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WWE 12 Retail Early Impressions

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Old 11-12-2011, 05:58 PM   #17
goh
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by dochalladay32
Aren't you likely to end up with the same results? If you knock everyone down, then you are essentially matching the same offense against the
same defense again in terms of abilities.
Nah you keep the defense stuff high.

Like these are Ziggler's ratings...

Strike Power 75
Grapple Power 75
Submission 85
Strike Defense 80
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 85
Toughness 70
Charisma 80
Tag Team 70

These are JoMo's....

Strike Power 80
Grapple Power 70
Submission 60
Strike Defense 85
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 90
Toughness 70
Charisma 80
Tag Team 85

but if they were changed to...

Strike Power 55
Grapple Power 55
Submission 65
Strike Defense 75
Grapple Defense 80
Speed 90
Agility 85
Adrenaline 95
Recovery 85
Toughness 75
Charisma 60
Tag Team 70

and...

Strike Power 65
Grapple Power 60
Submission 50
Strike Defense 85
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 90
Toughness 75
Charisma 60
Tag Team 85

...it should result in a longer match.

Quote:
Originally Posted by jrider99
Yeah, I didn't even think to check if the button-mashing option was there. I thought I saw a slider for adjusting the speed of the bar, but I'll check on that.

I'll also check about the downloads and adjusting ratings when I get home tonight. For the record, my estimate of 4-8 minute matches was just an estimate. I know I've had matches go longer, but I've also had some end early when I missed the kickout or something unusual like that.
Intresting. That brings up another question,does the slower bar result in a slower count?

Alright thanks!
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Old 11-12-2011, 09:24 PM   #18
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Re: **WWE 12 (360/PS3) Impressions Thread**

OK, so this isn't so much an impression as it is an overall feeling about the game, but the fact is I've been sitting at work for the past five hours and haven't stopped thinking about WWE 12. It's not quite a Skyrim-esque level of obsession, but I'm actually surprised by how enamored I am with this game right now -- especially considering my take-it-or-leave-it feelings toward the Smackdown series in general.

Time will tell if this feeling wears off -- I'm sure some god-awful booking in Universe Mode would cause that to happen in a hurry -- but right now I'm all in.
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Old 11-12-2011, 09:36 PM   #19
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by goh
You should be able to switch to the button mashing control scheme.

I've got 2 questions.

1. Can silver members download creations?

2. Can you please test out knocking everyone's ratings down by 10-20 to see if you can get longer than 4-8 minute matches?
Quote:
Originally Posted by jrider99
OK, so this isn't so much an impression as it is an overall feeling about the game, but the fact is I've been sitting at work for the past five hours and haven't stopped thinking about WWE 12. It's not quite a Skyrim-esque level of obsession, but I'm actually surprised by how enamored I am with this game right now -- especially considering my take-it-or-leave-it feelings toward the Smackdown series in general.

Time will tell if this feeling wears off -- I'm sure some god-awful booking in Universe Mode would cause that to happen in a hurry -- but right now I'm all in.
Obviously you are no longer productive at work, so I think it may be time call it a day and go home and crack open the universe mode because I wanna hear some more.
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Old 11-12-2011, 09:40 PM   #20
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by Seymour Scagnetti
Obviously you are no longer productive at work, so I think it may be time call it a day and go home and crack open the universe mode because I wanna hear some more.
LOL...I hear ya. I'm thinking about just updating all the title holders, alliances, feuds, etc. and simming a couple months in Universe Mode to see what happens. Any interest in hearing about that?
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Old 11-12-2011, 09:54 PM   #21
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by jrider99
Got in a few matches this morning, including a Royal Rumble and a ladder match. Still haven't touched Universe Mode or the Road to Wrestlemania...

Playing on Normal difficulty, I'm getting good matches that are lasting anywhere from 4-8 minutes. I'm liking the back-and-forth flow of the matches, too. It's a small sample size, but the momentum seems to be very well done. It's easy to get on a roll and pull off several moves in a row, yet one timely counter can stop your momentum cold.

I haven't quite figured out the Comeback Moments. I've executed one successfully, but had 3 or 4 that I couldn't get started. I'm not sure if I have to grapple to begin the moment or strike or what the circumstances may be. I'm thinking of going through the tutorial tonight to get a crash course in all that's new here. On a side note, I have had the AI counter my Comeback Moment attempt.

The new kickout meter definitely takes some getting used to. It's hard enough to stop the sliding bar in the colored area under normal circumstances, but when you hear the ref counting and you know you only have one chance, it really adds to the pressure of the moment.

Also, the same meter is used to get up in a Last Man Standing match. As the Miz, I lost to Alex Riley in a LMS match that ended when A-Ry reversed a clothesline into a back-body drop that sent me through the announce table. Before that, we had traded finishers with both of us getting to our feet at the count of 9.

I think I've said this before, but I'm really impressed with how both moves and mistakes are sold in WWE 12. I missed an elbow drop off the top and it was agonizing waiting to see which competitor would get to their feet first. And the new limb targeting system works really well, too, and the results are tangible.

I have seen a few graphical glitches/clipping. Most of the glitches involved the turnbuckle area, with guys sort of floating in mid-air away from the corner instead of actually being on the top rope. It hasn't happened often, but it definitely sticks with you when you see it.

I'm back at the office now so I don't have the game in front of me, but if anyone has questions I will try to answer what I can.

At this early stage, I have to say I'm impressed with WWE 12. It's a lot of fun, and that's what matters most to me. I'm looking forward to becoming more comfortable with the controls, though, and diving into Universe Mode. I think the gameplay is solid, and if there are no weird issues with Universe Mode this could be a really special game.

This is sounding good!

All of my matches in LMS ended in a less dramatic fashion not to mention I never lost one in last year's game.
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Old 11-12-2011, 10:12 PM   #22
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by Jukeman
This is sounding good!

All of my matches in LMS ended in a less dramatic fashion not to mention I never lost one in last year's game.
Yeah, the Last Man Standing match was probably my favorite so far, just because of so many near finishes and momentum swings. And the back drop through the announce table was crazy! I've seen the announce table break when guys climb on top of it and what not, but never anything like this. I was jumping out of my seat in disbelief, then I had to compose myself and try to stop the meter on what was by that time a microscopic sliver of a sweet spot. I thought I nailed it a couple of times, but as the ref's count got closer to 10 I started to panic and completely messed it up.

I forgot to mention that my boys and I did a Royal Rumble. Don't know if this was in last year's SvR, but now you can pick what spot you want to enter as once your initial guy gets tossed out. You don't see the person's name, just the number. Also, tossing people over the top rope now involves hitting a series of buttons before your opponent, which is especially hectic when it's another person you're competing against.
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Old 11-12-2011, 10:26 PM   #23
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Quote:
Originally Posted by Basketball GURU
Found some cool gameplay, didn't want open a new thread so I'll post here:
Loving the amount of pin attempts

AI still look confused at times but thats not a suprise as older THQ WWE games never been that good at AI vs AI matches (mainly any match involving more than 2 wrestlers)


The guy has more vids


BTW I think this may be the first year I will turn "play by play" off lol (sadly Madden has took the crown of bad play by play this year tho)
























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Last edited by Jukeman; 11-12-2011 at 10:39 PM.
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Old 11-12-2011, 10:43 PM   #24
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by jrider99
LOL...I hear ya. I'm thinking about just updating all the title holders, alliances, feuds, etc. and simming a couple months in Universe Mode to see what happens. Any interest in hearing about that?
Yeah I would like that.......I would like that alot. I'll be up late tonite, but don't be afraid to wake me up if I do nod off.

If you could try a match or two on the higher skill levels just to see what the AI is like there would be much appreciated as well.

Last edited by Seymour Scagnetti; 11-12-2011 at 10:47 PM.
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