asked to be able to "suffocate" the ball handler...all i want is for contact to happen when it should...if i'm quick enough with the controller to block the ball handler's path, he should not just be able to mario-run right against my body for 3 seconds without contact and then slip around me...my quick reflexes and proper positioning should be rewarded by stopping him with a contact animation.

the game doesn't punish the offensive player for running directly into a defender - it bails them out by allowing them to dribble right into defenders, hopstep into defenders, spin into multiple defenders...the game allows the offensive player to do all of these things without any contact or consequence...meanwhile as a defender you can do everything right and have perfect reflexes and position, but no matter what the ball handler is always bailed out with a lack of contact. we should not just have to "accept" this as you say. the game doesn't allow "the best man to win" so to speak. the game doesn't allow skilled defensive gamers to stop a poor opponent because it doesn't even give you the proper tools (contact) to stop the ball handler. the game bails out poor offensive players and rewards reckless offensive play. it just feels like an attempt to appeal to casuals and make it easier for them to run around the court and go where they want.

2k tried to appease the "bump complainers" from last year, but they went too much in the other direction...all they needed to do was shorten the bump animations on the ball handler or make the bump animations "breakable"...instead they now allow the ball handler to dribble recklessly into defenders without being punished. if the bump animations were shorter and breakable, then no one would complain about bumping. people don't mind canned animations as long as they don't feel like they are being stuck in overly-long animations...if you give people shorter, breakable animations then you can replicate real physics AND still give people the feeling of control...then everyone is happy.

Last edited by blues rocker; 12-26-2011 at 06:24 PM.
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Old 12-26-2011, 06:20 PM   #783
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by blues rocker
i never claimed there were "real time" physics in 2k11....what i'm saying is that 2k11 did a better job of having contact happen when it should...sure, 2k11's contact animations may have been too long, but at least they happened. in 2k11, as a defender you could stop the ball handler by cutting him off and creating contact, but 2k12 doesn't allow you to create contact with the ball handler most of the time. quit labeling anyone who points out a flaw as a "whiner" or a "complainer"...maybe some of us actually have valid points. i just want something that at least attempts to mimic real physics...meaning, if i run into the ball handler or block his path, he should be stopped with some type of contact...even a very quick contact animation would be enough...


quit making excuses for the game, spankdatazz22 - you're not even listening to what i'm saying...i never asked to be able to "suffocate" the ball handler...all i want is for contact to happen when it should...if i'm quick enough with the controller to block the ball handler's path, he should not just be able to mario-run right against my body for 3 seconds without contact and then slip around me...my quick reflexes and proper positioning should be rewarded by stopping him with a contact animation.

this game just bails out the offensive player too much...it doesn't punish the offensive player for running directly into a defender - it bails them out by allowing them to dribble right into defenders, hopstep into defenders, spin into multiple defenders...the game allows the offensive player to do all of these things without any contact or consequence...meanwhile as a defender you can do everything right and have perfect reflexes and position, but no matter what the ball handler is always bailed out with a lack of contact. we should not just have to "accept" this as you say...it's way too unbalanced in favor of the offensive player. the game doesn't allow "the best man to win"...the game doesn't reward skilled defensive gamers, and doesn't even give you the proper tools (contact) to stop the ball handler...the game bails out poor offensive players and rewards reckless offensive play. it just feels like an attempt to appeal to casuals and make it easier for them to run around the court and go where they want.

2k tried to appease the "bump complainers" from last year, but they went too much in the other direction...all they needed to do was shorten the bump animations on the ball handler or make the bump animations "breakable"...instead they now allow the ball handler to dribble recklessly into defenders without being punished. if the bump animations were shorter and breakable, then no one would complain about bumping. people just don't want to feel like they are stuck in an overly-long animation...if you give people shorter, breakable animations then you can replicate real physics AND still give people the feeling of control...then everyone is happy.
I agree...Plus I think they also need to tune 3pt shooting...I won't say its too easy...I'm just seeing too many 3's fall in situations that don't make sense...
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Old 12-26-2011, 07:39 PM   #784
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by blues rocker
quit making excuses for the game, spankdatazz22 - you're not even listening to what i'm saying...i never asked to be able to "suffocate" the ball handler...all i want is for contact to happen when it should...if i'm quick enough with the controller to block the ball handler's path, he should not just be able to mario-run right against my body for 3 seconds without contact and then slip around me...my quick reflexes and proper positioning should be rewarded by stopping him with a contact animation.

people don't mind canned animations as long as they don't feel like they are being stuck in overly-long animations...if you give people shorter, breakable animations then you can replicate real physics AND still give people the feeling of control...then everyone is happy.
I'm not making excuses. Years ago when people were complaining relentlessly about being unable to make a layup I enjoyed the game for what it was. When people whined at length about the perimeter contact in 2K11 I enjoyed the game for what it was. And with some people were crying about the lack of contact in 2K12 I've enjoyed the game for what it is. While I don't doubt you'll see mario-running here and there for the most part I think they did what you say they didn't do - the contact animations are there and they're shorter. Without them it'd make online extremely difficult to play.

I just played a person that tried to run around with Derrick Rose and penetrate constantly; more often than not I frustrated him. The game was closer than it had any right to be (I shot 39% he shot 33%) but I won. 3pters weren't out of control. His repeated steal attempts were more successful than they should've been, but definitely were more fouls called than pre-patch - almost got Derrick Rose fouled out (5fouls).

AGAIN - it's not perfect but I have a really hard time seeing where it's as bad as some of you try to say it is. And if it truly is that bad, then wtf are you still trying to fit a square peg into a round hole for? The game obviously isn't for you. In poll after poll, people have said they like what 2K12 is. Could aspects be better? Of course. But I don't see how it's as terrible as some of you say; I'd say it's no where near that. While it can be frustrating at times, it's also the best basketball experience I've had. I hated 2K10 online with the cherry picking. I couldn't get into 2K11 online much because of people and their overly effective junk/hybrid zone defenses. And there are things in 2K12 that people do that can frustrate. But imo 2K has done what's expected, and improved/built on the experience each year. If you want to hit me up for a game feel free, because I'm not all that good and I haven't had people driving unabated to the hoop constantly.
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