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WWE 12 Retail Early Impressions

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Old 11-12-2011, 09:33 AM   #9
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by jrider99
It's still the same this year. You only have a slider that adjusts your height and weight in tandem.
My god that is horrible. Rikishi and Ric Flair are both 6'1 and I guess they are going to be about the same weight. Thankfully the rest of the game should greatly overshadow that lame form of programming.
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Old 11-12-2011, 10:20 AM   #10
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Re: **WWE 12 (360/PS3) Impressions Thread**

Just playing exhibition immediately address 2 of my main concerns.

1. How was the flow of the match? Did it feel like a wrestling game or just another fighting game like it always has? How did the comeback moment work in the flow of the match? No weight detection again this year I assume.

2. What skill level were you playing and how long were the matches? I don't know how good you are at these games but if you were playing at the highest skill level and won the 1st match and it lasted 5 minutes then I don't care if universe mode is the greatest video game innovation since Pong I'm still not gonna buy it because nothing makes a wrestling game more boring than subpar gameplay and AI no matter how many bells and whistles it has.

Thanx in advance.

Last edited by Seymour Scagnetti; 11-12-2011 at 10:31 AM.
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Old 11-12-2011, 12:06 PM   #11
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Re: **WWE 12 (360/PS3) Impressions Thread**

Found some cool gameplay, didn't want open a new thread so I'll post here:
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Old 11-12-2011, 04:09 PM   #12
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Re: **WWE 12 (360/PS3) Impressions Thread**

Got in a few matches this morning, including a Royal Rumble and a ladder match. Still haven't touched Universe Mode or the Road to Wrestlemania...

Playing on Normal difficulty, I'm getting good matches that are lasting anywhere from 4-8 minutes. I'm liking the back-and-forth flow of the matches, too. It's a small sample size, but the momentum seems to be very well done. It's easy to get on a roll and pull off several moves in a row, yet one timely counter can stop your momentum cold.

I haven't quite figured out the Comeback Moments. I've executed one successfully, but had 3 or 4 that I couldn't get started. I'm not sure if I have to grapple to begin the moment or strike or what the circumstances may be. I'm thinking of going through the tutorial tonight to get a crash course in all that's new here. On a side note, I have had the AI counter my Comeback Moment attempt.

The new kickout meter definitely takes some getting used to. It's hard enough to stop the sliding bar in the colored area under normal circumstances, but when you hear the ref counting and you know you only have one chance, it really adds to the pressure of the moment.

Also, the same meter is used to get up in a Last Man Standing match. As the Miz, I lost to Alex Riley in a LMS match that ended when A-Ry reversed a clothesline into a back-body drop that sent me through the announce table. Before that, we had traded finishers with both of us getting to our feet at the count of 9.

I think I've said this before, but I'm really impressed with how both moves and mistakes are sold in WWE 12. I missed an elbow drop off the top and it was agonizing waiting to see which competitor would get to their feet first. And the new limb targeting system works really well, too, and the results are tangible.

I have seen a few graphical glitches/clipping. Most of the glitches involved the turnbuckle area, with guys sort of floating in mid-air away from the corner instead of actually being on the top rope. It hasn't happened often, but it definitely sticks with you when you see it.

I'm back at the office now so I don't have the game in front of me, but if anyone has questions I will try to answer what I can.

At this early stage, I have to say I'm impressed with WWE 12. It's a lot of fun, and that's what matters most to me. I'm looking forward to becoming more comfortable with the controls, though, and diving into Universe Mode. I think the gameplay is solid, and if there are no weird issues with Universe Mode this could be a really special game.
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Old 11-12-2011, 04:31 PM   #13
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Re: **WWE 12 (360/PS3) Impressions Thread**

You should be able to switch to the button mashing control scheme.

I've got 2 questions.

1. Can silver members download creations?

2. Can you please test out knocking everyone's ratings down by 10-20 to see if you can get longer than 4-8 minute matches?
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Old 11-12-2011, 04:40 PM   #14
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by goh
You should be able to switch to the button mashing control scheme.

I've got 2 questions.

1. Can silver members download creations?

2. Can you please test out knocking everyone's ratings down by 10-20 to see if you can get longer than 4-8 minute matches?
Aren't you likely to end up with the same results? If you knock everyone down, then you are essentially matching the same offense against the same defense again in terms of abilities.
__________________
NCAA 12 Historical Conferences: 1937-present
PM me with any comments, suggestions, or questions you may have. There is definite room for other versions with as many teams have come and gone in FBS.
NOTE: Link will change periodically for major updates so be careful when bookmarking.
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Old 11-12-2011, 04:44 PM   #15
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by goh
You should be able to switch to the button mashing control scheme.

I've got 2 questions.

1. Can silver members download creations?

2. Can you please test out knocking everyone's ratings down by 10-20 to see if you can get longer than 4-8 minute matches?
Yeah, I didn't even think to check if the button-mashing option was there. I thought I saw a slider for adjusting the speed of the bar, but I'll check on that.

I'll also check about the downloads and adjusting ratings when I get home tonight. For the record, my estimate of 4-8 minute matches was just an estimate. I know I've had matches go longer, but I've also had some end early when I missed the kickout or something unusual like that.
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Old 11-12-2011, 04:53 PM   #16
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Re: **WWE 12 (360/PS3) Impressions Thread**

Quote:
Originally Posted by jrider99
Yeah, I didn't even think to check if the button-mashing option was there. I thought I saw a slider for adjusting the speed of the bar, but I'll check on that.

I'll also check about the downloads and adjusting ratings when I get home tonight. For the record, my estimate of 4-8 minute matches was just an estimate. I know I've had matches go longer, but I've also had some end early when I missed the kickout or something unusual like that.
He did say he was playing on Normal difficulty though, which is a good sign for the higher levels
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