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WWE 12 Retail Early Impressions

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Old 11-20-2011, 03:55 AM   #561
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Kind of wondering same thing for those that have the game. Still have that can't put down the controller feel?
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Old 11-20-2011, 06:29 AM   #562
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I played it a ton in June. A ton in August. And I've played it nonstop since Thursday. Luster isn't wearing off for a long time. This will be my main game well into 2012.


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Old 11-20-2011, 06:50 AM   #563
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by ExtremeGamer
I played it a ton in June. A ton in August. And I've played it nonstop since Thursday. Luster isn't wearing off for a long time. This will be my main game well into 2012.


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Quick pin issue gone in WWE 12?
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Old 11-20-2011, 09:28 AM   #564
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Re: WWE 12 Retail Impressions

I decided to cancel my preorder at Gamestop. I can't preorder from Target and pick it up in store so I'll just go when they open Tuesday morning and there should be no issue in getting The Rock with it... at least there better not be. Hard to pass up saving $13 and getting it sooner.
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Old 11-20-2011, 10:27 AM   #565
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Aggies7
Kind of wondering same thing for those that have the game. Still have that can't put down the controller feel?
I haven't touched Skyrim since my copy of WWE 12 arrived. Does that answer your question?
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Old 11-20-2011, 11:18 AM   #566
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Re: WWE 12 Retail Impressions

Played my universe through the Royal Rumble (which I won with the Miz). I started out at number 1 as Cody Rhodes and made it all the way through 16 until I got eliminated by Mark Henry. Brock Lesnar is on Raw in my universe and he started a feud with me the day after Raw for my royal rumble spot. I was coming down to face Randy Orton only to get jumped and taken out of the match. I really like the new button combo aspect of the Rumble as I find button mashing too iffy if that makes sense. I bumped up from normal difficulty to hard for more of a challenge. Will report back after elimination chamber.
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Old 11-20-2011, 11:27 AM   #567
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Re: WWE 12 Retail Impressions

So with the guys who have it, has anybody messed with attribute edits yet to see if it noticeably increases match length. I have yet to see a video where a non gimmick match lasts more 6 or 7 minutes once you get past the entrances which eat up 2 minutes on the YouTube videos and saw one on Legend level where the user was HBK against HHH in a 15 minute ironman match and HBK won 6 pins to 3. A little bit disturbing where 2 wrestlers who would have strong durability would have that many pinfalls, especially where the user was supposedly playing on legend and managed 6 pins on HHH in less than 15 minutes. Maybe the difficulty isn't that ramped up after all once you play for awhile and get familiar with the new controls.

I know Jrider got good results with setting momentum to 0 and I would assume minimizing reversal damage would be another effective slider but has anyone screwed around with increasing resilancy and durability (I'm not even sure what the exact attributes are for the wrestlers).

I don't understand why they don't incorporate a simple rate of damage slider that you could adjust where a low setting would effectively slow down the impact of damage and give you much longer matches if the person desired.

I'm not looking for 20 minute matches every time but these 5-7 minutes matches with every wrestler seems like every past game and I know the pacing is supposed to be better but how much better can it be when the wrestler is ready to be pinned after a few minutes and 4 or 5 moves.

Last edited by Seymour Scagnetti; 11-20-2011 at 11:30 AM.
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Old 11-20-2011, 11:37 AM   #568
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Seymour Scagnetti
So with the guys who have it, has anybody messed with attribute edits yet to see if it noticeably increases match length. I have yet to see a video where a non gimmick match lasts more 6 or 7 minutes once you get past the entrances which eat up 2 minutes on the YouTube videos and saw one on Legend level where the user was HBK against HHH in a 15 minute ironman match and HBK won 6 pins to 3. A little bit disturbing where 2 wrestlers who would have strong durability would have that many pinfalls, especially where the user was supposedly playing on legend and managed 6 pins on HHH in less than 15 minutes. Maybe the difficulty isn't that ramped up after all once you play for awhile and get familiar with the new controls.

I know Jrider got good results with setting momentum to 0 and I would assume minimizing reversal damage would be another effective slider but has anyone screwed around with increasing resilancy and durability (I'm not even sure what the exact attributes are for the wrestlers).

I don't understand why they don't incorporate a simple rate of damage slider that you could adjust where a low setting would effectively slow down the impact of damage and give you much longer matches if the person desired.

I'm not looking for 20 minute matches every time but these 5-7 minutes matches with every wrestler seems like every past game and I know the pacing is supposed to be better but how much better can it be when the wrestler is ready to be pinned after a few minutes and 4 or 5 moves.
I think a lot of this has to do with how everyone plays the game. I try to play as "sim" as possible, taking my time and wearing down my opponent before I go for a pin. And I don't go for my finisher or signature move as soon as I get it, especially if I happen to get it early in the match.

I've had total squash matches, but I've had others that, even if they weren't 10 minutes long, felt like they were because of the pacing and back-and-forth momentum swings.
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