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WWE 12 Retail Early Impressions

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Old 11-17-2011, 09:17 AM   #369
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Jukeman
Here's a vid on universe mode

BTW those asking about AI vs AI, this guy has tons of footage of it (legend mode) and it still sucks imo...




I don't like how Christian gets powerbombed off the ladder at 17:30 and gets right up basically.
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Old 11-17-2011, 10:09 AM   #370
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by jrider99
OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!

I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.

I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.

I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.

Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.
Good to hear. By your slider posts I thought there was a general damage slider but I assume there are only 2, the weapons and finisher sliders.
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Old 11-17-2011, 10:13 AM   #371
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Re: WWE 12 Retail Impressions

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Originally Posted by Steven547
You can edit the wrestlers attributes. Not only the CAWs but the SUPERSTARS in the game. I love that they finally allow us to do this. I made major adjustments last year and got "realistic" matches.
How many attributes did you need to change (and which ones) last year to get realistic results. If it's 1 or 2 then that's fine but if I have to change all the attributes for all the wrestlers then that sounds like alot of work.
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Old 11-17-2011, 11:10 AM   #372
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Re: WWE 12 Retail Impressions

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Originally Posted by Seymour Scagnetti
How many attributes did you need to change (and which ones) last year to get realistic results. If it's 1 or 2 then that's fine but if I have to change all the attributes for all the wrestlers then that sounds like alot of work.
It only took about a 1/2 hour to change them. Basically you categorize them into Main eventers, mid carders, and jobbers. All DIVA stats were 30 and below. The "Santino's" were in the 30's and the Undertakers were 70's. This way there was a more "Realistic" outcome.

Looking at the stats this year, it seems there are more attributes that can play a bigger part, which will create that "separation" between those types of wrestlers.
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Old 11-17-2011, 11:19 AM   #373
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Re: WWE 12 Retail Impressions

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Originally Posted by dochalladay32
It sounds like people are really confused by the possible "brands". I keep seeing people posting FCW and AWA. The only options are Raw, Smackdown, NXT, Free Agent, Legend, and NXT. You can turn a show into AWA or FCW, but there is no such thing as an AWA roster.

And it is good to see you can destroy the brand extension, but it probably won't work the way I'd want. I would have the WWF and Euro title on one show and the WWF and IC on another show, but the problem is, I bet that the crossover talent never competes for those minor titles. So your IC title would only ever be defended on one show and not the other.
I don't mean to sound dumb, I just want to be straight on this: Is it possible for me to have WCW Monday Nitro, WWE Raw and ECW as my shows?
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Old 11-17-2011, 11:22 AM   #374
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Steven547
It only took about a 1/2 hour to change them. Basically you categorize them into Main eventers, mid carders, and jobbers. All DIVA stats were 30 and below. The "Santino's" were in the 30's and the Undertakers were 70's. This way there was a more "Realistic" outcome.

Looking at the stats this year, it seems there are more attributes that can play a bigger part, which will create that "separation" between those types of wrestlers.
It seemed it took me forever to adjust them all , but yeah 30 mins to edit them all is about right.Its well worth it tho , universe is the most you make it like jrider has said.
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Old 11-17-2011, 11:44 AM   #375
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Jrider

Just a question out of curiosity. Based on everything you have done with the game and taking into consideration gameplay, presentation, graphics, lasting appeal etc. What score would you give the game? (10 point scale)
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Old 11-17-2011, 12:13 PM   #376
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Re: WWE 12 Retail Impressions

ghave u had a chance to add a few CAW & see how that plays out & how the utilize them in Universe Mode?
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