12-15-2011, 03:21 PM
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#33
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Rookie
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Re: Where Football Games Should be in 2011
A lot of overly complicated ideas here, but a few i agree with.
A true physics engine would eliminate the need for a team to work on tackling animations or tackling as whole as well as line/player interaction. It would be difficult to get right though.
Passing needs an overhaul and I agree with bringing the vision cone back. I thought that was incredibly well done, but needed more time to develop into a real feature. Using the cone with the right analog in conjunction with having the pass button be pressure sensitive would simplify things on the users end, but should be optional. Tap for a lofted pass, hold for a hard pass and maybe have something in the middle(something like that). The cone should be used to aim where you want the pass to go and should be based on some sort of rating the QB has. In previous versions of Madden it was tied to AWR. A lower AWR means a smaller cone in which to work. I think this could use refining, but i think it makes sense and isn't overly complicated for most users.
I still haven't come across a franchise mode that is a good baseline. I find that AI logic needs help with roster management/drafts/FAs etc. It's always been poor. UFAs/Roster cuts are a step in the right direction for Madden, but again, needs adjusting. A Stadium builder would be a nice touch a long with many many many other little things each team does. Uniform modifications, retiring numbers/players, HOF process...concession/league finances which would then tie into HOW the salary cap is adjusted yearly, as in real life. Giving the user the ability to make league changes ala a CBA. Rule changes during the off-season. Most of these ideas would have to be based off of a per-determined list which could be populated from previous rule changes/CBA changes. I know i have other things I'm forgetting here.
Penalties/challenges - Multiple penalties during one play and having all penalties. Has any football game done this yet? Also penalties not really functioning properly. Offsides/False starts should be a kind of dice roll depending on the awareness of your OL/DL. Maybe a discipline stat to go along with that. This could be applied to really any player. I think i could flesh my idea out a bit more, but it would be long. A good challenge system with a concise list of items to challenge on every play, not just close plays, but every play. If I want to challenge something on an XP, I should be able to.
Presentation?graphics? Meh..I've never really cared about this. I skip most of the presentation stuff in games after seeing it once. Graphics aren't that big of a deal to me either, I could live with last gen graphics honestly. IMO this is stuff you do when everything else is set or mostly set and just needs adjusting.
Commentary/Crowds - If I recall correctly, Madden hated doing commentary every year to the point that he stopped doing it. I really enjoy what MLB2k/NHL/Fifa have done with theres, so anything along those lines would be great. Crowds reacting to game situations would also be good.
I think most of this is certainly doable at this time, and I think if Madden did bi-yearly releases, most of this stuff could have been implemented properly, but I know i know, they aren't allowed to do that with the licensing agreement.
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