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Would Changing the Release Date Have Shifted NCAA Basketball's Fortunes?

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Old 12-06-2011, 02:24 PM   #9
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I'm sure EA and 2K would love to get back into college basketball. However, in a financial sense, its just not possible. Both companies (just like the rest of the video game industry) lost a significant amount of revenue from the 08' market crash. Three years later, they have barely increased their stock price back to just HALF of what it was prior to the crash. During that process they have had to reduce their risk by transferring resources from projects like NCAA basketball, NCAA baseball, Arena Football etc.. into less riskier products like Madden, NCAA Football, and NBA 2k. Once their stock prices surpass their pre 08' collapse marks (and at this point they have risen at a snail's pace compared to the dramatic rises in the late 90's-early 2000s), then you will see EA & 2k get back onto the hardwood.
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Old 12-06-2011, 02:33 PM   #10
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The problem is not that the games were being sold in November (because as noted MHammer, 2k tried selling in March and I do remember EA selling some of the March Madness titles in January). The problem is that EA and 2k can not afford the risk as they could in the past. Consumers aren't buying video games like they used to anymore. If the economy had not collapsed, we would all be talking about the latest college basketball video game. Unfortunately, sacrifices had to be made
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Old 12-06-2011, 02:57 PM   #11
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Re: Would Changing the Release Date Have Shifted NCAA Basketball's Fortunes?

The official NCAA license is good, but if 2K wanted to omit it for financial reasons, honestly at this point I would settle for a generic College Hoops as long as it was a polished version of 2K8. By generic, I mean that I would be ok with generic team & tournament names as long as we are able to identify who and what they are actually supposed to be. The players wouldn't be an issue because they aren't named anyway, and I think we've always known who they are supposed to represent on these games. As long as the conferences and teams were recognizable and the game played similar to 2K8, I would be more than happy to buy it, even if it meant a National Championship game of University of Lexington & University of Chapel Hill somewhere down the road.
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Old 12-06-2011, 02:57 PM   #12
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The biggest issue is how greedy the NCAA has become in their liscensing fees. They are charging a rediculous amount for a liscense.
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Old 12-06-2011, 03:08 PM   #13
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I always wondered why they waited until November to release. Just like the article said by November I am either fully invested in a NBA title, NCAA, or Madden. But its funny because around this time I am sick of the tedious recruiting process with NCAA and probably have already put together 8 or 9 draft classes for Madden. I remember March Madness 03 that was probably the best college basketball game I have played. But the thing 2k did better was the recruiting you were fully invested in recruiting (if you chose too) you were even allowed to play recruits high school games at one point, thats something I need.

If EA or 2k (really 2k) could bring back College Hoops and give you a in depth experience for dynasty and my player (or as OS said My Athelete) hell who am I kidding if 2k drops a College Hoops game its a release day purchase.
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Old 12-06-2011, 03:12 PM   #14
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Quote:
Originally Posted by The Gunslinger
The problem is not that the games were being sold in November (because as noted MHammer, 2k tried selling in March and I do remember EA selling some of the March Madness titles in January). The problem is that EA and 2k can not afford the risk as they could in the past. Consumers aren't buying video games like they used to anymore. If the economy had not collapsed, we would all be talking about the latest college basketball video game. Unfortunately, sacrifices had to be made
I think with all the hype and anticipation for a return to College Basketball it wouldn't be as risky. The problem I see is the HUGE sales numbers after being released for a week and a HUGE number of returns if they don't thoroughly test and analyze this game before release to make sure there are minimal or no bugs. But you are right the crash in the market made EA and 2k scared to take the risk. But with alot of people crying for a College Hoops game I think it might be a pretty decent risk to take.
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Old 12-06-2011, 03:15 PM   #15
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Release date was a killer, and now the 1st-Person shooters released in Oct/Nov, Jan would be the best month as there is nothing going on and most gamers are not interested in NCAA hype time after this year's mess.

Also one of the major things is that any College Basketball game has to bring something to the table that allows it to stand by itself and not just a copy of the NBA game with a different skin.

The effort to have the College game carry over to the their Pro game meant that the code/programming had to be the same to minimize issues.

This meant we were basically getting the same game at $120 price tag from both developers.

I believe that was a major issue with sales, in that as good as CH 2k8 was, it was really just a copy of it's NBA counterpart with recruiting instead of a draft.

Same thing with EA's version except is was even more watered down, but mostly just a copy of NBA Live.

There will always be a market for College games, it's just that gamer's are no longer interested in buying the same game with slight differences.

The Final thing is that I don't know what it's going to take for developers to realize that they don't need to spend money on licensing when they can just provide a "Robust Customization" module and gamer's will create those teams for themselves.

For some reason, as simple as this is, it seems so difficult for a developer to understand.
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Old 12-06-2011, 03:26 PM   #16
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they couldnt just sell downloadable content for college hoops 2k8 that could update the graphics, player model, up to date rankings
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